Ryder
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Hey all... After installing Breaking Ground, KSP fails to exit the loading screen... gets' as far as "Expansion Loading Complete!" and then sits there. Forever. Anyone else? Thoughts? Things to try? Thank you! [Edit: I did a fresh install... and found that making history had to be upgraded as well... and all seems to be ok]
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Kerbal Space Program: Making History Expansion Grand Discussion thread.
Ryder replied to Vanamonde's topic in KSP1 Discussion
OK... does anyone know how to reset the "Available/Unavailable Parts" in the Start Node??? Seems one cannot change their mind about selections after the Mission has been saved... Grrrr. EDIT: I had to edit out all "available parts" from the mission file... then repopulate, which seemed to do the trick. This issue might be wrapped up in how it is possible to create a vehicle with a set of parts that is later made unavailable... causing the program to become confused. -
Dawn of Space mission design - how to redesign rockets?
Ryder replied to Suma's topic in Making History Discussion
No, you cannot. The VAB is Locked. I know... that's pretty messed up for literally the first mission....! the first mission should be exceptionally well tested/abused/clean. -
Kerbal Space Program: Making History Expansion Grand Discussion thread.
Ryder replied to Vanamonde's topic in KSP1 Discussion
BUG: Start Node parts that are made unavailable, can not be made available again... -
Kerbal Space Program: Making History Expansion Grand Discussion thread.
Ryder replied to Vanamonde's topic in KSP1 Discussion
A minor Mission Builder Interface request: For the GUI... the flexible node connectors should space evenly not only left to right where jog occurs, but also evenly between the top/bottom of the connected boxes... otherwise the connector appears to re-enter the mission item that created it. Left/right is done properly.... top/bottom not so much: -
Kerbal Space Program: Making History Expansion Grand Discussion thread.
Ryder replied to Vanamonde's topic in KSP1 Discussion
TOURISTS! Ok, so what is a "tourist", technically, for purposes of mission building? I ask because I wanted to check for the distance between a player and an object... and I see no options to test for the player character... only tourists and NAMED kerbals... but since I can't know for sure what the name of the Kerbal is at mission start... then I can't do the test. I thought "tourist" might be a generic term for any Kerbal (which would work).... but this in fact did not trigger the distance test. Any thoughts on how to accomplish this, appreciated. -
Kerbal Space Program: Making History Expansion Grand Discussion thread.
Ryder replied to Vanamonde's topic in KSP1 Discussion
Same issue... how to retry a failed mission segment? recovering locks vab! Also, recovering the vessel seems to cause the game to HANG (Mac) -
no dlc on steam or website, got it late 2012
Ryder replied to bghyt's topic in Making History Support
Still not seeing DLC on my KSP account page (NOT steam)... 2012 purchase. -
OK, good news for the console guys. When will PC see the update? (or maybe it only applies to console?) Thx, R
- 176 replies
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- xboxone
- kerbal space program enhanced edition
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We absolutely need native VR support!
Ryder replied to jrandom's topic in KSP1 Suggestions & Development Discussion
Wow. -
We absolutely need native VR support!
Ryder replied to jrandom's topic in KSP1 Suggestions & Development Discussion
Ahhh so NOW you are claiming that it's not just sales... but the MARKET segment. But I ALREADY covered that: "... in COMPARISON to other consoles... It's this funny thing called market share. " But you chose to ignore that... citing sales numbers ALONE as the definition of failure. The point (which you missed), is that you have to see if vive is PROFITABLE, and its portion of MARKET SHARE, and is performance vs PROJECTIONS (at a minimum)... going by raw sales simply betrays a lack of understanding. In a way, it's the LEAST important thing. Therefore your notion that "lots of people" buying is what matters... is just fatally simplistic. No, just you. I don't want to teach manufacturing anymore... adios. -
We absolutely need native VR support!
Ryder replied to jrandom's topic in KSP1 Suggestions & Development Discussion
Hahahaaaaa... wow. no... its not by sales numbers, it sold ~13M units... so by sales numbers, 13M is a failure... And YET, the Boeing 737 is the most successful airliner sold... at... drum roll... just over 13 thousand sold. So if it's by simple sales numbers... how do you explain 13 MILLION is a failure, while 13 THOUSAND is the undisputed champion? Hint: wi U was beneath PROJECTIONS by almost 90%. Wii U sold at a LOSS. There just seems to be something you're missing with the concept of sales and success. I'll not waste more time with you on this topic. Better things to do. Of course not... I already considered that before my first post. And I have come to my conclusion after having considered all that (and more). You simply seem to simply not understand that we disagree. -
We absolutely need native VR support!
Ryder replied to jrandom's topic in KSP1 Suggestions & Development Discussion
Ahhh, I think you undid your own point. The Wii U is "considered" (by whom?) a failure... in COMPARISON to other consoles... like it's cousin the Wii. It's this funny thing called market share. HTC/Valve says that they are selling at profit already (meaning that they are beyond critical mass for production), and know how to cut the lighthouse costs in half right now... The true issue for a manufacturer is: Profit matters. (I know. I'm a manufacturer) -
We absolutely need native VR support!
Ryder replied to jrandom's topic in KSP1 Suggestions & Development Discussion
Not much? and I didn't.