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MrBailey

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Everything posted by MrBailey

  1. Okay, lol, thanks. I think I do have some SAS going on there. I'll play around with that and the struts. Thanks and cheers!
  2. Hey, all. I'm running KSP 0.17 with NovaPunch 1.3beta. I've made a nifty, tall ship...1m down to 1.75m down to 2m. The problem I'm experiencing is some nasty wobble during launch. Is this wobble "normal"? Is it something I can more or less fix with struts or maybe some config tweaks? I'd greatly appreciate any help. And thanks for an awesome mod! Kudos! Cheers, Bailey
  3. Wow! Kudos to Jelly for the mao and Hillstache for posting it! Much appreciated. Cheers!
  4. Thanks, p_g! These videos are awesome! Greatly appreciate your hard work and dedication to helping us get our feet off the ground.
  5. Just a heads up. The KSPwiki page with this info seems to be down...at least for me.
  6. Thanks all! I think I get it now. Time to launch some little green fellows. Cheers?
  7. Hi all. I've recently downloaded MechJeb and am getting the hang of it (KSP .16) With all the parts that came with MechJeb, a little confusion sets in. Do I still need to add an ASAS if I have one of the various MechJeb modules on my ship? i.e. I am using one of the MechJeb parts that looks like a SAS/ASAS part...so is adding a ASAS part redundant? Thanks for the input. Mr Bailey
  8. Hailing from somewhere in the wacky state of Connecticut. I quickly found out KSP is very addicting. I already have threatened my coworker for recommending it. Really enjoying 0.16...can't wait for .17 to hit the shelf. Cheers! Mr Bailey
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