MrBailey
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KSP2 Release Notes
Everything posted by MrBailey
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
MrBailey replied to Tiberion's topic in KSP1 Mod Releases
Awesome, thanks for the tip! -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
MrBailey replied to Tiberion's topic in KSP1 Mod Releases
Okay, lol, thanks. I think I do have some SAS going on there. I'll play around with that and the struts. Thanks and cheers! -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
MrBailey replied to Tiberion's topic in KSP1 Mod Releases
Hey, all. I'm running KSP 0.17 with NovaPunch 1.3beta. I've made a nifty, tall ship...1m down to 1.75m down to 2m. The problem I'm experiencing is some nasty wobble during launch. Is this wobble "normal"? Is it something I can more or less fix with struts or maybe some config tweaks? I'd greatly appreciate any help. And thanks for an awesome mod! Kudos! Cheers, Bailey -
Sorry. Double post...but twice the kudos!
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Wow! Kudos to Jelly for the mao and Hillstache for posting it! Much appreciated. Cheers!
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Orbital Mechanics 101 - A Kerbal Space Program Tutorial
MrBailey replied to pebble_garden's topic in KSP1 Tutorials
Thanks, p_g! These videos are awesome! Greatly appreciate your hard work and dedication to helping us get our feet off the ground. -
Thanks all! I think I get it now. Time to launch some little green fellows. Cheers?
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Hi all. I've recently downloaded MechJeb and am getting the hang of it (KSP .16) With all the parts that came with MechJeb, a little confusion sets in. Do I still need to add an ASAS if I have one of the various MechJeb modules on my ship? i.e. I am using one of the MechJeb parts that looks like a SAS/ASAS part...so is adding a ASAS part redundant? Thanks for the input. Mr Bailey
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Hailing from somewhere in the wacky state of Connecticut. I quickly found out KSP is very addicting. I already have threatened my coworker for recommending it. Really enjoying 0.16...can't wait for .17 to hit the shelf. Cheers! Mr Bailey