MrBailey
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KSP2 Release Notes
Posts posted by MrBailey
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Okay, lol, thanks. I think I do have some SAS going on there. I'll play around with that and the struts.
Thanks and cheers!
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Hey, all.
I'm running KSP 0.17 with NovaPunch 1.3beta. I've made a nifty, tall ship...1m down to 1.75m down to 2m. The problem I'm experiencing is some nasty wobble during launch.
Is this wobble "normal"? Is it something I can more or less fix with struts or maybe some config tweaks?
I'd greatly appreciate any help.
And thanks for an awesome mod! Kudos!
Cheers,
Bailey
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Sorry. Double post...but twice the kudos!
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Wow! Kudos to Jelly for the mao and Hillstache for posting it! Much appreciated.
Cheers!
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Thanks, p_g! These videos are awesome! Greatly appreciate your hard work and dedication to helping us get our feet off the ground.
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Just a heads up. The KSPwiki page with this info seems to be down...at least for me.
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Thanks all! I think I get it now. Time to launch some little green fellows.
Cheers?
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Hi all.
I've recently downloaded MechJeb and am getting the hang of it (KSP .16)
With all the parts that came with MechJeb, a little confusion sets in. Do I still need to add an ASAS if I have one of the various MechJeb modules on my ship?
i.e. I am using one of the MechJeb parts that looks like a SAS/ASAS part...so is adding a ASAS part redundant?
Thanks for the input.
Mr Bailey
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Hailing from somewhere in the wacky state of Connecticut. I quickly found out KSP is very addicting. I already have threatened my coworker for recommending it. Really enjoying 0.16...can't wait for .17 to hit the shelf.
Cheers!
Mr Bailey
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
in KSP1 Mod Releases
Posted
Awesome, thanks for the tip!