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whatisthisidonteven

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Everything posted by whatisthisidonteven

  1. This is an incredibly important thing that is overlooked by a lot of parents who choose to homeschool their kids. Sure, they might get a slightly higher quality of education at home, but they miss out on the most important aspect of school - social development. You can't survive on your own as an adult if you do not know how to act around other people. After all, you can't be taught those things. You have to learn through experience.
  2. No, because if your rockets are built properly they require minimal interaction on your end. Going by your logic, how is it not more tedious to just watch what is essentially a youtube video every time you go to orbit every single time?
  3. Perhaps if you built your rockets better there would be no need to play the "tedious navball mini-game". And why exactly does this need a thread anyway?
  4. You seem to care enough to devote your time to making a whole thread about it.
  5. Models made in sketchup won't lag more than models made in other 3D programs, I don't know where the hell you pulled that theory from. The new space centre buildings are BETTER optimised than the old ones.
  6. You have to flip the Kerbin texture 180°. Ingame the texture is backwards.
  7. You'd have to overlay it over the texture of Kerbin, like this
  8. Do you have a way to let us change the bump map? I tried adding clouds to Kerbin and the bump map really messes it up. If I could make a new bumpmap for it that would be really nice.
  9. You could have read the thread before you made your post, as your points were addressed on the very first page. I would hardly call flying for you just assistance, by the way. That's like saying a wheelchair assists you in walking - It doesn't, it does the walking for you. Again, this point was addressed on the very first page. Please read the thread before you post.
  10. You would do well to read the whole thread before you join in a conversation, as the points you just made have all been covered multiple times. And again, read this post by Maxmaps which does a good job of explaining it, he's better at putting it into words than I am. http://forum.kerbalspaceprogram.com/showthread.php/44007-OMG-we-re-not-worthy!?p=563416#post563416
  11. Indeed you are. And like I already said, whether you care is something I don't take into account when I write my posts. I'm putting it out there for everyone to see, not just you. The only points I have argued are that mechjeb is nothing like what NASA uses, that it's a poor teaching tool and that people tend to end up relying on it like a crutch. Nowhere have I argued that it's cheating - Hell, I already said you are free to use whatever you want in a singleplayer sandbox environment. I am just giving my opinion on mechjeb, just as you have done. Your post could have done without this line, which seems like it was just put there just to rile people up. Thank you for that quality argument.
  12. We are giving nothing but rational arguments to support what we say. People like you who just resort to attacks on the other side are the reason the threads get locked, actually.
  13. You never stated that. You're just moving the goalposts now. I am perfectly entitled to my opinion of you actually, as long as I am not expressing it in a way that's against the rules. Sure, my opinion may not matter to you, but I'm putting it out there nonetheless because this isn't just a private discussion, everyone can read it for themselves.
  14. I'm not saying you have to, I'm saying that I am still entitled to my opinion. Like I said, try out Progcom if you want a more realistic experience. You get to program the flight path manually and individually for every different rocket, just like real life! Also while we're arguing for realism, why don't we add realistically scaled planets and have proper life support, ncluding stuff like mental health and effects of radiation/zero G? What about consequences for messing up? No, not just losing some money, I'm talking your space program being irreversibly damaged and stuff. Exactly, you don't want realism, you're hiding your need to use mechjeb behind the curtain of "realism". And looks like Hoojiwana beat me to it Read up on that.
  15. That first line really doesn't make sense. All you do when you say stuff like that is downplaying the achievements of the real space agencies "Oh yeah they just downloaded mechjeb and hit go no big deal". If you want a slightly more realistic autopilot system try out Progcom and program your own flight instructions for every mission. Space agencies do not just download a program off the internet and hit go and watch as their rocket magically gets to orbit. Not to mention that real space agencies are dealing with rockets worth millions of real dollars, real human lives, precious cargo, sometimes years of planning and their funding (Disasters means bad PR which means less funding and popularity). It is incredibly important for them that nothing goes wrong. But KSP? Not so much, you can just revert your flight and it'll be like nothing ever happened and there is no negative effects to failing a mission anyway. Mechjeb is also a poor learning aid for several reasons, the greatest example being that it doesn't actually teach you anything. You might copy it when it does say, a gravity turn. But you don't know what you're doing or why you're doing it. You're just copying what mechjeb did. The only way to truly learn is to look into it yourself. No to mention that people have a tendency of never letting go of mechjeb and just using it as a crutch as evidenced on a certain person's stream (I'm not going to name anyone). He claimed all day that he could do all of these tasks, but when he actually came to try he just couldn't do it. Maybe in the past he could, but he obviously forgot how because he has grown to be so dependent on mechjeb. This is why you shouldn't advocate the use of mechjeb as a learning aid, rather you should encourage people to actually play the game and figure out these things for themselves. In the end, yeah, it's a singleplayer sandbox and you are fully entitled to do whatever you want, and I'm not going to hate you just because you choose to use mechjeb. Just don't forget that everyone is also entitled to their opinion of you and mechjeb. Here's a good post by Maxmaps on the issue that probably explains it better than I can http://forum.kerbalspaceprogram.com/showthread.php/44007-OMG-we-re-not-worthy!?p=563416#post563416
  16. What exactly is the point of this thread? If it works for you then great, but why do you need a thread for it?
  17. Huh, it does work. I must have been doing something different. Well, great update, probably my most used mod these days!
  18. Interstage fairings work great! My only issue is it's hard to adjust the radius for them because you have to adjust both of the bases individually to get them to line up. If there was some easier way to do that it would be perfect. Low profile fairing bases will be nice too, as the current ones are a bit big for interstage
  19. KSP on Steam doesn't have any form of DRM, you cn have multiple installs just fine.
  20. I prefer Steam because it's more reliable as a way of updating games. I run KSP through a separate folder and not through steam, just using steam to update the game and always having a fresh install at the ready in case I mess mine up.
  21. I'd say pasting some text on a screenshot with paint isn't really considered "artwork".
  22. Yeah. I'm thinking something that looks like the 2m stack decoupler, just two rings you'd place and the plugin would generate fairings between them
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