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Everything posted by CaptRobau
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A way to abort a buggy load?
CaptRobau replied to artwhaley's topic in KSP1 Suggestions & Development Discussion
That would be a great idea. An overall overhaul of the missing part vessel pop-up would be welcome too. A button to close the pop-up and buttons the navigate info screens that detail what vessel is/will be destroyed and what parts are the cause of that (with a scroll bar so you can list hundreds of parts). -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
CaptRobau replied to Ven's topic in KSP1 Mod Development
In that case, two versions please. A heatshield part is extra work and more finicking with attach nodes for a feature (DRE) I don't care about. The Mk1 pod shows that an integrated heatshield looks great in a whole range of situations. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
CaptRobau replied to Ven's topic in KSP1 Mod Development
I like the overall look of the new parts. A real good enhancement. Not a big fan of the orange details though. Looks ugly when repeated in a lot of parts I think. -
Could you finish that revamped Mk1-2 Pod you were working on around the time of Voyager?
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
CaptRobau replied to Ven's topic in KSP1 Mod Development
I like how you made the canard look ten times better and still could reduce the texture's size. Those old parts were built so inefficiently. Anyway, giving it a go and I'll tell you what I think after I see it ingame. -
KSP-TV SquadCast - Release list and discussion
CaptRobau replied to HafCoJoe's topic in KSP1 Discussion
That would be cool! -
[WIP] US Probes - Old and New - Dev Thread
CaptRobau replied to raidernick's topic in KSP1 Mod Development
This: -
Is it me or am I counting 6 sides along a quarter of the base in this older pic of the new Mk1 Cockpit (meaning 24 sides for the whole thing): Also the part you compare strikes me as a Mk3 fuel tank, but viewed from an angle that makes it look sort of like an Mk1 part.
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KSP-TV SquadCast - Release list and discussion
CaptRobau replied to HafCoJoe's topic in KSP1 Discussion
I doubt it. It's mentioned as being a new type of fuselage. Not a nacelle and not a replacement. -
[WIP BETA] Nasa IXS Warp-ship for Interstellar
CaptRobau replied to Stevie_D's topic in KSP1 Mod Development
Thanks for music title. -
[0.25] PartArranger 1.2 - Arrange your part list however you want!
CaptRobau replied to tony311's topic in KSP1 Mod Releases
Would it be possible for you to also release a .dll that removes the toolbar settings? I'd love to create an order and then have it be there forever, without having a toolbar icon that I won't use. -
KSP-TV SquadCast - Release list and discussion
CaptRobau replied to HafCoJoe's topic in KSP1 Discussion
Damn this is a tough nut to crack. According to the devs it has to be: Simple gameplay. I think that discounts like idle or death animations. Those are fun, but not for hours. Instant replays would fit the description, but there have been slow-mo mods so maybe that discounts it. This is such a terrible statement . It can both credit and discredit sooo many possible features. I think it discounts any terrain, building or part deformation though. Veteran players like Scott Manley constantly smack into the ground, at the very least during test flights or intentional destructiveness for fun. I think the only thing we can get from this is that Squad is trying to say that this is something everything can enjoy and not some move that requires years of experience to even pull off. The big project that's been announced is multiplayer. Only the secret feature hasn't been announced, they never said the project it ties into had to be unknown too. It has to be fun for hours and needs to be easily repeatable. I don't think this is something like a simple death Makes sense. Aside for Lagrangian points it would only add unnecessary complexity to the game. -
On lower terrain settings the overlay clips through the northern peaks on the Mun. Also I can't get the in-progress SCANSAT map to show up as you have in the OP. I only get the finished height and biome maps, whether or not I have anything scanned at all. A suggestion (if possible): make the overlay a map view only thing. That gets rid of seeing the map from orbit or from the ground and since maps both for resource and SCANSAT scans are going to be mostly used for pinpointing a landing, you only really need them in the map view where you can see where your suborbital path will take you.
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[WIP BETA] Nasa IXS Warp-ship for Interstellar
CaptRobau replied to Stevie_D's topic in KSP1 Mod Development
The video is indeed awesome. Can't wait for 1.0. What's the song called? I wish KSP would allow the elongation warp effect you have at the end of the video. -
In anticipation of this mod being integrated into the stock toolbar, I've made a few variations of an icon for said toolbar. It can be resized to fit blizzy's toolbar too, if the stock toolbar integration is still a long ways away. Not that you're obliged to take any of my designs. If ányone has suggestions for improvements, etc. I'd be glad to hear them. I'm not sure if this has been asked before, but would it be possible to display the various maps generated by SCANSAT (the biome map or the height map) using the Overlay?
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Space Shuttles+?
CaptRobau replied to bartekkru99's topic in KSP1 Suggestions & Development Discussion
They did. While plans can change, all of Hugo's devnotes talk about him redoing spaceplane parts in the Mk1 and Mk3 series. Not for fun, but for inclusion in the game. Also at this point, if Squad shows off new stuff they intend to put it in the game. They've learned from all the backlash when they showed off development shots of clouds, mining parts, etc. around 0.19 and didn't implement them. -
Space Shuttles+?
CaptRobau replied to bartekkru99's topic in KSP1 Suggestions & Development Discussion
They are. You must not have seen the screenshot. That being said, from early looks it doesn't seem to go beyond a simple revamp. To make it work as a shuttle system it would need at least a cargo bay and engines that gimbal a lot of degrees or at least automatically gimbal so that the thrust vector goes through the center of mass. Even then it's of limited use because the Mk3 fuselage is too small to fit in 2.5m parts. And what use are space shuttles if you can't build decent sized space stations or deliver parts for orbital construction of interplanetary ships? -
[WIP] Nert's Dev Thread - Current: various updates
CaptRobau replied to Nertea's topic in KSP1 Mod Development
Their loss. You're good enough for us -
[WIP BETA] Nasa IXS Warp-ship for Interstellar
CaptRobau replied to Stevie_D's topic in KSP1 Mod Development
Those look cool. Real good integration with Interstellar parts such as the antimatter collector. -
[WIP BETA] Nasa IXS Warp-ship for Interstellar
CaptRobau replied to Stevie_D's topic in KSP1 Mod Development
It looks great! Few critiques/suggestions: -The round flags on the hull really don't look good. There's no transparency, so most flags look just awful. -Make a docking clamp for the size of the large parts. That way people can assemble this in space. -Some extra attach points on the core would be cool. On the two tubes that stick out around the solar panels and the large black holes on the core. -
They're based in reality and are balanced by having a low TWR and high cost. So no.