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Mindofscience3

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Everything posted by Mindofscience3

  1. This doesn't count as circumnavigation and instead as orbiting. Circumnavigation is a feat that takes about 3-5 hours to do which is why the points are much higher. I applaud your innovative use of mechjeb, but the higher point totals you do not get. However, you do get the #1 stop for height! Missiles are generally considered rockets or SRBs that are powered. Jet engines count too if they are not used to power the plane during normal flight. RCS is not considered a missile though and is more of a steering system.
  2. Depends on the challenge being attempted. There's the circumnavigation style that takes a lot of effort and can't have many bombs as a result. Then there's the accuracy one which also doesn't matter. But in general you are right. Accuracy is always a factor though as is actually landing whatever is left over without killing the kerbals.
  3. Thought I'd take another stab at my own challenge. I give you a plane made out of bombs . [spoiler=Landed on the Runway ] Total points: 50 points x 28 bombs = 1400 points. Weight at take-off: 51.6 tons. Weight after bombs dropped: 5.0 tons. 51.6 - 5.0 = 46.6. 46.6/51.6 = 0.903
  4. After many hazardous trips to space and back, Jeb went to the front office for a pay raise. They refused. Jeb wants revenge and he wants YOU to design a top-of-the line bomber do it with! Here's the challenge: build a bomber that could obliterate the Kerbal Space Center with bombs/missiles if the damage were actually possible to do. Points given for the amount of bombs carried, innovative design, and bonus points for actually hitting the structures. The plane must land without killing the pilot after the bombing run. Jeb only wants to get revenge on the front office, not his fellow kerbonauts! Scoring: 50 points per bomb 100 points per air-to-ground missile Bonuses: 10 points per bomb/missile hit on the runway 25 points per bomb/missile hit on the VAB or SPH 50 points per bomb/missile hit on the tracking station or the launch pad 100 points per bomb/missile hit on any structure at the 2nd KSC 500 points per bomb/missile hit on any structure after Kerbin Circumnavigation (no sub-orbital hopping... and yes, these stack with the above bonuses) Special Categories (sub challenges): Armed to the Teeth (highest bomb/missile weight / total plane weight at take-off) High Strike (highest altitude confirmed hit) Magellan (circumnavigated) Stock (Points) 1: MoS 1400 points 2: 3: 4: 5: Mod (Points) 1: Hremsfeld 510 points 2: 3: 4: 5: Stock (Armed to the Teeth) 1: MoS 0.903 2: Mod (Armed to the Teeth) 1: Hremsfeld 0.029 2: High Strike (Stock or Mod) 1: Hremsfeld 200,000m 2: 3: 4: 5: Stock (Magellan by points) 1: 2: 3: 4: 5: Mod (Magellan by points) 1: 2: 3: 4: 5: Here's my example (I whiffed on the buildings): [spoiler=Missed the Runway ] Total points 50 points x 6 bombs = 300 points.
  5. I saw that he'd done that after I'd also done the same thing independently. I then decided to optimize such a scenario lol. I know it wasn't new but by breaking it I meant that I had reached escape velocity, thus breaking your scoring system. Perhaps add a second category for this type of solution separate from the others?
  6. In case you're wondering, the Orbital Energy of that rocket was 0.533 MJ/kg. (positive value = over escape velocity) Link where I got the OE formula: http://kerbalspaceprogram.com/forum/showthread.php/16261-Revisiting-an-old-simple-one-The-10-fuel-tank-challenge
  7. Is my creation disqualified? (I'm looking up orbital energy so I can have a more concrete number for the high scores if you will accept it).
  8. I just broke your challenge. No glitches used. They orbit Kerbol forever...
  9. This only drops away what I do not use and I can probably do better with a little messing around.
  10. On the pad: Mission results: 29,200m. 584 points!
  11. Slightly more controllable and a much higher ∂V. I don't think I can do much better than this for the ∂V. On the pad: At burnout ∂V = 7610 m/s:
  12. Here's an entry. At takeoff 189.9 tons. At burnout ∂V = 4250 m/s. I'll mess around and see if I can come up with something better. This was hard enough to control, hopefully the next thing is more stable.
  13. Fixed it for you! I didn't attempt to land if only because I was screwing around. I'm sure it was pretty easy to guess what I did though .
  14. Because 1 glitch isn't as good as two. 24 x 0.04 = 0.96 (canard) 1 x 1.00 = 1.00 (spike) 1 x 1.125 = 1.125 (fuel tank) 1 x 0.80 = 0.80 (capsule) ------------------------------- 3.885 tons Much much easier to get out of the atmosphere plus it gives you ~500 m/s for no fuel.
  15. I feel so impotent compared to the one above me. It lags too much to fly effectively but it IS stable and could land if I had the patience to do it. Here's my entry for what it's worth: Will post the .craft file if anyone is interested in actually flying it.
  16. I'm sure you guys can guess what this is! (might be a bit unstable)
  17. http://imgur.com/c1N6l velocity at burnout: 3998.1 m/s altitude at burnout: 275km Energy: 3.859 MJ/kg 4000 units of fuel in as few fuel tanks as possible.
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