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Nobody_1707

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Posts posted by Nobody_1707

  1. Johnny Wishbone-> I think you are a bit too cynical. I doubt it was designed to be a money pit, at least not a money pit per launch.

    Sure, the aerospace contracters would like regular business - but they'd get that if there were low refurbishment costs and 50 launches per year, or high refurbishment costs and 2 launches per year.

    No, he's exactly right. My dad was an industrial engineer over at the Michoud facility where they built the external tanks. NASA ran the shuttle solely to burn tax dollars. Any real work that the shuttle accomplished was strictly incidental.

    The Orion is the same way as evidenced by the fact that they refused to use the pre-existing 40m fabrication tools, despite repeated urging to do so from the people who have to actually build the rockets, until after they'd been in storage for so long that they needed to be completely replaced.

  2. Very cool.

    The movie was really good. Probably gonna see it again.

    Meh, the movie never really managed any dramatic tension. All it really had going for it were the jokes, references, & the soundtrack. It's more of a "fun to watch once" kinda movie than a "must watch over and over again" movie.

    Still, great job with the poster. It looks awesome.

  3. So there's 2 separate builds that they can either leave separate or merge together at any point? I know you're not a programmer, just kind of interesting to think about.

    4.0 is do-able on a $70 processor LOL I feel bad for people with less.

    Yeah, well, I can't seem to my registration code for EV:Nova to update at the moment either, so you can feel doubly bad for me. Also, nice Rebel Cruiser icon.

  4. A whole lot of nothing. I couldn't bring my gaming computer with me to school, so all I can do is watch you guys have fun with the update, my nose pressed against the glass like a poor orphan child at a toy store.

    Is that Spike Spiegel's spaceplane in your sig? O_O Color me impressed. What mods did you use for it?

    On topic: I'm mostly playing a lot of LoL right now, but I'm thinking of maybe doing an all stock low part count lifter for the challenge. Can't wait till the update.

  5. On the staging interface, would it be possible to switch the numbering of the stages so they don't go in reverse counting down to 0? It's always seemed very counter-intuitive in the way its currently set up and would make learning things easier for new players if stage 1 was the first stage that fired, rather than stage 3 or whatever.

    If this doesn't happen then I should make a mod that fixes the stage numbers. Because the first stage of the rocket is the stage that fires first, darn it! It can't be that hard to fix right? Right? :0.0:

    - - - Updated - - -

    We must endure this hardship for as long as hyperbole allows. Chin up, though, it's actually not as bad as all that.

    Quite right, ol' chap.

  6. I'm not saying it doesn't work, I'm saying its now more efficient to not use it. Every time you shed those boosters, you are losing thrust, and having to spend more time going vertical (gravity loses) and spending more time in the deeper part of atmosphere (more drag). You're better off to use the same design but without asparagus, that way when you drop the boosters, your main stack has a higher TWR than what you would had on the launch pad with full fuel and no boosters (in other words your TWR is always increasing until you get to your second main stack stage); you can punch through the earlier part of the atmosphere quicker while doing a proper gravity turn to get yourself horizontal.

    You can actually asparagus stage with only one set of boosters you know, and honestly, the lower thrust after dropping a booster should be made up by the lower mass after dropping a booster. A couple of pairs of asparagus staged boosters hardly cause any drag at all, anyway.

  7. I've started the new StockPlus add on. It will eventually incorporate my fixes as well as some minor polish fixes for stock.

    Click here to go to the first release of StockPlus.

    Instructions: Unzip into your GameData folder (as usual). If you are using the stock bug fix modules, delete the "ModuleProceduralFairingFix" from your StockBugFixes directory. As this matures, it will include all the fixes so you only have to do one download.

    Cool, I can't wait to see where this goes in the future.

  8. I don't think you understand. The new aero is utterly and completely crap in that it really doesn't meet the quality standards I've come to expect from Squad. It's totally unrealistic. You can come straight in from the Mun for a re-entry, without a heatshield, and nothing will break. Shuttle-style aircraft with small wings land so slowly you could almost catch them with a scooter (I'm talking about the motorized kind). You can pull a bazillion gees at Mach 4 and, again, no structural failures whatsoever.

    Due to the ludicrously small size of Kerbin, being able to make a Munar return without a heatshield quite realistic from a physics perspective. Things like this are why RSS was created in the first place. I'm not sure about the shuttle, but I can only assume it's much, much lighter than an actual shuttle.

  9. I'd argue that only now is it the KSP we all know and love; all the versions before this one were suspect. I'm actually playing stock for once, it's a pretty great update.

    Does it still count as stock if the only mod one has installed is the unofficial bugfix mod?

  10. Another thing about chutes, regular ones really should be destroyed when fully deployed in the trans-sonic range (>300 m/s) and initial deploy say around 500m/s and the most specialized high speed drogues should fail by about 1km/s. I would like to see that fixed at the same time as the heatshield is.

    I remember them cutting themselves if you deployed at very high velocity back in 0.90, but that might have been FAR. I was rather disappointed that they didn't do that in 1.0. Still, the 1.0 release just got some of my friends interested in KSP, so mission accomplished there.

  11. Ah yes. The weight of the base changes with the size of the fairings, but doesn't go down after jettison.

    The fairing base not loosing weight upon jettisoning the fairings is the real bug here. The massless fairings are merely a, very odd, design choice.

  12. I'm feeling that the OS X glass has been left empty since .25

    Frankly, I'm very happy with the changes implemented with 1.0... BUT the reliability and crashing to desktop is still present.

    I sense this is due to very poor QA and testing coverage regarding OS X in general.

    While it's still not 100% perfect in OS X, I've had the least amount of problems with this version than any previous version. And even if there had been more problems, I doubt anything Squad could break now could ever possibly be as bad as the old 0.14 - 0.16 days when the updater didn't work at all and when it did you still had to chmod +x the executable manually.

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