-
Posts
50 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by WAS
-
Great video. Have you checked out the bundled presets? There are plenty to choose from including minimalistic. In general this mod is made for nothing more than screenshots and videos. BlueHarvest in based on ENB Series, which does not have a compatible 64bit version for Unity, and there is no OpenGL versions. Boris has no interest in these additions except on a specific use basis, like Skyrim SE. Since my old friend Lucifer Hawk has long-since released his GEM-FX Configurator, I see no reason in continuing this mod as if you are running 32bit KSP, it works, and if you are running 64bit KSP I would suggest using GEM-FX Configurator. If you look at this topic here the new versions of GEM-FX will almost be 90% compatible with OpenGL (as well as other applications and DX7-12) As for CKAN, due to the nature of this mod and it's D3D9.dll explicitly being required from enbdev, I see no reason to add it. Boris will not let anyone package his resources unlike I was able to do with Lucifer's permission with GEM. If anyone is interested in my developing presets for GEM-FX Configurator and releasing those as apposed to a update here let me know
-
I'll give it a go! Thanks for the feedback. Will report back. I was able to get a rocket module to my mining rig without cheats so there is that, no disaster. Though a ridiculously redundant craft I had to make for it's purpose. Hehe
-
Hey @AndrewDrawsPrettyPictures, first of all great mod! I really enjoy it. Though I noticed one issue, I don't know if it constitutes a bug or not for you but I had an accident at a Asteroid and I really did not want to lose the ore I had got for other missions so I wanted to cheat in a new rocket module to attach to it. However, I found out that after installing your mods, Asteroids are no longer listed under the Set Orbit menu. I believe the privileges of where your planets are inserted is confusing KSP and not letting it add asteroids.
-
Sorry for the lack of responses people. You could try to take a look at the Curse mod page for BlueHarvest?
-
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
WAS replied to girka2k's topic in KSP1 Mod Releases
Thanks for the continued work guys! -
Thanks for the updated configuration file.
-
My custom parts, and most downloaded custom parts will break the game with TweakScale. When you go to attach a part, suddenly it will break it's attachment nodes (none will be visable, part will be unattachable) if you let go of the part, it acts as though it's attached and moved the whole craft around. You cannot delete the part. you cannot save. You cannot launch. The only method of fixing is force-closing the game. Should you not apply default scaling to 'unknown' parts like the original scaler? There is no way in hell you should expect people to edit hundreds of parts. In older versions of KSP with scaling, all parts, even custom, worked without any alteration. What happened to those days?
-
All versions of ENB are based on Generic. Generic has more features than any version, other versions have things removed that don't work, and customized settings for light/dark/bright/color balance of games (where generic has these in entirety to customize for any game). Skyrim actually has features removed, and variables added to settings for night/day fine tuning (since mods impact default lightness/darkness of the game so sometimes they need fine tuning, or are based on the realistic lighting overhaul mod.) The problem is KSP object rendering which ENB in general is blind too. Which is why Bokeh and DoF do not work well. BlueHarvest +GEM is released which has a nice. Bokeh lense flare and stuff but it is blind to lights.
-
Try disabling ExpEffect in GEM settings. You can do this in-game via F11. By spiking, do you mean flickering? Is this could also be due to AO. ENB is very much a beta as it is not compliant with all video cards and systems, and some things preform differently for different systems, so sometimes you have to fiddle with some settings.
-
What OS, and what resolution are you at? Does your refresh rate correspond to your resolution and framerate? Like I said I can't reproduce this bug at all except in windowed mode.
-
Interesting. Must be your card or something else interfering with it. I only ever experience the red-shift in window mode for quick testing, same for the bugs on BlueHarvest and BlueHarvest +SweetFX users. You may also think you're in fullscreen, there is no difference. Check the KSP Launcher.
-
Do not run KSP in Borderless Window mode. Ensure you are running in Fullscreen mode. Red planet flickering is from Windowed mode in most every case. The grain is from the Film grain shaders. Turn these off in GEM_settings.txt #define GGrain 0.0335 //[0.00 to 1.00] Adjust GEM-Grain amount (standard 0.0335) To: #define GGrain 0 //[0.00 to 1.00] Adjust GEM-Grain amount (standard 0.0335) Flickering may be due to ExpEffects. You can turn these off in GEM_settings.txt or by pressing F11 in-game. (if enabled) Or by turning off Occlusion in ENB settings in enbseries.ini EnableOcclusion=1 to EnableOcclusion=0 These errors are rare and usually due to DX compatibility with your GPU. This has been documented with DarkSouls II occlusion and other effects as well with GeDoSaTo and GEM and ENB. In general this mod is for screenshots and HUD-Off gameplay for movies / trailers / game promotion. Sometimes needs settings changed for different GPU's and computers. These files are enbseries.ini, SweetFX_settings.txt, and GEM_settings.txt
-
For me performance is moderate (HD7770). Currently there is only a option to turn off ExpEffects in GEM and ENB Editor options (Shift + Enter)
-
I thought this update deserves a new post. Mainly because the other topic already contained two versions, and this one has some significant improvements and shaders. This version contains the GEM-FX core for a brilliant new shader package, on top of SweetFX, and ENB Series. Pushing the limits of post processing on KSP as we know it. Lucifer Hawk has done some amazing work and shown me some great new ways of implementing shaders, and getting the best desired results. With that in mind, remember, ENB, in general, is more of a artistic approach. Something to the Eye-of-the-Beholder. As in, what you may think is rubbish, the creator of the 'art' may in fact adore it. So lets not gripe about "Oh I hate ENB" etc, etc. In general this mod is for screenshots and HUD-Off gameplay for movies / trailers / game promotion. ( ENB License | SweetFX License | GEM-FX ) On some computers, settings may need to be tweaked. These files are enbseries.ini, SweetFX_settings.txt, and GEM_settings.txt Be careful and read documentation where available. Here are some preview images to get the taste buds going. Share your Screenshots!
-
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
WAS replied to NathanKell's topic in KSP1 Mod Releases
I like what I see here. :3 Thanks for the hard work! Giving it a go now.