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duckofthemoon

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Everything posted by duckofthemoon

  1. Could we get a scale for these? say on each image add a ruler for scale? I was going to print tonight, but have been scared off by that. Otherwise, is there another way round it? I'm going to warm up with an IRL papercraft first.
  2. BrahMos Missile So the plan for this, is to create a BrahMos missile equivalent in KSP using BDarmoury. I am by now means experienced in texturing, modelling or modding in any way, but I hope that using BDarmoury should allow easier setup. I hope this could encourage other people to do the same, make their own custom weapons using the mod. Progress album I am open to help and suggestions: I'm largely worried about the texturing part, so any help there would be much appreciated EDIT 30/8/14: Unwrapping nicely is hard. I'm still trying to muster enough brainpower to work 2d as well.
  3. So Bahamuto, is there any work on trying to get this working with DMP?
  4. I'm getting crashes on loading. I haven't passed any arguments (so am I in directX9?). About 3/4 of the time, I'll get a crash at 3.13gb memory usage for KSP.exe, when loading a PNG for Kerbal alarm clock. I'm running 8gb of RAM, and my system This is the error: KSP.exe caused an Access Violation (0xc0000005) in module KSP.exe at 0033:04af0000. Error occurred at 2014-06-12_174136. C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP.exe, run by Nelson and Gryffin. 65% memory in use. 7371 MB physical memory [2569 MB free]. 14740 MB paging file [9511 MB free]. 8388608 MB user address space [8385040 MB free]. Write to location 04af0000 caused an access violation. What is this? Is this KSP not being allowed to write to a certain bit of memory? what could cause this?
  5. Looks useful! I've always wanted this. You should really integrate this with the Toolbar plugin.
  6. Wow, looking gorgeous. Would you like someone to make RSS patches for it?
  7. These are cool! Though I think you could get textures with a bit more depth, they do look fairly painted on. You should model some engines, and add integration with infitedices engine module so we can set up passenger airports at Kerbin city.
  8. Ahhh, I thought is was on purpose. It didn't make sense to me, and it got frustrating and confusing because I lost Huge amounts.
  9. I have been waiting quietly for an update for a while. Ted? I want to get a pretty poster printed out for Xmas.
  10. I can't get rid of the border! I'v created a shortcut, done everything suggested, and in steam put it under set launch options, but it still has the borders! help!
  11. Quibbling aside, for anyone who just wants a gamedata file which will overwrite the stock sciencelogs, no having to open files, the latest version as of the eighth of November is available Here, just copy and paste it in.
  12. I've just had a quick go at trying to emulate some of Bac9's style, and think that it looks like a motel or similar. Does anyone think it's worthy of inclusion, or anything similar?
  13. Keep going, perhaps some cool formatting, to look 60's could improve it.
  14. Yeah! Let's discourage Krag! That'll get his mods out! Krag, do whatever, you have some special privileges, at least from my POV.
  15. Damn, can anyone tell me what to google? Specifically not asking for a link.
  16. I would love all of these suggestions. The devs almost certainly won't incorporate all of them, they seem to only ever add a small amount of something, like kspx so far. But adding an apron wouldn't be hard for bac9, and shifting the SPH is pretty easy.
  17. Actually, it's nearly impossible. when you timewarp, conversion of units means there is always a slight jump. this mean they aren't rock solid, but they won't drift apart very fast. try using rcs to reduce relative speed.
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