StoneTJwall
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Everything posted by StoneTJwall
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Contract Complete spam (bug)
StoneTJwall replied to PTNLemay's topic in KSP1 Technical Support (PC, unmodded installs)
Thanks for working on this. It seems like a bunch of silly bugs got past QA and testing in 1.4 and following. I hope you guys get it all sorted out. -
Contract Complete spam (bug)
StoneTJwall replied to PTNLemay's topic in KSP1 Technical Support (PC, unmodded installs)
Is there anything we can do while waiting for a fix? I'd love to be able to insert (or edit) some code myself to fix this before 1.4.3. -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
StoneTJwall replied to TriggerAu's topic in KSP1 Mod Releases
How's this working with ARM? -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
StoneTJwall replied to TaranisElsu's topic in KSP1 Mod Releases
Anyone test this with ARM yet? -
Anyone test this with .23.5 yet?
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I'd love a flag and have no flagmaking skills. My "Corporation" is called Stonewall Orbital Sciences (S.O.S. pun, obviously). I'd prefer it to be styled after some of the real-world space agency logos. The shades of blue in the Tennessee Titans uniforms would be sweet. Thanks in advance!
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Let's all download .22 just to mess with them.
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Hello to anyone keeping an eye on this thread. I just downloaded TT's Mk3 Cockpit Internals, and it's not working for my .22 career mode. Any help would be appreciated. Hopefully helpful information: I had already completed the tech tree in my save file when I dl'ed and installed the mod. The Mk3 Cockpit now does not appear in either the SPH or VAB. It does appear in the tech tree. I started a new sandbox and was able to use the Mk3 cockpit and the internals did work. Are there any changes that I can make to the config files to fix this issue? I'm going to start looking through the thread now to see if someone already hasn't figured this out. I also just installed the Mk3 Crew cabin. Does this part need updated for .22 Career also? Thanks in advance!
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The Baxter MkI - A new rover concept
StoneTJwall replied to Parkaboy's topic in KSP1 The Spacecraft Exchange
EDIT:removed images from quote Thanks for the reply! The landing mechanism seems very clever to me. I now have more ideas for my own rover designs. Getting them to the destination is always my largest problem. -
The Baxter MkI - A new rover concept
StoneTJwall replied to Parkaboy's topic in KSP1 The Spacecraft Exchange
@OP: Did you design this with a specific launch vehicle in mind? Have you flown it to any other planets/moons? @Everyone else Has anyone gotten this rover to another body? How'd you do it?