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Ninja Crash Dummy
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Amazing work! I tried it and instantly loved having more suns. Finally a legit reason to add MOAR BOOSTERS!
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BobCat Ind. - Colonization, exploring and research vehicle
imadurr replied to BobCat's topic in KSP1 Mod Development
bobcat is it possible for you to add some texture to the mark 2 demv -
thats understandable, not going to get anywhere if you don't start somewhere any guess when your going to release kethane 1.0
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Kethane 1.0 looks amazing, but the downside to it is that it focuses on mining and refining one kind of material, maybe when its in open source someone will make an alternative material still i have to admit it, MMI's dev team is pioneering in the idea of mining ops in KSP
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[0.15+] Mobile Spaceport v1.1 - Now with new buildings!
imadurr replied to Vlad. Just Vlad.'s topic in KSP1 Mod Releases
what is the name of that light mod you used and how do you secure the base to da Mun -
Mechanical Mouse Industries - Kethane & Payload Packs Released!!!
imadurr replied to Dani-Sang's topic in KSP1 Mod Releases
thats understandable, developing and marketing takes time and not everybody has that much time to waste -
Mechanical Mouse Industries - Kethane & Payload Packs Released!!!
imadurr replied to Dani-Sang's topic in KSP1 Mod Releases
Dani-Sang any hints to when the next update will be released, or that still TBA. love the pack, cant wait for additions Is there any way you could start inter connecting them, at least on a minor level -
G Variant Liquid Fuel Tank and Radial Decoupler
imadurr replied to Wiser Guy's topic in KSP1 Mod Releases
whats the name of add-on pack you downloaded, that got you the modified LV-T30 liquid booster and TR-18A Stack Decoupler