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KSP2 Release Notes
Everything posted by haydn1997
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We need more people like you on the forums.
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The "Spontaneous" perhaps?
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check the max persistent debris option in the settings menu and increase the value of it
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Doesn't the word "Launch" in anything to do with KSP infer some sort of rocket strapped to it?
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I can't say that I've had any problems with rapid unscheduled dis-assemblies but every time I go to launch the Mk4 Demo Stage it tries and most of the time successfully flips over and points itself at the ground
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Oh, well there's all my problems solved Also, what's the node on top of the RAT *intended* for?
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Nope, the bars will go red and unplaceable if i try to orient them like that on that end, but they're fine with that if i try on the door end
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So something like this? [ATTACH=CONFIG]34806[/ATTACH]
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So how do i assemble the ASAS frame? i've tried about 5 different configerations and nothing seems right
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SolarNRG Mining Beta 2 RELEASED 10/6/12
haydn1997 replied to Kayaking4autism's topic in KSP1 Mod Releases
Is using multiple recyclers on one vessel a bad thing? because it may or may not have screwed up my KSP also, how do i use rock rack/track thing and the recycler scoop? -
It is, you can find it's corpse on one of Jool's (I think) moons, but now we have the Deep Space Cthulhu to deal with
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[0.17] ExPI: Space Stations [0.4], Interplanetary Probes [0.1.2]
haydn1997 replied to Pelf's topic in KSP1 Mod Releases
Either delete the part or check if it's folder name matches another with only 1 or 2 letters difference, if so - rename the folders and/or parts to have a larger difference in the name worked for me -
[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
haydn1997 replied to kockaspiton's topic in KSP1 Mod Releases
what are the orange panels on the top end of the ship from? EDIT: feel free to shout at me if they're from a more recent version of the DSM pack :l -
They are the DEMV mk1 by Bobcat, the torus (I think ) from supersonic labs and the Alien nostromo and I cant remember who made that but it was in plugin-powered releases from memory EDIT: I've also got a landing on Eve from a while back but ran out of fuel so at Eve it shall stay!
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Build a starship. [For Karfleet officers only]
haydn1997 replied to The Destroyer's topic in KSP1 Challenges & Mission ideas
Anyone else reminded of the PoA at a glance? -
Starbug cockpit help
haydn1997 replied to Kayaking4autism's topic in KSP1 Modelling and Texturing Discussion
resembles the launch pad obliterator plugin, are there any other mods installed/does the pod require or run any? -
Starbug cockpit help
haydn1997 replied to Kayaking4autism's topic in KSP1 Modelling and Texturing Discussion
I dont so this probably isnt the best advice but maybe move the airlock zone so that None of it collides with Any of the model, it could be blocked by the fact that part of it sits inside the model -
Gold Stingray Inc. Spacecraft Division-New Owner!
haydn1997 replied to Jeb KerBoom's topic in KSP1 The Spacecraft Exchange
unfortunately my KSP has been lagging out on my laptop due to the size and amount of pieces. that and the fact that its currently evolving at an alarming rate with the introduction of new parts means that any screenshots ATM would be almost instantly be majorly out of date -
[PLUGIN, PART, 0.17] Bigtrak KSP Edition v.30 Liltrak
haydn1997 replied to chickenplucker's topic in KSP1 Mod Releases
for atmospheric purposes I'd recommend ladders, lots of ladders -
Gold Stingray Inc. Spacecraft Division-New Owner!
haydn1997 replied to Jeb KerBoom's topic in KSP1 The Spacecraft Exchange
Oh noes! Jeb,Bob and Bill have been eaten by the space kraken during testing! But other than that its all going well; just got orbital construction and am launch huge ships filled with nothing but fuel and spare parts and im going to have to redesign the ODST style drop-pods as some prototypes launched from a smaller orbital platform showed that once deployed in their current state they have a bad habit of spinning aimlessly and getting nowhere:rolleyes: oh and I'll upload images when i get back from school this afternoon -
Gold Stingray Inc. Spacecraft Division-New Owner!
haydn1997 replied to Jeb KerBoom's topic in KSP1 The Spacecraft Exchange
*posts * And I'm also currently working on a interplanetary rocket capable of holding 28 kerbals in the main body, can carry up to 8 more in small atmospheric re-entry pods (ODST style), another 3 each in 4 larger landers capable of non-atmospheric re-entry and then ascending to the main craft again, and a currently undetermined amount in re-entry capable (what else?) rovers that will stack on top of the larger landers. Jebediah, Bob, and Bill are currently testing the prototypes -
because yes nah its because as the craft moves up and down the planet/body it covers from pole to pole and the closer it is to the planet/body the more out of synch it becomes with the planet/body's rotation giving optimal coverage over time or something like that