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Everything posted by Hyratel
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it skips page 2 and goes straight to page 3, making it hard to get to the mods on page2. and photobucket doesn't allow saved hotlinked for stupid reasons
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@King Jareth - can you please put these in a .zip file?
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please make the Boilerplate module available as a unity project part, for purposes of other makers making bits for this
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Hyratel replied to ferram4's topic in KSP1 Mod Releases
Sheilded docking port is a nosecone, but not a fairing isSheilded is the parameter that gets set to True when fairings are in place in order to ignore the drag from sections of rocket hidden behind fairings- 14,073 replies
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I can't tell if this is a .craft or actual parts/interiors. it looks like parts/interiors and if it is, it belongs in AddonReleases, probably in Plugin Powered too
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Hyratel replied to ferram4's topic in KSP1 Mod Releases
WHICH intake?- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Hyratel replied to ferram4's topic in KSP1 Mod Releases
glacus, that's not actually an error. it's computing lift based on a wind moving through the VAB/SPH from front door to back door- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Hyratel replied to ferram4's topic in KSP1 Mod Releases
is there a way to get a deployable flap with an upward cut? I need this for a 'shuttle' type vehicle but I don't want to tie it to brakes for other reasons- 14,073 replies
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Hyratel replied to Tiberion's topic in KSP1 Mod Releases
+1 to the thor legs being laggy little SOBs, nothing discernible in Console or Log -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Hyratel replied to ferram4's topic in KSP1 Mod Releases
I agree, there does need to be a "tack-on" part, as presently, without a cockpit (instead using a Pod), you have no control over surfaces I dunno - Mechjeb Landing autopilot figures aerobraking properly still with FAR, and Ascent autopilot works great, I start my turn at 3km- 14,073 replies
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BobCat Ind. - Colonization, exploring and research vehicle
Hyratel replied to BobCat's topic in KSP1 Mod Development
are they defined as 'side' nodes, not "top" nodes? -
BobCat Ind. - Colonization, exploring and research vehicle
Hyratel replied to BobCat's topic in KSP1 Mod Development
trying that, and it's still not cooperating. RAT is fully loaded but I can still only use the three underside nodes, neither of the end ones want to attach to anything else -
Continuing Tosh's abandoned plugins
Hyratel replied to Kreuzung's topic in KSP1 C# Plugin Development Help and Support
I'd suggest talking to TouhouTorpedo (gemini on IRC) to see if he'd take up Carts, he's been hitting the modular wheels pretty hardcore -
well, you could make it work on Eve and make it take in Xenon, to supply Ion thrusters
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[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
Hyratel replied to kockaspiton's topic in KSP1 Mod Releases
the -1 problem is usually due to not moving all the files needed for ElEnergy to work into the proper folders. there is a file that goes in ksp\resources -
is it possible to have a multistage deploy animation? eg: _ /_ \_\ _ _ / _ _ _
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Hyratel replied to cybutek's topic in KSP1 Mod Releases
do you know how to write the version into the file metadata? it'd help when picking over my list of installed plugins to see if I need to update