Jump to content

Shpaget

Members
  • Posts

    1,991
  • Joined

  • Last visited

Everything posted by Shpaget

  1. Gimp has a batch edit plugin. Are you trying to edit the gif you got from a video? In that case I would apply all the editing and effects to the video and recreate the gif.
  2. Well, sort of. This one is not a competitive event. It has no point system that will determine the winner. Whoever decides to participate wins a cookie or a jar of them, whichever they decide to bake for themselves. Objective: - Recreate a photo from a real space program. Rules: - Provide both the original photo and your work. - Use any mod, technique or cheat. - You are not restricted to KSP. You can do it for real, if you can; or in some other game, if you prefer. - Have fun. My entry to show what I mean, done in stock 0.16. This is actually my second survived landing on Mun ever.
  3. The branch of mathematics called probability theory states that the probability of something hitting any exact value on a continuous scale is 0. For the orbit to be perfectly circular, you can take any periapsis or apoapsis you get, but then you have to match the other one exactly. You've got 0 chance to do that, and I'm not talking about a very low chance, I really mean zero, as in you can never get it exactly right. You might be satisfied with around 100 meters difference and call it a day, or you may want to push it a bit and try to get ~1 m difference. In theory you could get even lower eccentricity, but even if the display shows exactly the same number, it's just rounding up the displayed figure. There is always one more decimal position for you to be off at.
  4. That depends on airspeed and the angle of attack. If your jet is flipping it sounds like you might need more speed.
  5. For industrial scale shipping?
  6. What troubles me more is the method of deorbiting any significant amount or ore without causing serious disturbance down here.
  7. If they can ask those and even the questions of inter-family affairs on Minecraft forums (where the average age of users is around 13) I don't see why that wouldn't be happening on any other forum, even if prohibited by the rules.
  8. In Gimp you can go to Filters -> Noise -> RGB Noise... Play around a bit with the settings. Then go to Colors -> Desaturate. That's it. In PaintNET: Effects -> Noise Adjustments -> Black and White If you have Lightroom, you can add some nice grain in the Effects section of Develop If you want to add those lines where the film was damaged (scratched or bent) you'll have to draw those lines (or get them someplace) and layer them over the image, then adjust the opacity to suit your taste. KingAirDriver, I love the black and white livery.
  9. I thought I'd share this... thing. Still can't believe I managed to get it to a proper orbit (circular 250 km). It's all stock and those "collector" ain't deploying in orbit:D. This is what it looks like on the ground: The inner engine is supposed to stage after the 6 outer ones, but it wobbled around a bit and, on all the flights, When the time came for it to shine it just wasn't there... Ah well... Overengeneering took care of it. Special thanks to the fuel bug as well, I suppose. You need to ride it at about 2/3 throttle at all times or it disintegrates. It still has 2 full FL-T400 tanks and one full RCS tank, though. I also staged the 6 engines still with some fuel in it and the inner stack never got the chance to do any good. I suppose some strut connectors would rigidify it so it doesn't wobble, but I had some issues with the spin so I removed them. With it working perhaps there would be enough oumpf even with the fuel consumption fixed. Hope you like it.
  10. Sure it's important to preserve Appolo 11 site. But there are others where that significance diminishes. If you designate every spot a one time landing site, you'll run out landing zones. Preserve one or two, let the others be visitable.
  11. I wonder why would they ask others to avoid those sites. It would certainly put an end to all those conspiracy theories. One way or the other. I wasn't aware that ESA had a plan to land a human on the moon in near future. China or North Korea (NK with its Kerbalesque approach) would be my guess.
  12. Thanks for the warm welcome, everybody.
  13. Oh. I knew I was missing some crucial part. It just seemed too easy.
  14. I got to a 200 km circular polar orbit with a direct burn in the general direction of North, achieved a temporary orbit of 90-190, pushed the inclination to 90° and raised both Ap and Pe to 200, in 42 minutes or less, mission time. http://i.imgur.com/z5B70.png I did it using something like this: http://i.imgur.com/trLTz.jpg I still have plenty of fuel. http://i.imgur.com/9SRJG.png
  15. Ej, ima ljudi i s naših krajeva Da, razumijem da su Ap i Pe besmisleni kod kružne orbite, ali gađao sam da bude što preciznija, pa me to malo zbunilo. Hvala za ovo s nogarima, probat ću. Punu verziju imam, tako da ću probati Mechjeb. Kakva je ovdje inaće politika za neengleski jezik?
  16. It shows you the way the rocket is orienter. Brown/orange is down (planet), blue is up (sky). Orange -v- represents your vehicle. Green marks are prograde and retrograde markers. They show the direction your rocket is flying (the one with four lines) and the direction opposite to it (the one with three lines). Purple marks show the target, whatever that might be (not sure). Green x is the retrograde marker (the one with three lines).
  17. Hi everybody, I come from a far away lands of Croatia. I've started launching Jeb and company a few months ago and got to the level where I can pretty much achieve a stable orbit I wish. I haven't tried Munshot yet, baby steps. I play around with a 200 km orbit where I launched Jeb, only to leave him stranded there for no good reason other than practicing the rendezvous maneuvers (plenty of fuel for deorbiting in that rocket). So I build a Mk1-2 carrying contraption, kick out one of the crew and press the Space bar. On second attempt I manage to sync orbits and Jeb makes the spacewalk to the safety. Not a once did he lose his cool. Well, wasn't that hard since I tried to make the orbit as circular as possible (eccentricity of approx 0.00025 (100 m difference)) [/bragging]. The thing is that apoapsis and periapsis markers jump around and jitter. I suppose that comes from the software's inability to do math when some thing or other starts approaching zero (division by zero?). What puzzles me more is that when I warp time and then slow down to 1x when near one of the markers it jumps a significant distance ahead in the orbit. By speeding up and then slowing down again multiple times, the markers move so much as to be on the opposite side of where they started at. Why, and should it worry me? My previous launches left some spent stages in orbits. Some of them high up, but in one case I specifically aimed the periapsis to be at below 50 km, figuring that the atmosphere drag will eventually deorbit the stage. It's been many orbits since then but it flies on. I've read somewhere that atmosphere extends up to 75 km, so 50 should be well within it, why doesn't it fall down? Or do the physics work differently on debris that they do on controlled spacecraft? I've also seen others deorbiting their debris with the rocket equipped with landing struts at their nose, so I built one of those. The thing is when I attempted to close the struts on a spent stage, three of the six struts didn't close properly (the spent stage was in the way, I suppose) and remain in the opposite state from the other three, so when I press [G] three of them close and the other three open up. Is this a known thing? Can I get them in phase, so to speak, again, or should I just launch again and go through the randez vous procedure again? I attach before and after images to show what I mean. (Even Addorf is freaking out about it.) http://i.imgur.com/5vcto.png http://i.imgur.com/Jv8is.png Oh, two more question and I promise I'm done. At least for now. Is there a way I can see orbital characteristics (periapsis and apoasis) of debris and Command pods not under control? Is there a way to display them permanently for the Command pod that is under control (without the need to hover the mouse over the markers in orbital view)? Thanks guys.
×
×
  • Create New...