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Araym

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  1. MIR Station. 9-: Beginning the Shuttle-MIR programme: STS-63 rendevouz As soon the MIR station was in development, someone at the Manager Office thought about a possible development to use together the station and the Space Shuttle fleet. So it was time to organize a rendevouz to figure future mission plans: http://imgur.com/a/suBsX STS-63 and MIR rendevouz - Feb. 6, 1995 Then, to assure docking compatibilities, and before to risk a real Space Shuttle, a new Soyuz mission, TM-16 was sent to MIR with a modified APAS docking port, different from the standard "probe and drogue" usually used on the spacecraft, to check Kristall docking ones: http://imgur.com/a/S5fFp
  2. Updates on my MIR reply assembly: MIR as Sofora Mast's Thruster Pack - Sep., 1992 - and Rapana Mast were added - Sep., 1993 ... I'm running to complete the whole assembly up to tomorrow sunday: I dubt that in KSP 1.0, from monday onward, I'll have all the mods used already upgraded. This will be my last effort on 0.90 (To follow as soon I update the status, link is on my sig )
  3. MIR Station. 8-: Another Progress, Sofora Thruster Pack and Rapana Mast Depleted the already docked Progress supplies, it was sent to deorbit and crash on Kerbin. Another one was ready just after that: http://imgur.com/a/p102F Then, as the Progress resupply ship docked, Kenlan went EVA to add the Thruster Pack on top of the Sofora Mast, and also to add the Rapana Mast: http://imgur.com/a/hLzGk MIR as Sofora Mast's Thruster Pack - Sep., 1992 - and Rapana Mast were added - Sep., 1993
  4. MIR Station. 8-: Sofora Mast addition Kenlan again on EVA worked out to complete the Sofora Mast: http://imgur.com/a/BVO6O MIR as Sofora Mast was added on EVAs - Jul., 1991
  5. MIR Station. 7-: Orbital activities To prepare the MIR space station for the next upgrades, a series of Progress launch were scheduled: http://imgur.com/a/AI8k6 The first task, after the Progress docked, was a new boost for the complex to a more circular orbit: http://imgur.com/a/3TDmt Then, Kenlan started a series of EVA activities: first to test the SPK mobility unit, then to start to build the Sofora Mast... http://imgur.com/a/XZPpQ
  6. MIR Station. 6-: Kristall module As soon Jeb and Bill returned to Kerbin, it was time, as planned after the initial station crew, to send someone capable to put use as scientist of the new assembly: Bob was obviously selected. Together to our K.A.S.A. leader scientist, it was selected one of our best recruit, as engineer, to take care of further development of the MIR complex: http://imgur.com/a/ORtA9 After the new couple of kosmonauts took their seat on board, a new addition was ready to be sent on orbit: http://imgur.com/a/0Eky3 MIR as Kristall docks - Jun. 10, 1990 Then, Kristall module moves to lower DOS-7 port and Soyuz moves to frontal one: http://imgur.com/a/nPQwS MIR as Kristall repositions to lower port - Jun. 11, 1990
  7. Thanks, Columbia. As KSP 1.0 is going to be released in a matter of days, I'll try to end the whole assembly in this week-end, as a last mission for 0.90 (... dunno if the whole group of mods i'm using will be available very soon, to end it in 1.0...)
  8. MIR Station. 5-: Kvant-2 Module Left Jeb and Bill at their activities, at KASA then it was time to deliver a new addition: http://imgur.com/a/gwAux MIR as Kvant-2 docked - December 6, 1989 http://imgur.com/a/6JD2C MIR as Kvant-2 repositions to upper port - Dec. 8, 1989 --- EXTRA --- ... as Jeb and Bill were a lot at the MIR station, it was time for them to leave, for the next shift to come after...
  9. Beh... il cancellato progetto "Constellation" della NASA (quello che avrebbe portato allo sviluppo dei razzi Ares I ed Ares V) era una possibile missione che si basava sul far atterrare un lander "vuoto" che si sarebbe rifornito di metano (tramite vari processi chimici dall'atmosfera ricca di carbonio, portandosi dietro solo l'idrogeno): <--- video-promo realistico <--- replica su Duna, fatta in una recentemente passate versione di KSP <--- altra replica, ma su Marte, fatta con il mod "Real Solar System" x KSP... e il rifornirsi su Marte sicuramente è sempre una delle probabili alternative anche con il derivato progetto NASA che useràl'SLS (... la versione di razzi NASA che ha eliminato l'Ares I, puntando ad un unico, grosso vettore) Da quelli che erano i parametri della missione Constellation, nella pratica la parte con astronauti sarebbe partita (calcolando i mesi necessari x il viaggio) solo se il lander/launcher vuoto avesse effettivamente funzionato nel rifornirsi (se ricordo bene: avevo spulciato anche io qualcosa più a fondo, perchè volevo farne una replica su KSP... solo che ad ogni versione sono sempre ripartito da zero: ancora nulla di così complicato è mai arrivato sugli altri pianeti X°D... e gioco da chissàquanto - 0.14, mi sembra)
  10. ... HyperEdit... ... Editor Extension... ... Part Angle Display... My pc does not allow them added to what I already have <Araym goes back to his game, where he judges builds "by eyes" and "flying from the ground to the point of a flight he needs to test", crying> But I'll be back If my new job will pay as I hope, in a couple of months I'll have a REAL pc... and you'll see what I could do
  11. Returned from my job now, and just downloaded your "revision", for eventually let it fly on the night... ... before that, I have not any issue to see the Andrea Doria/Inayla/Avalon or whatever it could be called "rejected" as a real "STS-5" Your STS-4, Inigma, up to date, as an user from early KSP 0.14 or 0.15 (I do not remember ) is still, for me, the BEST flying shuttle I ever used... ... and I probably NEVER had the capability to do any similar on my own, from scratches. I felt hyped to "help a new release", just because I coincidentally made little changes to STS-4 in my modded game (you saw those, for the MIR assembly I'm playing ),and took my last days trying to give you new "ideas", rather than "change your shuttle". As you finally noted (and, knowing KSP, you find it still from my early, first, posted subassembly) I was probably already aware that a wing totally rooted on the back could have (and actually it have) some wobbling issues... ... also, I found VERY DIFFICOULT to balance my wings, to recreate the same STS-4 capability: less total lifting surface... probably, as STOCK KSP sometime is misterious about how measure the lifting point, your "half back wing" separated by those little "forward wing strakes" made A LOT of differences. For a STOCK release, up to date, I find your STS-4 superior... ... for my own pleasure, I'm actually happy to have eventually gave you future ideas for a further evolution to a REAL STS-5 (I added those two more rcs tank just as i thought "if i was clipping some more fuel in an already fuel tank, it's a cheat... but those are hollow structures, empty space that could be used"). My "ignorance" is, starting, about not knowing the "reference NASA Shuttle flying profile" you are using: for me, as I can glide it from space to the runaway it's good as "a shuttle". I found my prototype capable to keep a "nose up" during "the hot-plasma moment" of the reentry (all i know about the shuttle reentry ) and (after the later modification, not the first "brick making a crater") then capable to land safely, even if i was precise to the runaway and even if i overshot it (going short, with a glider is "not good" )... --- If i does not bother you maybe send me a PM about it: I like to learn new stuff, and as a reference, keep it to check, eventually, if I'm going to further refine this "Avalon-prototype" --- Second: I have a VERY CRAP PC. Flying your STS-4 (or any of my prototype) means a crash just after landing, if i start from out of the VAB, selecting a craft from the launchpad... or directly a crash if I was in the VAB and launching an already loaded vessel... Third (and to worse the second point), I actually NOT PLAYING STOCK. I like a LOT KSP, but I still feeling a stock play "missing" a lot of things. On my end, I probably refine further a "better shuttle", but TOTALLY it will not EVER be a "stock". In this, I try to avoid "cheaty mods" (example: some of my "must to have mods" are the Tantares ones, but I HEAVY .cgf edited them to lower performance more on stock as reference. That is why I'm almost never in the Spacecraft Exchange: I could share, sometimes, an idea, but what I actually have on my game is some sort of "irreproducible" to other user, as I have a selection of parts maybe even downloaded from some mods, but generally almost never they stay as released... and also, I have some "doubles" of stock parts fullfilling different roles than those in a "pure stock game". Fourth: 1.0 is coming. Like you, I know that anything I'm using now will probably survive the new game. I left my career game as it is for the same: probably, on my end, the "Avalon prototype" will become the basis for an actual shuttle I'll use for now, just to play with it, but after a "not stock pass". Allowing myself to go as I usually play, all STS-4 rcs are easily swappable with "one part only"... the issue about "add 2 struts on the wing" is not an issue in my games: 2+ parts when i can go down at least 30 parts in other places is a net gain... That does not mean I'm giving up about THIS design we shared in the last days: as i stated in this message, I'll like to know in details about the "flying profile" you are trying to reproduce with STS-4. I'll eventually like to know better some "construction tecniques" you used on your shuttles (example: How you rooted those SAS, as you spotted immediately that in some change, i misplaced the engine section...) because I sucked a lot as "retro-engineer", because... uhm... I feel there are margin of improvement in the prototype, but if I moved to check some parts, I was never capable to put in place as they were... I'm very grateful of your attention: for sure, your spin of the "Avalon" made me proud... take it like a very, less, gifted padawan (me) receiving an attention from a VERY gifted master. Only the idea to had shared some thoughts for an YOUR future release of an STS-5 make me happy Thank you for your GREAT STS-4: I'll look with hope your, real, future STS-5
  12. Noticed a couple of issue, as soon I take the Inayla for a spin: 1- a SAS from the cockpit was clipped outside the the cockpit itself, belly side: moved a bit inside, but probably is needed a check to realign with the whole SAS block (you know better your stacking procedure, Inigma, I left to check it to you for refinements)... 2- not so pleased by the "double wing" being separate, and difficoult to move, eventually: changed a bit the subassembly. Now ALL the wing is rooted on the upper side, rectangular, "Wing type A" part, so, if needed, it could be removed without needs to realign the pancaked double layer... 3- doing so, I found a couple of struts not needed, nested between wing parts (I forgot them, probably, in various setting phases before the old, first, subassembly I sent you - the "brick one", to let you understand ) 4- added a bit more of lift capability on the wings, meanwhile I was redesigning them (in the rear portion, inside the main RCS tanks: I was ispired by those in the same position on your STS-4, noticed it in further retro-engineering). 5- slightly moved the cockpit, inside-clipped, tailwing: it was lightly out in the cargo bay, right under the attachment node. I caught it by chance, moving stuffs and payloads to the node... I tested the changes on a "go to a 250km circular orbit-then land after 1 orbit" flight with STS-107 SpaceHab as cargo: at 4km altitude, I overshot the KSP, passing over it, but I had plenty of capability to turn over sea, plunge the nose down to lower altitude further, and safely resume a gliding profile and land with not particulary issue (eventually, I came a bit higher on landing again - I was too conservative on altitude -, but even pitching down and correcting the gliding profile to land at the last moment, half way the runaway, it wasn't an issue)... So then, check this new prototype version: STS-5 prototype Inayla v. 0.01.002 --- morning edit ---- Ideas to further reduce part count (untested): - replace 4 of the elevon3 inside the cockpit (2 pair), with 1 triangular "canard": loosing 4x0.5 lift surface=2.0, replaced by 2x0.7=1.4 lifting surface... not a big deal, as I added more lift on the rear wing portion. Placed central to the cockpit, in horizontal position, then moved inside, it should not be seen when moving...
  13. I'm very curious about your "fix", just because, as you being the real creator of this beautiful project, it surelly gained some advantages... For the "popping out canards" from the inside, as a prototypoe, I tried just to figure out the necessary "lift" that my wings were missing. The use of canards/elevon comes from some of my "unknown planes" (that I used a lot on a big -a lot big: it's 2x longer mk.3 bay - cargo plane) to fix their stability: in reality, I add the small elevons... here I chosed to avoid adding too much of them (my poor laptop cries on multiple launches, crashing every 1 or 2... so an actual better pc sure could help in development...) The "fuel line" problem it's, obviously, spotted by the "leader project architect" (you, Inigma ), and beside for me it was just a pain to understand how the rest of the line worked (reverse engineering is a pain ), cuz designing the orbiter, then add later the tank+booster stack always broke it (in the end, I started by making the orbiter the sub assembly, then add it to a tank+booster being the root section, then swapping the root to the cockpit only after fusion... untill I got that pop out the small hardpoint from tanks, add the fuel line, then put them back inside was easier and fuel lines were preserved. LOL In some of those recostruction, probably come out the misplaced end section of the fuel line. Good catch by you I'll going to look now at your revised version... at least to learn better how to engineer future creation (your shuttle is a very nice school ) ... but after looking the latest news about 1.0, I'm a bit (A LOT) curious also to those "mk.3 wings" Squad are going to release: they are bigger not only as lifting surface, but in their section too, so working to add them more actual mk.2 wings (to complete a shuttle-looking wing) could be a problem, aside to having probably with them a very "shuttle look-alike" tail that could ease the part count... ... guessing if the only one showed here has, maybe, some different shaped brother wings: But for the moment: back to fly this "Inayla" Wanna test it immediately
  14. Non so se hai mai usato i mod "Kethane" oppure "Karbonite", ma saràun funzionamento simile: ... ci saranno antenne e sensori apposta per scannerizzare pianeti, lune ed asteroidi, per localizzare dei siti dove (con le apposite trivelle che stanno inserendo nella 1.0) puoi estrarre delle risorse da trasformare in rifornimenti di carburante (tutti i tipi, dallo xenon, il monoprop, liquid fuel and oxidizer). Praticamente si potranno costruire dei "benzinai spaziali" X°D Una utile aggiunta, finalmente stock: ad esempio, la NASA stessa stava pensando, ad esempio, di spedire su Marte un veicolo "vuoto", prima delle missioni con astronauti, che peseràquindi meno, e che POI recupereràcarburante sul posto, riempiendosi, prima dell'arrivo umano che l'useràper poi spararsi di nuovo in orbita. Un paragone nel gioco può essere un lander x Eve, dove, vista l'alta gravità, far atterrare veicoli giàpieni di carburante può essere tosto: lo fai atterrare scarico (quindi più facile da spedire là, pesando meno, e magari capace di atterrare solo a paracadute), lo rifornisci sul posto, e poi ritorna in spazio...
  15. Con la 1.0 ci saràda fare i minatori direttamente in stock, per rifornirsi di carburante in missione, sui vari pianeti, lune ed asteroidi; il rifacimento del consumo dei motori (adesso, più alto è l'ISP, meno consumano, con potenza costante... poi saràche più alto è l'ISP, più hanno potenza, consumando al secondo sempre la stessa quantitàdi carburante, com'è nella realtà); la giàcitata da te atmosfera un po' più realistica, ma assieme la necessitàdi avere gli heat-shield per non bruciare nei rientri da orbita; nuove ali per i componenti aerei mk.3 (con serbatoi inseriti all'interno); nuovi air intake, più grandi e più prestazionali, per le stesse mk.3... ... ma soprattutto: LE KERBAL FEMMINE! (Ora sappiamo che i Kerbal non si riproducono per mitosi, come gli organismi monocellulari )
  16. Molto molto semplice: BBcode [imgur ]<codicillo imgur del tuo album>[/imgur ] (Togli gli spazi prima delle ultime parentesi, che ho messo solo per non farlo funzionare qua che ti spiego) ... il "codicillo", come lo chiamo io, lo prendi dall'indirizzo html del tuo album Esempio da quello che credo voglia tu postare http://imgur.com/a/9wy2i ... copia semplicemente 9wy2i e lo piazzi fra i due tag BBcode... [imgur ]9wy2i[/imgur ] (leva gli spazi fra le parentesi quadre, come ti ho detto) ed ottieni:
  17. http://forum.kerbalspaceprogram.com/threads/115464-Araym-s-K-A-S-A-Kerbal-Administration-of-Space-Adventures?p=1844955&viewfull=1#post1844955 ... e giàche c'ero, ad averne parlato, una piccola passeggiata spaziale sulla MIR, per montare un terzo pannello solare...
  18. MIR Station. 4-: EVA 1 - Upgrading Solar Panels Days passed up in space at MIR: after debriefing the previous STS-2 mission, KASA Shuttle shows room of improvements for future missions (OOT: ... a discussion started on Inigma's STS-4 main post, to improve it, with me going to be a part of it, so I lost a lot of time to design a different looking one) and MIR activities were put on hold for a bit. It was not a problem, not surelly for Jeb (too busy, pillaging food reserves), and letting Bill to better understand the basic interation of the space station systems... ... but after the time spent elsewhere, the day for resuming activities on the Mir, finally, came, to upgrade the energy output from DOS-7 Core, to power up nicely the new added KVANT-1: http://imgur.com/a/mbMPp Mir after 3rd solar applied on DOS-7 in EVA - June, 1987 Then it was Jebediah turn to go to work: http://imgur.com/a/X7EfB
  19. Che ho fatto oggi su KSP? ... siccome adoro lo shuttle di inigma (STS-4, oramai da mesi sempre in cima nella sezione deello Spacecraft Exchange) gli ho proposto una variante, che magari può portare all'STS-5: http://forum.kerbalspaceprogram.com/threads/108219-STS-4-Space-Shuttle-%28Stock-NASA-Replica%29-New-User-Subs-TRS-and-MMU-New-Video%21-4-13-15?p=1844617&viewfull=1#post1844617 ... per non parlare, poi, che dei mod che uso, al primo posto ci sono quelli del fiorentino qua sopra, Beale: i suoi Tantares. Fatta pausa sullo Shuttle, ho da postare come procede (dal link in firma), l'ultimo aggiornamento sulla ricostruzione della MIR
  20. ... I should be more in the Italian section too... (Salutoni da Genova ) ... and for an italian design, like a Ferrari or a Ducati, it's totally worth a spin in space in my saves too
  21. LOL An asteroid is more suited if I called it Titanic ... but as I had already a modified STS-4 (my first shuttle used on an actual project) called "Kolumbus" after Cristoforo Colombo (and to honor the first flying actual Space Shuttle "Columbia"), as a proud italian, the next name must be the great italian admiral from the city where I live in Italy And by the way, I'll try to avoid any Swedish designed ship in my saves, flying it
  22. "Failure is NOT an option!" This was heard at K.A.S.A. (my own "Kerbal Administration of Space Adventures"), in every engineer office and at our astronaut training facility, when Inigma reported that our proposed, new, wing design for an STS-5 flew "like a brick"... Werner didn't sleep any day up to today... Gene yelled at our kerbonauts more than usually, on every mission, up to forget our "MIR replica in space" (poor Jeb and Bill, left in orbit waiting any news) Even Bob (a scientist) volunteer (?!?) to fly as commander of flight tests, to check our more promising recruits promoted to "test pilots"... ... then after 2 days of works... THE ENLIGHTMENT! Based on the finest designs up to date: - Inigma's space shuttle orbiter main body, central fuel tank and boosters - Darth Lazarus's tail - Araym's wings K.A.S.A. is now proud to introduce to you our proposal for the next STS-5 evolution: the STS-5 "Andrea Doria" http://imgur.com/a/ZUJbK Notable features: - SAME lifting abilities like STS-4 (42 tons to orbit, fully fueled) - capable (orbiter only) to glide and land with 20 tons cargo (roughly... our engineering team is still figuring Max landing payload) - FULL COMPATIBLE with ALL already, released, STS-4 subassembly payloads - Sharing allmost the same STS-4's flights profiles and fuel loads x payload tonnage (NO new training required for your kerbonauts), but (at least for my end) probably a better glide profile on landing approach (it feels lighter to manouver) - improved Orbiter's OMS mileage (a bit more of RCS fuel - 2 tanks right behind OMS engines - 1 x side, inside the cilindrical mk.1 empty fuselage, manageable by clicking - in flight too - two protruding little black squares surfacing x side) Engineer notes: my wings were not lifting capable like inigma's one (i did some maths on lifting surfaces), so to balance the "Andrea Doria", I had to change the cockpit inside-clipped tailwing, and add a couple more lifting-capable surfaced things (clipped inside too) on the rear RCS tanks too... Differently done than this, and the "brick" feature return in all his allmightly destruction on landing. SO, like (probably) the STS-4 (that used, even with differently balanced/different parts, the same feature), as a STOCK player I find my STS-5 totally airworthy, BUT it could be VERY NASTY on mods like FAR or NEAR (for more realistic atmosphere) or on future v.1.0 KSP with improved aerodynamics. THIS is JUST ONLY A COSMETIC CHANGE, mostly, for STOCK 0.90 KSP mechanics. After engine ignition, using mentioned above mods, garranties are VOID and I decline ANY responsabilities To Download and further tests: Click Here
  23. U_U... Yesterday I just worked in VAB, mostly to find a possible, developing, way to reach the STS-5 milestone I admit that (as I said posting previously) were TOTALLY not tested, but in the idea to root somewhere else the wings, from the cargobay to engines, as in the idea to change the cargobay, maybe, even to a "passenger" shuttle with mk.3 crewtank. I'm taking with pleasure the honorary "Architect" badge, but I'm not satisfied: if they fly like bricks, they HAVE to fly like glider. I'm back home early, today... 1- I'm gonna better check the cargobay clipping (Yesterday night I forgot it, working with cargobay closed to check better the outside) 2- I'm going on the SPH, to better check statistical data on "flying balancement" (and maybe trying an hybrid, airbreathing, take-off system from runaway, to finetuning it) 3- I do not accept "failures": STS-5 HAVE to fly. NAAOOOHW LOL X°D
  24. Not to bother in any way Darth Lazarus, I tried to work on a subassembly to swap them on your shuttle... http://imgur.com/a/bYrh9#0 Download: http://kerbalx.com/Araym/STS-5%20Wing%20Subassebly ... I made it after 12 hours on work, before going to bed. IT'S NOT TESTED ON THE WHOLE SRBS + MAIN FUEL TANK (I have no time now ) ... but i'm positive on it... (Maybe it could need a couple of struts from wings forward end to main shuttle body, if they bend...) Check eventually flaps and tail for pitch, roll, yaw setting (They should be already set, but I do not know if any could be changed) (Wanna I the "Architect" title too??? Maybe... maybe... ) Edit-1: Wings are "double" like yours, the root part is the rectangular one with the wheels for the lower, and the same, without wheels, for the upper, if you wanna change slightly their position Maybe they needs internal, clipped, struts if they move too much... (like I said, they are not flew yet, just designed on drawing board/VAB)
  25. I'm moved I had a promotion! *Araym runs back at K.A.S.A. KSP* "Eh-Eh! Now you are not the only one, Werner!!!"
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