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Araym

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Everything posted by Araym

  1. Not claiming any of the "architect" achievement here, but playing a little modded KSP, I was just in mind to be here to share my "slightly modified" K.A.S.A. Shuttle, based on yours, Inigma... ... I'm working on a MIR-replica from Tantares parts (here: Araym's K.A.S.A. - Kerbal Administration of Space Adventures), and, as it's already consuming to plan that, your Space Shuttle (for later MIR-Shuttle program rehearsal) comes really handy http://imgur.com/a/iR6XT#0 Thanks for your creation
  2. MIR Station. *Bonus stage 2* Testing the Shuttle's Docking Module As programming a (almost) real-life rehearsal of MIR construction, I ran in the problem to add the Docking Module used by the Space Shuttle in the same way it went in space... ... so, having all the project related MIR ready in the VAB, I had to find 1- a working Shuttle... 2- A way to translate the DM from Shuttle's bay to its own docking node, prior to dock on the MIR... So, to not spoil the real DM, a simpler mock up of the DM was prepared for the training mission... ... but it left the unanswered the previous "mission objectives". Thankfully, the great Inigma already answered months ago the n.°1 question (the working Shuttle), thanks to his Space Shuttle replica (yes: this is not a my creation... I was working on something similar with mk.3 parts, but that is GORGEOUS and I loved it at first sight). Our engineers so just made a couple, little changes, as new parts were available from our Research Team (a.k.a KSP forum's "Add-on Releases" section, as I'm not playing strictly stock ) even not ruining the great, main, structure of Inigma's one. ... sadly, even if Inigma's made a Service Module with an Infernal Robotic's arm, K.A.S.A. engineers found it lacking of the necessary control to handle the required mission parameters (turn a module back up to the back of the nose cabin). Werner Von Kerbal was not so worried: a couple of days on drawing board, and a new K.A.S.A. Kanadarm was born! http://imgur.com/a/iR6XT STS-2 mission to test the new robotic arm is a full success!
  3. I'm keeping it classic... ... so, my last station attempt is a more historical one (modded mostly from Tantares parts and TweakScale): MIR DOS-7 core module Jeb and Bill volunteers to watch the construction Kvant-1 delivered with the TKM-E space tug TKM-E space tug leaving the assembled Kvant-1 on the Core Module ... it's an ongoing project, so to keep it tracked go here: MIR replica
  4. MIR Station. 3-: Kvant-1 Module Our might heroes, Jeb and Bill, are so enjoing their share of snacks and void... ... but here at K.A.S.A. we are not sleeping: the next step is ready to roll out from the VAB. So little to tell you rather than connect directly to the mission broadcast: http://imgur.com/a/UcfDm MIR - April 9, 1987
  5. MIR Station. 2- bonus stage: Resupply ... not so much about it: a fast Progress mission sent to refuel both the DOS-7 module and the Soyuz... http://imgur.com/a/oiZ8I
  6. MIR Station. 2-: First manned mission Starting to build a MIR, it's a necessity to have some Kosmonauts up there to watch and care my creature... ... so directly from my latest career mode (I copy-pasted my whole team from there, 'cuz I'm emotionally attached to them) two of the most iconic and brave Kerbals voluteered for that task. Let's leave my comments for the "official broadcast" from K.A.S.A's KSP Center: http://imgur.com/a/Ssk8p As programmed (how rare, isn't it? ) we have now the DOS-7 Core Module plus a manned Soyuz-T in space: time to go back on the game to build up a Progress, to refuel the complex, and then the first, main addition to the Station (no spoilers here, but I'm sure you know about what it will be )
  7. If you have ModuleManager (like I think you have), and because I still haven't switched to KIS (my career mode, from previously 0.24-0.25 saves, it's too much "old KAS" related and I'll probably start a new one only from 1.0 release and onward) I can help our fellow Beale: I redone the KAS dependecies for mostly of the Tantares ships for my use (from old releases and some assumptions of mine): http://digilander.libero.it/Araym/KSP/Tantares_Extra_KAS.cfg Feel free to use them
  8. I started a project... (mostly used your mods + TweakScales + Infernal Robotics + various bits from here and there coupled with some edited cgf by me): http://forum.kerbalspaceprogram.com/threads/115464-Araym-s-K-A-S-A-Kerbal-Administration-of-Space-Adventures?p=1834600&viewfull=1#post1834600
  9. MIR Station. 1-: DOS-7 Core Module MIR in space - Feb. 19, 1986 We should start somewhere: in the latest days I left my career a bit aside (probably waiting KSP 1.0 release), so I'm using my time to create some replicas. After a couple of jets (because I'm not playing Kerbal space program only to launch rockets), and thanks to DDS Loader (ALWAYS an HUGE "THANK YOU" to Sarbian) I managed to squeeze in my very low spec laptop some more mods. I started with Tantares and Tantares Launch Vehicles, then added Infernal Robotics, then KAS, then TweakScale... then I HAD to use them for something... ... and NOTHING is better than starting with a Space Station... ... because there are a lot of Mir, but this is MINE
  10. Araym's Kerbal Administration of Space Adventures It's ages (probably from KSP 0.16) that I'm playing, deleting, restarting gameplays after gameplays, but I almost never kept track of any of my "results". So, like any, bold, space exploration agency's administrator, it's time to have some records officially put out of my "Secret Files"... *The "Sandbox Simulator" missions* Mission 1- The Mir Space Station replay (last mission in KSP 0.90): 1-Mir DOS-7 Core module 2-Soyuz T-15 + bunus stage 3-Kvant-1 delivering to MIR 4-*Bonus stage 2* Kolumbus Space Shuttle STS-2 mission - like the real Columbia's STS-2 mission, the first Canadarm tested in space - 5-Uprating the DOS-7 Solar Panels 6-Kvant-2 dock to MIR 7-Kristall module 8-Resupply, EVA tests and starting building Sofora Mast 9-Sofora Mast completed on EVA 10-Shuttle-MIR Programme: STS-63 and Soyuz TM-16 11-Kristall's solar array moved - Kristall module reposition 12-Spektr module 13-Shuttle-MIR Programme: STS-71 Mission 2- The Space Shuttle (KSP 1.0.4) STS-1 Mission: STS-K10 Olympus unmanned flight test Mission 3- The ISS Replica (KSP 1.1.3) Why to build an ISS replica just to look at it? - 26/10/2016 update - *The "Real Deal" Career Missions (KSP 1.0.5) STARTED (and stopped once 1.0.5 was outdated) IN A "COMIC" VERSION!!! <here>
  11. Ok... as I'm deadly using Tantares all around (impossibile non farlo, Beale, vero??? Saluti dall'Italia giàche ci sono ) I found usefull to update the TweakScale Tantares config I had (... it seems that the mod itself has a reference on past Tantares versions) so: http://digilander.libero.it/Araym/KSP/Tantares_TweakScale.cfg updated to Tantares v.21 ... aside from that, I DIDN'T include all the parts: - no docking port resize (they are "size 0", so should stay like they are) - no ATV and Cygnus (they fit their own place, for me) ... but generally, it's an all over look on mostly the whole mod. Grazie per il gran lavoro che fai ad aggiornare le tue creazioni
  12. KJR in the first page seem bugged (it caused undockable vessel to me too): very late in the post, at the late pages, there is a .dll that resolve the problem (search/look for mention about it starting from the end) that fully works, but it was never implemented as "main" release
  13. From the European side of my replicas, sporting VTOL like the real one: the Hawker Siddeley Harrier
  14. One of my latest addiction on replicas, first released on show, as being the oldest in real world: I present to you... ... the McDonnell Douglas F-4 Phantom II Almost stock, aside TweakScale and some cfg edited part to avoid me to tweak infinitely the same pieces (basically I have a full set of gears in different sizes, and some of the old wing parts removed in 0.90) - - - Updated - - - Then a legendary plane, best supported if listening at "One Vision" by Queen (... let's see who get quote ): General Dynamics F-16 Fighting Falcon - - - Updated - - - In this showcase, I cannot forget the "King of the skies", the "Only one never shot down", the "I can fly with one wing only still"... ... a beast meant for raw air supremacy... ... the McDonnell Douglas F-15 Eagle --- As a bonus, 'cuz we are in a game sporting space exploration, how not to mention a little variation made by NASA? So, welcome here a derivative version, not meant for combat, but for tecnical experiments about thrust vectoring (and probably also fly-by-wire?? I do not remember...) the F-15S MTD/STOL/Active (it has so many names that I'm always confused - - - Updated - - - Going up to this point, it was just a matter of time to bring to life the last evolution in air supremacy: the first 5th gen fighter, the "stealth assassin" (??? )... Im proud to present you the Lockheed Martin-Boeing F-22A Raptor - - - Updated - - - ... coming SOONâ„¢ some European fighters, 'cuz I cannot forgot the place were I live, and it's unfair show only american love - - - Updated - - - Ending the USA showcase with the F-22A, I must start with the feared "enemy" that pushed the United States to make the Raptor, thinking that the F-15 fleet could be in danger: the Sukoi SU-27 Flanker --- ... and like the F-15S, a lot of variation were built, ending in a demonstrator plane, to keep up with the most advanced evolution in aerial warfare: so it was just "a click" to make the last of the same family (uhm... actually I built this first, then deleted just 2 parts ) the Sukoi SU-37 Flanker F "Terminator" - - - Updated - - - BUT at the Kremlin nobody was happy about being behind USA in 5th genereation fighter planes, so they pushed their concepts further, to bring (in the next future) a real european answer to the F-22: the Sukoi PAK FA T-50 (as an ongoing project, I never catch about the real name, so I used all the version together ) - - - Updated - - - In between those two superpowers, the CEE chunk of Europe feared to sitting between the hammer and the anvil, so it was just a matter of time (and money, to build up a consortium with 3 of the most advanced aerospace companies, from Germany, Britain and Italy. So a 4.5 gen fighter (and one of the sexier for me) shows to the world that a good opponent is still here, to crumble any possible enemy: the Eurofighter Typhoon ... so... THAT'S ALL FOLKS, for the moment, I hope you'll like my latest creations (and pointless, as I do not use weapon mods to arm them). If anyone is interested, I could try to put out some CFGs, but I'm not sure if I can clean up them from my edited parts (aside to be bounded to TweakScale for a lot of part resizing)...
  15. I'm very proud of my F-15s too, cuz are the latest addiction and the most refined of the whole serie (I managed to give to them also the little rounded part near air intakes). I could go for more stile also for the other ones, but I'm playing on a pretty, old, laptop without RAM and my point is to have some real life resembling craft, avoiding too much parts (pictures show the part counts, that ranges for a very low 38 parts -Typhoon- to the higher 86 for the F-15 MTD) to let them also fly and do not crash my game
  16. Creazioni sparse di repliche basate su jet reali. Praticamente tutte stock+TweakScale+qualche edit su cfc specifici (generalmente i carrelli di atterraggio, che ne ho aggiunti 3 set basati su quello standard: "veramente piccolo", lo stock standard - da me considerato "piccolo", il "medio" ed il "grande")
  17. Random planes replicas, made in stock+TweakScale+some random cfg edited by me (mostly landing gears upscaled to fit better the designs)
  18. PLANETEES!!! "Keepin' Space clean from pollution!" Nice design
  19. ... probably as intended... ... maybe usefull add some drogues before deploy the actual landing chutes...
  20. Used these ones since from the first flag deployment on KSP. Simply enough to fullfill my nationalism LOL Italy-KSP Italy-Kerbal
  21. So Hoping For a 0.25 release This is the first "life support" mod entered in my KSP (I found "snacks" the best thing to be eaten by Kerbals) and hoping i could use it more and more
  22. I'm pretty used to RAM problems: it happened to "crash" from time to time in any KSP release, if modded... ... but this is probably more toward some plugin incompatibilty/plugin fault: Procedural fairing is gone wild, sometime, in VAB some modules from Tantares are not showing their tweak menu in VAB/SPH I'm trying to narrow to the origin of this, to avoid to use, eventually, the problematic plugin/mod, because only now ships are going to explode ANY time i switch on an already launched vessel (even at the launchpad). Last example of "disassembly": https://www.dropbox.com/s/3rhxlpu10rp332w/output_log%20-%202.txt?dl=0
  23. -Update- I found this on stock bug report: http://forum.kerbalspaceprogram.com/threads/93486-Help-Unable-to-sustain-orbit-in-old-saves-after-reinstall ... maybe it's related...
  24. Simply description of problem: when i load a vessel, previously launched and left in space (or even on the launch pad), from the Tracking Center, it explodes just after KSP try to show me the spacecraft... On a random basis, rather than explode immediately, some "phantom forces" push its orbit indefinitely: i have still some sort of authority on control, but any engine activation/mechjeb order leads to the same disassembly, or some parts go floating away from main ship body (but all those floating in the same arrangements they had on the vessel, like they were still connected even from "invisible" parts between, left on the main body of the ship) then the ship still explode. KSP v.0.24.2 x32bit List of mods (a lot): -Active Texture Management -AIES Aerospace -BahaSP (plugin for some animations on other mods) -DebRefund -EnhancedNavBall -FASA (only LR-91 Titan engine folder and some science stuff/parachutes - NO TANKS/PODS/SATURN/WHATEVER ELSE) -Fineprint -Firespitter -Goodspeed fuel mod -HGR (only SPud and Radish pods, with some structural for the latter) -JSI rasterprop -KAS -KerbalEngineer-1.0.6.0 -KerbalJointReinforcement -KerbonTech KP0110 pod (Apollo-like pod) -KSPCalendar -KSPX -KWRocketry (... minus some part, mostly fairings) -MechJeb2 -ModRocketSys (stock-alike parts) -ModuleRCSFX (required by UmbraSpaceIndustries parts) -NASAmission -NavyFish (dock alignments) -Nereid's Final Frontier (for kerbals medals) -OpenResourceSystem (Karbonite dependecies) -ProceduralFairings -RCSBuildAid -Romfarer (just the plugin, for docking cam) -SCANsat_v7rc4 (dev version for Karbonite use) -ShipManifest -Snacks (... simple life support) -Squad -StarShine Industries (other stock alike parts) -Tantares v.8.0 -Tantares TM (some old tantares parts i liked) -TextureReplacer (used just to help pc RAM loads - no alternative packs loaded) -TriggerTech's Kerbal Alarm Clock -TurboNisu parts (small stock alike fuel tanks) -UmbraSpaceIndustries's Karbonite resource, PackRat and AES small lander -ModuleManager 2.3.5 -... a personal folder with some random parts edited by me, or taken by old mods LOG of the crash: https://www.dropbox.com/s/h5xlkeh7w5baisl/output_log.txt?dl=0 ADDITIONAL INFO: I suspect one of the latest updates, in a plugin, to break my game, cuz i played endlessy them in my old, main save, then it was corrupted and lost almost all my ships in space. I restarted then another, fresh, KSP install: one by one i added all the mods/plugins, testing them: all gone quietly for a while then suddenly the problem reappears... NO clue about WHAT make my KSP modded unplayable (after so much effort to balance my poor RAM space in an x32 Windows ç_ç... sigh) Thank you in advance
  25. Da tempo, appena sono state rilasciate le Flag in KSP, mi sono creato un paio di bandiere italiane a tema KSP. Sentitevi liberi di usarle a piacimento : Italy-KSP Italy-Kerbal
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