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andrew123

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Everything posted by andrew123

  1. Can anyone post a sky crane? Because that would be AWESOME! (Plus, we could try to make the SLV).
  2. I might have a friend who could call him, but I don't want to creep him out. You know, stranger just randomly calling to see if you want to play a game or not...
  3. True, but the SLS is not even designed yet, and the N1's explosion was one of the largest non-nuclear explosions in the history of mankind. In one BBC documentary, they even showed that the probe was stuck into the side of a reinforced bunker... .
  4. Lol, if NASA did a livestream of a KSP SLS launch and the Kraken attacked... it would be embarrassing, but funny. But hey, it's still more successful than the N1. XD.
  5. Pirate, if the canister missiles are made, I'll be able to combine this with the carrier mod and create a whole entire carrier task force... .
  6. Doesn't Dawn have an ion engine? Cause that must have a lot of delta-V.
  7. If anyone tells you Mechjeb is cheating, you can say, "But... but NASA uses it all the time! You can't expect me to make North Korean Pluto V's without Mechjeb!". .
  8. http://www.penny-arcade.com/report/article/nasas-jet-propulsion-lab-is-obsessed-with-a-certain-game-and-i-bet-you-can- We should really tell them about FAR and Deadly reentry... . So, do you think NASA should advise the KSP development team? (especially the JPL scientists). .
  9. Any word on the canister based rockets? Like SEA RAM or Patriot?
  10. Anyone have any FAR compatible carrier aircraft?
  11. An asm-135 a day solves your every problems. (it's not stock, but I thought it was still pretty cool.)
  12. I am having a hard time making a FAR carrier aircraft, but I finally made a realistic F-14 Tomcat that doesn't handle horribly.
  13. Okay, I'm having EXTREME problems with the rocket (worsened by the FAR add-on I have installed). I will soon post the craft file with the custom fairings, but I have a challenge to all of you reading this: 1. Make a truck that can move this beast around. 2. make a TEL system with a very good amount of stability. 3. Launch it with FAR and get a flawless flight. 4. Post the craft file. Rules: 1. Rockets must stay as solid fueled rockets for realism. 2. Rocket launch time must be no greater from TEL movement to launch than 20 seconds (less would be preferable). 3. FAR must be used. 4. Rocket must have minimal modifications. Now, let the games BEGIN! YEAH!
  14. When the submarines come out, prepare to see some jury rigged vls launch tubes... tomahawks and slbms will be shooting out of booster bay to its left and right!
  15. Ah, I remember creating tomahawks and harpoons along with many other types of cruise missiles, but the only type that actually worked were rocket powered soviet cruise missiles... a damn strong boat, I say. It is pretty hard to land anything on the ship with FAR though, because FAR makes all of my crafts and ships quite unstable.
  16. Will Ferram Aerospace affect any of the crafts?
  17. The configs are made differently, and the parts were broken many versions before. You should ask infinitedice to adopt this mod for the naval weapons parts pack.
  18. This is a godsend... thank you. I already made some modded su-33s with other mods, but nothing better than a dedicated mod!! You could also ask infinitedice if he could help... his carriers could use some planes.
  19. Prepare for an underwater Kerbals at War video.
  20. I have the old w10 warhead part from almost the first icbm mod... anyone want me to post it?
  21. I have a question: will the subs have crush depths?
  22. Could we have ballistic missile subs? Or even SM-3 armed subs.
  23. Ballistic missile subs, anyone? The Koviet Union must be deterred at all costs... or else r-39s will be raining down on KSC.
  24. You guys should try making an air traffic control radar to prevent any mishaps... you wouldn't want any colliding , nuclear armed, supersonic gigantic fighter bombers on the deck!!
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