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KSP2 Release Notes
Everything posted by SOTMead
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I took a year off to wait for the patching to settle down and for the mods to catch up, and have been enjoying myself in sandbox mode. Couldn't bring myself to climb the career ladder yet again. Just as well, I'd have lost interest long before being able to complete my 8 million fund kryoship. Only 9786 years to go!
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1.1 is seriously bugged, but comes it as a surprise...
SOTMead replied to Temeter's topic in KSP1 Discussion
I lost it when someone compared Squad to murderers. Thread delivers! -
Kerbal Space Program patch 1.1.2 is now live!
SOTMead commented on KasperVld's article in Developer Articles
I was gonna say Pak'ma'ra, but that works too -
That sort of thing basically comes down to "if you do it don't brag about it"
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People who joined back in 2011: are any of you still here?
SOTMead replied to Panichio's topic in KSP1 Discussion
Hi there! Bought @ $7 and over Evil hours racked up on steam alone (> 666) and what, 15 forum posts -
We are all murderers - how many Kerbals did you kill?
SOTMead replied to p8R's topic in KSP1 Discussion
Never kept a running total but my biggest massacre was 26 at one go, got sick of crappy framerate and deorbited a 400+ part station. I didn't even know all their names. No 'ragrets'. -
THE single most aggravating thing in KSP for me is...
SOTMead replied to wossname's topic in KSP1 Discussion
Not having access to some kind of pre-launch manoeuvre planning -
Slowly building up to explore Arkas, a Kopernicus planet. Of course mission creep dictates that I find myself juggling Ike, Moho, and Dres probes, because I can't stand to warp past all those delicious contract rewards :/ Set my interim career to 200% science to wash away the grindy feeling. Had so many restarts lately, was getting a little burned out. Will probably start with a few thousand science for 1.1, I'm tired of trudging through the early game.
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On my phone at the moment, will add a pic in a bit. Big milestone for me; completed my first station-based manned lander mission. Still in the backyard at Minmus, but hey. Steam screenshots failed me, so here's the lander back at station with Dr. Bob:
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Custom VAB/SPH categories
SOTMead replied to birdog357's topic in KSP1 Gameplay Questions and Tutorials
Then I misread, my apologies (yeah, for whatever reason I was thinking R&D, ignore me -
The "You know you're playing a lot of KSP when..." thread
SOTMead replied to Phenom Anon X's topic in KSP1 Discussion
When you go thumbs up and "Awww riiiiih!" instead of "That's great, thank you" and don't notice before the other party does. -
Custom VAB/SPH categories
SOTMead replied to birdog357's topic in KSP1 Gameplay Questions and Tutorials
There is a way to edit the config files to add them, hopefully someone knowledgeable about that will post. I use the community tech tree mod, with the seti config, and they're in the right places there already. So that's an option as well. -
Yes, it could very well be some other linux issue sound-wise... ... - - - Updated - - - Cool, fair enough. Just thought I'd put it out there.
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Had an issue with the ASET sounds bundled with CMES. On new ubuntu install, with steam install, the game hung at loading various sound files. Fix was nuking the ASET Sounds dir. I added mods one by one until it hung again: came to cmes, it hung, uninstalled and it loaded, added rest of mods fine. Added cmes last, hung again. Had an epiphany and removed sounds dir and all has been well for 12+ hrs of play. Only thing I didn't do was try cmes all by itself, but was tired of waiting for game to load at that point. Latest modulemanager. Fresh cmes dl from friday. On my phone, can't search thread properly, so if this has been covered, consider me embarrassed. Could very well be some other linux issue sound-wise. Just happened to right itself when I got rid of the aset sounds.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
SOTMead replied to ferram4's topic in KSP1 Mod Releases
I just finished installing Ubuntu so I could use this mod along with all my others. I don't miss the win/ksp64 crashy at all.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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Total Linux noob and his problems
SOTMead replied to More Boosters's topic in KSP1 Technical Support (PC, modded installs)
Thank you! This worked for me.. KSP never ran so smoothly.. -
There was a minecraft modder who got around that restriction by having kept clean installs of every version himself; he ran a diff-style process on each and distributed those plus a program for users to run that would undiff from their own current valid copy. It was pretty slick. Someone somewhere has all the ksp versions.
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Would you buy a DLC (or a whole new game) for KSP that was for realism?
SOTMead replied to Ristse's topic in KSP1 Discussion
Not that I'm wholly disagreeing with any of this, but I feel a need to mitigate. Inflation has risen just over 50% since 95. That counts for some, but agreed, not all of the higher game prices. Box/print costs were replaced with server/bandwidth/IT costs (I have no idea what that ratio is though). So you can't really simplify the changes as much as you have. Other things have to be taken into consideration. It does seem like games cost more these days though. They "get away" with it, to use language implying a criminal action, because people in general make more than they did 20 years ago, and agree to pay it. I don't agree to pay $60 for any game. Steam sales and kickstarter are where I get the bulk of my games at a tiny fraction of $60, sometimes years after release. And that works for me. And finally, Steam fired up in 2003 Cheers!