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Everything posted by Jordanpumah
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I'm okay with rockets, but when it comes to planes, I really, really like planes, and have built multiple planes that can pretty much do everything. well, besides get to space.
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The Three Bridges Cup!
Jordanpumah replied to BagelRabbit's topic in KSP1 Challenges & Mission ideas
totally trying this when I get home. Is it okay if I edit my entry into this post later? -
he's this guy that builds insanely huge ships in KSP i mean it when i say they were HUGE.
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if no one minds my asking, what exactly happened to Whackjob?
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InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Jordanpumah replied to InfiniteDice's topic in KSP1 Mod Releases
the mk4 fuselage system seems to be working with skillful btw. -
Show off your Debris Near Misses here!
Jordanpumah replied to AlamoVampire's topic in KSP1 Discussion
i haven't had many near misses in space, usually just almost running into my lifter stage because i forgot it went ahead of me. but I spend a LOT of time playing in the atmosphere, and my near misses are usually things like landing a plane that lost it's tail, or clipping my wingtips on buildings, if i find any pictures or take any, they'll be here. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Jordanpumah replied to InfiniteDice's topic in KSP1 Mod Releases
when do the wargames begin? -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Jordanpumah replied to InfiniteDice's topic in KSP1 Mod Releases
you could hollow out the plane, which would make it bigger, and put the hardpoints in there, but the Ohka was a tiny sonofagun. clipping would probably be your best bet, or maybe the smallest b9 cargo bay? -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Jordanpumah replied to InfiniteDice's topic in KSP1 Mod Releases
gonna set up some civilians right now! -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Jordanpumah replied to InfiniteDice's topic in KSP1 Mod Releases
I specialize in blowing things up, but now i can specialize in blowing things up that aren't myself! -
gonna put a docking port on it with the claw and turn it into a ship.
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InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Jordanpumah replied to InfiniteDice's topic in KSP1 Mod Releases
it's planned to be released today, the only way i think he said it wouldn't come is if the game gets updated edit: just checked the post, and I'm very certain it's coming today. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Jordanpumah replied to InfiniteDice's topic in KSP1 Mod Releases
yeah i just thought of that as well but yesterday at 12-ish my time is when he said this afternoon, which could imply he was already in afternoon when he said it. I may just be being a wee bit overanalytical though -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Jordanpumah replied to InfiniteDice's topic in KSP1 Mod Releases
could you invite the rest of us when that server's ready? -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Jordanpumah replied to InfiniteDice's topic in KSP1 Mod Releases
I almost can't believe it's about to drop. good thing I'm not doing anything this weekend. -
if you're okay with mods, b9 has some nice big ones firespitter's okay too
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you mean those huge things that land at over 500 km/h? they kind of need those, but afaik, small fighter jets do not have reverse thrust, just freaking huge airbrakes.
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KC-5T Stratus (In-flight refuelling Aircraft)
Jordanpumah replied to Hunter9929's topic in KSP1 The Spacecraft Exchange
I'm in, but it's gonna depend on what time you want to do it here's my steam, if that's what you have the game on. http://steamcommunity.com/profiles/76561198024190513/ -
Deleted because I am really tired and the thing that was here was kinda stupid.
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InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Jordanpumah replied to InfiniteDice's topic in KSP1 Mod Releases
I know, I was talking about the guessing of the CIWS. actually, I can now envision a scenario where I get my IFF tag shot off, then blown up by my own ciws, dang, that would suck. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Jordanpumah replied to InfiniteDice's topic in KSP1 Mod Releases
the problem i see with that is, what if i have a ciws on my carrier, and I'm coming in for landing, or, in Jeb's case, a supersonic flyby? -
this sure is one big stingray, lemme give it a hu-
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InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Jordanpumah replied to InfiniteDice's topic in KSP1 Mod Releases
I would imagine that the bombs, once spawned onto the hardpoint, would have a surface attachment thingy. Horribly unbalanced atg rockets, here I come -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Jordanpumah replied to InfiniteDice's topic in KSP1 Mod Releases
very nice video, glad to see it's almost ready. -
had 4 engines, landed with one, also, lost my nose. note to self, no more buzzing the tower with your long range bombers. i later found out the plane can also fly mostly fine with one wing, im bad at listening to my own advice.