DoctorEvo
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Everything posted by DoctorEvo
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The Space Station Rendezvous Challenge
DoctorEvo replied to MaxSchram's topic in KSP1 Challenges & Mission ideas
Or... -Lunar smackdown -Orbit-land-orbit -Rendezvous challenge -Finish with a precision deorbit and landing Whoever does this is the God of Kerbal. -
Winglet lift/drag coefficients, and how wings work
DoctorEvo replied to etmoonshade's topic in KSP1 Mod Development
Technically an RV-6 is only supposed to gross at 1,600 lbs... but it's experimental, so whatever you write down is legal. But yeah, I've got more fuel capacity. -
Kertainly knot.
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Single Stage Oribt and Return
DoctorEvo replied to Psyckosama's topic in KSP1 Challenges & Mission ideas
Wait, what? What about your little 3x LFT + 2 Winglets + 1 LFE setup? Or does a powered landing not count as 'safe' in your book? -
Automatic Orbiter
DoctorEvo replied to PolishSpaceProgram's topic in KSP1 Challenges & Mission ideas
Have you tried any tutorials? If you have and they're just not working for you, feel free to try this thing. It's pretty much: LFE (noseweight) Pod LFT LFT + AV-T1(x3) LFE Decoupler SAS SAS LFT LFT LFT LFT LFT (might be another LFT here, I don't remember for sure) AV-R8 (x6) on bottom LFT Tricoupler LFE x3 To launch, throttle up 100%, activate SAS and hit space. Stage immediately upon first-stage burnout and wait a few seconds. Ignite second stage the moment velocity hits 67 m/s. If you're lucky, you might make it to orbit with no input. If not, a bit of steering towards the end (to achieve a level flightpath) may be all it takes. Either way, most of the work is done for you. If you want your orbit more circular, control manually at the last bit and throttle back when you reach 2350 m/s. -
We Close With Good Night, Good Luck...
DoctorEvo replied to Bitmap's topic in KSP1 Challenges & Mission ideas
Well I think I can safely assume my rocket's upper stage is less than 500m long... -
Winglet lift/drag coefficients, and how wings work
DoctorEvo replied to etmoonshade's topic in KSP1 Mod Development
Mini RV? Just how big do you think RVs are? -
We Close With Good Night, Good Luck...
DoctorEvo replied to Bitmap's topic in KSP1 Challenges & Mission ideas
Well, only HALF of your ship would hit the wall... ;P -
Orbit for the Un-Orbitable?
DoctorEvo replied to Not Colgate's topic in KSP1 Gameplay Questions and Tutorials
But what I mean is, in the .cfg, does it use the CommandPod module? Something like this at the top? // --- general parameters --- name = Yawmaster module = CommandPod There's only a select few modules to choose from (CommandPod being the only one I know of that has any sort of manual RCS), and if there's a way to make other parts (i.e. fuel tanks or winglets) have manual control inputs, I wanna know. -
The Space Station Rendezvous Challenge
DoctorEvo replied to MaxSchram's topic in KSP1 Challenges & Mission ideas
Hmm... less impressive than what I was hoping for, but still... (Did it ever completely leave visual range?) Now, who can manage an orbit-sync? Ooor, you can just hold orbit-normal (90 degrees flat to your flightpath) and rotate a little bit as your flight path bends, while keeping an eye on your velocity... for small plane-changes, it doesn't cost that much, and it doesn't require any math. -
It also fits in with the naming system the Virgin Group used for their various local airline branches (Virgin America, Virgin Atlantic, Virgin Australia, Virgin Nigeria...) It's a private spaceport intended to be shared by several commercial operators, but Virgin is currently overseeing the whole thing.
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Orbit for the Un-Orbitable?
DoctorEvo replied to Not Colgate's topic in KSP1 Gameplay Questions and Tutorials
Wait, so does it use the CommandPod module? -
We Close With Good Night, Good Luck...
DoctorEvo replied to Bitmap's topic in KSP1 Challenges & Mission ideas
Currently, 34,500m. -
It's part of the theme. There's a Spaceport Sweden as well. And these unoriginal names were pretty much picked out by Branson (a Brit), so... You're just prejudiced.
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Orbit for the Un-Orbitable?
DoctorEvo replied to Not Colgate's topic in KSP1 Gameplay Questions and Tutorials
What is the yawmaster, anyways? And what I like to do is use SASs on the lower stages if manual control isn't strong enough to hold a vertical line, and then usually for my top two or three stages I'll use the command pod's RCS alone (and I'll usually hit caps lock on the last stage to make things a little more precise). And I usually won't deactivate the SAS at all, simply because a vertical line is all I need for lower stages and the damping is nice to have for upper stages (though I can fly most of my rockets just fine without it - it just requires a bit more focus). -
I know it doesn't count, but it's still higher than my score... so I might have to go beat it anyways.
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Challenge: Precision Landing
DoctorEvo replied to DrZaius's topic in KSP1 Challenges & Mission ideas
If you launch on the right heading, this becomes just as easy as landing at/near KSC. Perhaps you might want to specify a launch direction to make it more challenging. -
The Space Station Rendezvous Challenge
DoctorEvo replied to MaxSchram's topic in KSP1 Challenges & Mission ideas
My hat goes off to whoever manages to do this. I'm not even going to TRY until we at least have some more rendezvous-oriented instrumentation. (Well, okay... I *might* TRY.) -
Winglet lift/drag coefficients, and how wings work
DoctorEvo replied to etmoonshade's topic in KSP1 Mod Development
Darn. I was hoping it was a Lynx or a T-cat. Interesting airplane though... bonded metal wing... and who'da thunk to put fuel INSIDE the spar? -
Winglet lift/drag coefficients, and how wings work
DoctorEvo replied to etmoonshade's topic in KSP1 Mod Development
Don't tell me... it's some kind of cat. That happens all-too frequently with these fractional ownerships... -
You COULD tweak the .cfg files to do that. Reducing empty weight is easy enough... and making them more fragile I think is pretty straightforward, though I'm unfamiliar with how much the CrashTolerance, BreakingForce and BreakingTorque affect the part's resilience.
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SWEET Atlas (the original, balloon-tanked one) is one of my favorite rockets. You know, they say it COULD have done SSTO if they gave it a light enough payload?