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Everything posted by Mekan1k
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Remember in the original Remotetech, there was this plane/probe thing? Whatever happened to it? This thing: It's wings could fold too... Oh, and what happened to this one-part probe? it was a neat little relay device. It had a tiny engine for stationkeeping and controlling it's orbit. Anyone know what happened to this these bits? I loved them (I don't really use remotetech, but I edited the configs to make these mechjeb-AI-things work)
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[PARTS] P.E.S.T. - Probe Expansion and Science Things
Mekan1k replied to -ctn-'s topic in KSP1 Mod Development
Well, if you wanted to spend the time on it, the shock absorber would need to function like a landing gear/leg, with higher impact tolerance and a flex-distance, to prevent the rest of the craft from exploding because you landed 1m/s too fast. -
[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
Mekan1k replied to benjee10's topic in KSP1 Mod Releases
I learned about that by watching the movie several times (I noticed something odd and wanted to see what it was), and I go to an aerospace college, so I asked one of the professors about the shape. It's an ideal control-surface, as the shovel-nose can not only help control pitch via that control surface (as it changes the center of lift very quickly due to it's size), but if it was also able to retract-extend, then the overall airflow around the vessel could be controlled, allowing for greater efficiency at super/hyper-sonic flight velocities, such as those needed to reach orbit (and often experienced during re-entry). -
[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
Mekan1k replied to benjee10's topic in KSP1 Mod Releases
I started drooling, that looked so good. -
[WIP][PLUGIN + PARTS]Project HLLV: Nuclear Propulsion parts
Mekan1k replied to landeTLS's topic in KSP1 Mod Development
Yup. Still following your dev. -
Lack, I just want to say how much I like your packs. Also, made new Airliner; Cruising speed: mach 1.9 Cruising alt: 14kilometers Flight-Capable Time: 5 hours Any good names? (I can't think of any good ones)
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[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
Mekan1k replied to benjee10's topic in KSP1 Mod Releases
The entire shovel-nose of the Ranger can flex up and down, to increase or decrease the lifting-body effect of the shape. (I really liked that part from the move. Looked .....) (Why do you think the nose has that crease?) EDIT: You can see the nose-control surface better in the pics on this site: http://www.fxguide.com/featured/real-and-raw-the-miniature-fx-behind-interstellar/ -
[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
Mekan1k replied to benjee10's topic in KSP1 Mod Releases
Question- will the nose flap of the Ranger be able to move (like it does in the film) AND have RCS? Also, will this mod be using HotRockets custom emissions for the engine? I liked the film's glow, and it would fit in with the kerbal-ness. -
[0.25] Astronomer's Visual Pack - Interstellar V2
Mekan1k replied to Astronomer's topic in KSP1 Mod Releases
Can we have those craft files? Please? EDIT: These crafts should have their own post. -
[WIP] NohArk's Pick and Pull - Space Tug DEV 0.4
Mekan1k replied to nli2work's topic in KSP1 Mod Development
Not refering to a life-support mod, just... I want to see what a drone cockpit looks like with this. -
[WIP] NohArk's Pick and Pull - Space Tug DEV 0.4
Mekan1k replied to nli2work's topic in KSP1 Mod Development
Also needs a drone core-cockpit... You know- in case a kerbal DOESN'T want to die of dehydration. -
[WIP] Kerbojet Systems - A B9 Expansion - USABLE PRERELEASE 0.1
Mekan1k replied to blowfish's topic in KSP1 Mod Development
So... Any progress to let us know about? -
Can we have Craft for the Concorde?
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
Mekan1k replied to RoverDude's topic in KSP1 Mod Releases
FAR may not have issues with it, but I challenge everyone here to build it into a working SSTO space-plane. -
[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
Mekan1k replied to benjee10's topic in KSP1 Mod Releases
If only there was someway to make TARS a playable probe-part- complete with walking and rolling animations. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Mekan1k replied to K.Yeon's topic in KSP1 Mod Releases
Can it do a barrel roll? -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Mekan1k replied to K.Yeon's topic in KSP1 Mod Releases
The question- Can it SSTO? -
[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
Mekan1k replied to benjee10's topic in KSP1 Mod Releases
Alcubierre Drives are not Wormholes. The AD drive compresses space-time on one side of the vessel, expanding it on the other side, allowing everything within the 'slope' to be 'pushed' along the space-time wave at faster-than-light speeds. Wormholes are more akin to short-cuts in space-time => meaning, that they can be either natural or artificial. I was talking about a mod that created 'natural' wormholes for KSP, so we could fly the ship to a wormhole, and pop out of another wormhole, hopefully near someplace interesting. -
[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
Mekan1k replied to benjee10's topic in KSP1 Mod Releases
Huh... I am surprised no plugin-genius has tried to make the wormhole effect for KSP since this movie came out. In any case, I am looking forward to when your first version is released! It guarantees awesomeness. -
[0.25] NEBULA space engineering - EVA handrails pack
Mekan1k replied to Krasimir's topic in KSP1 Mod Releases
In the same color as the stock ladder segments? That way, the texture of the ladder segment could be used on these pieces, and it would cut down it's ram use to next-to-nothing. -
[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
Mekan1k replied to benjee10's topic in KSP1 Mod Releases
Will any of the modules be dedicated fuel tanks? -
[WIP] Stand-alone (no dependencies) Alcubierre drive
Mekan1k replied to RoverDude's topic in KSP1 Mod Development
I MUST HAVE THE LINK TO DOWNLOAD THIS! Please?