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Zidane

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    Rocketeer
  1. I already done that, with a propeller plane. I learned two things, first propeller planes don't go over mach 1 (they actually don't reach mach 1) and second, while they might climb to 15-18 km, they tend to nosedive down to 10 km as soon as they go over 15km. I bet you know why that happens. I have no clue, but I know what I can and can't do now xD
  2. I have a suggestion. When building a plane one has to calculate the stability variables for the various circumstances the place is expected to be in. One manually varies the air density, temperature and mach parameters to get an idea of how stable the plane is, plus the spoilers and the flaps. My suggestion is making a tab with the various circumstances the place is expected to be in so you can select the ones you want and it will auto set the parameters. For instance you select planet Kerbin and you get a list of options: - Takeoff - Mach .35, flaps level 2, 20º and ASL air density. - Low altitude flight - (...) - High altitude flight - (...) - Reentry - (...) - On final approach - (...) - Takeoff in the poles (?) Idk you get the gist. Hope you find this useful.
  3. oh I found the culprit with the good old method, delete one mod at a time till it works. You're right, it wasn't EPL, sorry about that. Apparently it was lack luster labs SXT. Either that or I was getting errors due to using too much memory, which is the only explanation I can come up with for texture error. Thanks for the help.
  4. Of course! I'll pm you the link right away. Thanks For what it's relevant, i'm using ubuntu 14.04 64bit ksp version.
  5. I have a question, can this mod be installed and played on an on going career save? I just installed it and when I play my usual save, I get a lot of null reference exceptions and the game stops responding to button presses. It does work fine on a new save file though.
  6. Ok I found out what happened. For some reason after rebooting, KSP settings got reset, the problem was the launcher deciding that it wasn't going to keep loading because textures were set to maximum and it ran out of memory.
  7. It seems to run well without mods. Odd, i haven't updated any mod before it started to misbehave.
  8. KSP: 0.25 Linux, Distro Ubuntu 64bit Problem: The game used to start fine, now it's throwing tantrums. It happened when I ran it today, yesterday it ran fine. Tried stuff: Replaced all game files. Reinstalled mono_runtime Installed mono_complete Reinstalled ATM Did a clean install without mods -> ran fine Mods installed: oh so many... Reproduction steps: I start the game and at some point it crashes. Throws a segmentation fault error. UPDATE: Seems to be solved. After executing the clean install the other install started to run fine. Just ubuntu being ubuntu I guess... Log: Player.log
  9. I had that problem too, it got fixed when I updated both pwings and FAR. I think pwing had an incompatibility with the newer version of far. From the pwings changelog: Since Pwings doesn't have support for AVC, you don't get a warning about it. Sorry about reposting my question but it kinda got buried. The air intakes aren't showing any drag on the right click in-flight menu or on the SPH, either open or closed. Is this working as intended? EDIT: Thanks for the answer tetryds. Wrote it here because I didn't think it didn't warrant enough purpose for a new thread.
  10. OK here's how i did it, i lowered my pe to 30km like before but i did a burn at 50km to help things along and managed to land in one orbit. One thing though, my air intakes show 0 drag. In fact, most parts in my SPH show 0 drag. When I tinted the center of drag with the FAR flight computer it showed all my drag concentrated on the cockpit. Shouldn't they add drag when open?
  11. Ok I did it, managed to land it following your advice, kept it 20 degrees the whole time. However, I made 3 full orbits around the upper atmosphere to shed enough speed and then entered the lower atmosphere. You were right, I underestimated by a lot Is this normal or my approach wasn't optimal? Thanks all for the advice <strike>I can post pictures of the craft if required.</strike> https://dl.dropboxusercontent.com/u/14732070/screenshot37.png https://dl.dropboxusercontent.com/u/14732070/screenshot38.png
  12. I just recently made an SSTO and i'm using both FAR and DR. I'm feeling pretty frustrated right now. I took one day to build the plane and set all those variables to green, both at low altitude flight and mach 7 1500º reentry. I've been trying to land it and somehow i can't. Here's what i'm doing: I'm 100km up in space and i set my pe at 30km. My pe is on the far side of the KSC so I get more than 180º of Kerbin to slow down. Even the Kardashian's affairs are less shallow. Here's what i've tried: - Set AoA to 90º, once i get to 40km-ish it sideslips and I lose control until it falls appart. - Set AoA to 0º, it doesn't lose enough speed (i'm getting like .2-.3m/s deceleration even at 30k) - Set AoA to a variable rate to keep EAS close to 100 by tilting above the apoapsis until i get an ascent rate to lower it and tilting below to raise it. Again, i'm decelerating at roughly .1-.3m/s, so i can keep this up for a long time but eventually i'm still above 2km/s and either burn up or disassemble when transitioning from the upper atmosphere to the lower atmosphere. Most of my plane can take over 1500º but I have some side winglets that can't take over 1300º. - Anything else just skips me over the atmosphere to an AP of 80k then a steep descent of death or a steep descent of death and insta destruction. I just don't get it, everyone seems to be doing this blindfolded. What am I doing wrong?
  13. Awesome mod! Just keep doing what you do! You're making all cockpits look as good as alcor, soon i won't be using any third person cam anymore xD who cares about planets when your cockpit looks as good as this xD
  14. Please do. I had a station orbiting the moon and i decided to slap a rotating washer on a docking port. Saved, exited back out and when I come back in one of three things happen, either the part is gone and if i try to attach it with kas it krakens up or it blows up. That station is a mess xD
  15. Just came here to confirm this. Had a lander crash on the moon because of this problem.
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