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ltajax

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Posts posted by ltajax

  1. 4 hours ago, Pappystein said:

    No that is right... Because When you fly it from a proper Jupiter-C (Redstone) you can just get a ~300km orbit (if you are lucky....)  I tend to get very lopsided orbits :)

     

     

    Yeah if you check Wikipedia all the orbits for the first explorer missions where lopsided. 

    Explorer 1

    Perigee altitude 358 kilometers (222 mi)  89.5KM at JNSQ 2.7x scale

    Apogee altitude 2,550 kilometers (1,580 mi) 637.5KM at JNSQ 2.7x scale

    I'd recommend using JNSQ, its at 2.7x scale and everything works perfectly at that scale. If I burn the first stage till its empty I usually hit about 100 KM or more,  then fire the first Sergeant after hitting Apoapsis after using the RCS of the instrument section to align to the horizon. Burn the sergeants in sequence. Doing this I can usually fall into the orbital ranges similar to what the early explorers did

     

  2. On 3/16/2020 at 6:24 PM, CobaltWolf said:

     I'm just less eager to redo them without knowing how the KSP2 PBR shaders will be set up.

     

    If you author the materials in substance painter you shouldn't have this issue, substance already has presets for unity 5 setup. You can import maps from Photoshop straight over, the main thing used to assign material values is a coloured ID Map that you can just manually author.

    From the looks of things its just a normal PBR rough setup for unity 5, I imagine this will be what ksp2 will use as they will most likely use substance for texturing
     

  3. @CobaltWolf Was playing around with your dev build of the new vanguard one probe and noticed that its solar panels are not working. I've tried the older version of the probe in the same build and the panels on that are working fine so i don't think its an issue with kopernicus or jnsq. I went over the probe CFG's for both versions and there entries for the new one look correct compared to the older one so i'm not sure exactly what has happened. Im running ksp 1.7.3

  4. Okay, so you're not getting like ANY control of the ship here. The basic fins will only stabilize, the LTV-30 has no gimbal, and the SAS on the HECS probe doesn't have enough torque to really steer well.

    If you're looking to break altitude records, just fly straight up. If you're looking to orbit, try tilting the rocket in the VAB.

    1st attempt with a tilt had me blazing past that atmospheric mark with the red aero indicators inside the rocket following the thrust, no problem.

    The tilt you see here is too much, maybe use half of this:

    http://imgur.com/a/dUAC9

    awesome ill have to give that a try

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    If you have the AV-T1, use it. It should provide plenty of control authority.

    Best,

    -Slashy

    i tried what you suggested but did it with the new wing and.

    mmytn9g.jpg

    awesome, thank you :)

  5. Okay. Now we're cookin' with gas :D

    Do you have access to any kind of reaction wheel, or is that not unlocked yet?

    i am using zero reaction wheels afaik, i thought my probe core has sas and a reaction wheel built in but im not 100% they are working

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    Firing up KSP to take a look, in the meatime watch the video I posted, it explains whats going on.

    thanks for the help. I have had it before where the rockets flip from going to quick but even slowing down as much as i can without loosing lift does not seem to help.

    ill have a study of the video

  6. I've tried a similar design a few times and it never works out well, I'm guessing it's way to top heavy for the thrust you are getting from the LF engine.

    possibly its just i have no other engines unlocked at this time for this craft as it is a new career. I cant progress any further unless i get higher etc with the parts i have. I even tried something akin to a mercury rocket but i get the same issues. I keep an eye on the center of mass for each stage etc. This new atmo model seems more trouble than its worth.

    Really sucks the fun out of the game for me

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    Okay... but what is your airspeed when it happens? What's your acceleration in gs?

    its roughly 350 to 400 depending on how much thrust i use.

    R8U20LY.jpg

    Last launch i did was at 1/4 trust using a lv-t30

    I was pulling just under 2 G's

  7. the bar that indicates how thick the atmos is. literally when i get to that line denoting the end of the light blue part of the bar the rocket starts spinning.

    Airspeed does not seem to matter as i have tried launching slower and i am still having the issue.

    I'm just trying to have the rocket go straight up on a i believe the term is pro-grade direction.

    Alas all my rockets just spin when i get to or near that part of the bar without fail each time.

  8. Any time i launch a rocket i get to the point indicated by the red arrow in the atmosphere my rocket starts to flip, no matter what i do to adjust the center of mass etc seems to make a difference. any help you could offer would be great as its making the game unplayable for me now.

    Ive burned over 300 hours on this game and this is the first time i have had this issue, I think it may have something to do with the squad patch but im not sure.

    I have tried a clean install etc and its the same problem non stop

    QLSrBaP.jpg

  9. Update: In map view, tracking center, or title page, Kerbin and Laythe's surface is a white ball with bright red swirls on it

    I did the install first from CKAN, saw this and removed it. Then I did a manual install from the download here while carefully following the instructions and got nearly the same result.

    any ideas? questions?

    KSP 90

    OpenGL mode.

    all textures were the medium, or recommended.

    http://www.uhl.com/kspastro-pack.jpg

    I had this problem to, are you by any chance using active texture management ? I seemed to be the root of my problem and the problem was resolved once i deleted it. Seemed to be only the planets with cloud's/atmosphere that where affected as the moons where unaffected.

  10. I don't make models or textures. My custom parts require other mods before they will function. The installation instructions show all the needed mods and the parts required. It's not a small task though.

    - - - Updated - - -

    where abouts can i find this instruction file. i cant see it on the github repository. thanks for your quick response, really enjoying your min series, binge watched all your current episodes today. keep up the great work :)

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