Ben Kerman
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Everything posted by Ben Kerman
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Does RMS Titanic has chance to survival
Ben Kerman replied to Pawelk198604's topic in Science & Spaceflight
The Titanic was never said to be unsinkable by the manufacturers, they only said it was nearly unsinkable. But really, no ship can survive a several meters long piece of hull being ripped away under the sea level. -
Can you explain that? Unless i'm missing something very, very obvious about nuclear fission this is impossible.
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If we ever stop using fossil fuels before it's too late, I think (if fusion is not yet ready) we will use fission. Fusion after that for a very long time, and once Humanity doesn't rely on planets anymore, it's gonna be some sort of use-a-stars-entire-energy solar collector deployed in every system that is colonized.
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I have to do a presentation about nuclear fusion in my 9th grade physics class. I'm probably the only one in my class who has ever heard more than the term "nuclear fusion" about my topic, that includes the two girls i'm in a group with (that of course means I have to make all the preparations by myself ). The presentation has to be split into three parts: The basic concept of fusion, stellar fusion and fusion reactors. The presentation is just an end-of-the-school-year grade check by our (pretty incompetent) teacher, the class isn't interested in the topic. So, has anybody got an easy explanation of those three topics that the average 14-15 year old can understand and I can base my presentation on? I didn't have much time to write this, hope somebody can help me anyway.
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Do you have any Add-Ons? Turning NoScript and Ghostery off made it work for me.
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Stock-like mods you say? There's is only one mod that really looks like stock I know of, made by a now-developer, and that's KSPX. Apart from that: Kerbal Crew Manifest, for crew management Kerbal Attachment System, for moving stuff around using cables (and for refueling your craft without docking) Kethane, for mining stuff can't think of more right now, may come back later
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How many parts do you have on your craft? Do you have anything else opened? Have you tried lowering the settings?
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I found KSP through Chickenkeeper24's YouTube channel. I watched a few of his Minecraft animations, and because I was bored a t the time, I looked at his other videos and found KSP.
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Stuka Extended Endurance Spaceplane
Ben Kerman replied to AArtisan's topic in KSP1 The Spacecraft Exchange
Totally wrong, lightning is "Blitz", which is also the origin of "Blitzkrieg" (conquering a nation as fast as lightning). Stuka comes from Sturzkampfflugzeug. "Sturz" means drop (or dive, if seen in this context), "Kampf" is fight and "Flugzeug" is plane. So Stuka is an abbreviation for dive bomber (or dive fighting plane, when translated literally). -
Looking for mods which doesn't "disturb" base game
Ben Kerman replied to beeblebrox's topic in KSP1 Mods Discussions
It may not make the game harder, but it gives you a new challenge (and an actual purpose for making surface bases). -
The only female Kerbal concept art I ever thought was really fitting to the current art style was done by this guy. An early sketch by him was already brought up earlier, iirc the only finished drawing he did using that concept was this parody of the Voyager plate: http://imageshack.us/a/img4/7378/kerbalplaque.jpg Edit: didn't notice Ted's reply, sorry for fueling the discussion even more.
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Manned Mars Mission and terminal illnes
Ben Kerman replied to Pawelk198604's topic in Science & Spaceflight
Just send a very good doctor and some medical equipment with the mission? A mars mission should have more than three people with it imo (more like 6-10), so having someone who also is a doctor would be quite helpful. -
Space plane spinning when engine is changed.
Ben Kerman replied to dazhat's topic in KSP1 Gameplay Questions and Tutorials
Strange, I can't spot anything wrong. When switching, you do turn off all engines at the same time, right? -
Space plane spinning when engine is changed.
Ben Kerman replied to dazhat's topic in KSP1 Gameplay Questions and Tutorials
Can you post a picture and/or .craft file of your plane? -
How do I install mods?
Ben Kerman replied to zmajxd's topic in KSP1 Gameplay Questions and Tutorials
The folder structure changed since the last update, you now need to extract the mod's folders into GameData. For example: Kethane contains a folder called "GameData" in it's ZIP, in there is a folder called "Kethane". You just need to put the second one in GameData and you have your mod installed. -
Can Mod Makers Make a New Planet?
Ben Kerman replied to NASI Director's topic in KSP1 Mods Discussions
There was someone working on it before the forum breakdown, it was probably lost during that. I don't have the time to search for it right now, but iirc the guy's name was Hofugir or something similar. -
Might have been this one: http://forum.kerbalspaceprogram.com/member.php/5 They have no special title nor posts.
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If 100-120 kph is a high speed limit, how bad are limits where you live (US, I think)? Not really. At least in the part of Germany I live in, quite a bit of the time on the Autobahn I spend in traffic jams because of construction going on. If the road isn't blocked it's really nice indeed, though. Back to topic: One thing that I really hate is people judging intellectual abilities by how old you are, as i'm quite intelligent for my age.
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Combining Vehicles?
Ben Kerman replied to thepackett's topic in KSP1 Gameplay Questions and Tutorials
And where do you get that? €: Nevermind, just found it. -
Combining Vehicles?
Ben Kerman replied to thepackett's topic in KSP1 Gameplay Questions and Tutorials
How do you make Subassembly Loader work in 0.20.2?