I'm using the latter; real life sizes and orbits, but with Kerbin still Kerbin. To do it, replace your PQSCity and PQS_MapDecalTangent with the ones I posted, and comment out any lines that reference the textures (search for .png). Fake edit: Decided I'd just upload my config to make it easier. Here you go. It's not perfect, but works with both default Kerbin and the 8K texture/4K heightmap I use. If you need to raise/lower the KSC buildings change the repositionRadiusOffset value under PQSCity.