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JRJJ0

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Everything posted by JRJJ0

  1. I'm using the latter; real life sizes and orbits, but with Kerbin still Kerbin. To do it, replace your PQSCity and PQS_MapDecalTangent with the ones I posted, and comment out any lines that reference the textures (search for .png). Fake edit: Decided I'd just upload my config to make it easier. Here you go. It's not perfect, but works with both default Kerbin and the 8K texture/4K heightmap I use. If you need to raise/lower the KSC buildings change the repositionRadiusOffset value under PQSCity.
  2. Thanks Nathan! I've been using UniverseReplacer with a 4K heightmap for a while, so the default resolution hasn't been a problem. The PQSCity and MapDecalTangent got me pretty close, but KSC was still a bit underground. I got it now; here it is if anyone wants to use it: PQSCity { KEYname = KSC repositionRadial = 158200.0, -220.0, -570000.0 lodvisibleRangeMult = 6 repositionToSphereSurface = false repositionRadiusOffset = 53 } PQSMod_MapDecalTangent { radius = 75000 }
  3. I've been trying to restore RSS to the way it was pre-v6 (Earth size, real planet orbits, no change to textures/KSC location), and am almost there. Now the only problem is the terrain floating above the KSC. I've just spent almost two hours trying to change different values but can't figure it out. Anyone know what I need to do to fix this?
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