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iamaphazael

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Everything posted by iamaphazael

  1. Thanks! I think I'm going to tackle the KA-18 next. I'm thinking I might need to move away from stock for that and use a bicoupler.
  2. So I've been playing around with making planes that resemble real life models, and these are a couple of designs I had been working on before, and just dusted off and rebuilt in .17. I present to you the K-15 and K-16! I'm pretty happy with the way they came out. Like their real-world counterparts, the 16 is a faster and a little more agile, but also a bit, shall we say, squirrelier. The 15 is also a little more robust. It can land going 60+ m/s and with the nose basically on the horizon, but the 16 needs a little more finesse to bring it down in one piece There's a little more mass thats not engines or fuel on here than I usually care for, but I think it looks pretty sexy. I experimented with replacing the nacelles with a pair of fuel tanks, to give it better range (the "e" model, of course), but I couldn't find a good place to add the extra lift and control authority it needed to get off the ground. Any change I made either made it look stupid or made the asas freak out. So here ya go. Looks like test pilot Kirk really enjoys it: craft file: [ATTACH]33679[/ATTACH] More like a gas tank with wings. It's got nothing that's not needed, and is probably missing a few things that are needed. At least you can see out of this one. craft file: [ATTACH]33680[/ATTACH]
  3. Oh, I see what you want to do. So, what you want basically is an orbit around Kerbin that has the same period as Kerbin's orbit around the sun. (This way, your ship makes one orbit around for each orbit or kerbin around the sun, thus keeping all three in the same relative position). I just tried solving the orbital period equation for that period, and assuming that a) the data in the ksp wiki for the mass of Kerbol and Kerbin and Kerbin's orbital period is all correct, and the gravitational constant is the same in game as it is in the real world, and c) I did all my math correctly, then you would need a circular orbit at about 4,342,000,000 m around Kerbin, which is well outside of its sphere of influence. So, the best approximation you can hope for is what others here have suggested: take them into a Kerbol-centric orbit that matches Kerbin's orbit, just ahead of and behind it.
  4. edit: upon further inspection, I realize that my you're looking strictly for spaceplanes, and so my aircraft are not really exactly what you're looking for, so I've removed them and just posted them over at the spacecraft exchange
  5. No, they both need to be in eastward orbits or they won't be keostationary. You just need to position them so that when they are in their final orbits they end up where you want them.
  6. Which engines are you using? Thrust vectored ones can help keep control in the upper atmosphere where there's still enough air to cause drag, but not enough for control surfaces to do much good.
  7. Yeah. This is the space Cthulhu. (damnit, ninja'd)
  8. Like person0:5 said, the ejection angle is the size of the angle with it's vertex at the center of the planet you're orbiting, and rays passing through your ship and the direction of motion of the planet. The gist of interplanetary transfers is that you're leaving orbit of a body that is itself orbiting around the sun, so it has some speed that it's travelling and is pulling you alone with it. If you're trying to transfer to an outer planet, then you want to leave orbit in the same direction that the planet is already moving, but if you want to go to an inner planet, you want to leave orbit in the direction opposite that. So, the ejection angle is just the place in your orbit that you want to start your burn at.
  9. If by "taking a break", you mean doing bugfixes for version 0.17, then yes that's what they're doing
  10. It is not possible. The Kerbol sphere of influence is the outermost SOI, therefore there is nowhere for you to escape to. The 68 years figure is most likely the result of some value that's stored as an integer being at its maximum possible value
  11. Were you the one who came up with the "get into parking orbit, wait for the mun to rise over the horizon, then burn" method? That was the best trick ever!
  12. Yeah, I'm not really concerned. I don't post all that often, but I like to give my two cents where i think it will be useful
  13. Yeah I checked my spam/deleted folders. I tried having the email sent multiple times. It never worked.
  14. So I was Aphazael on the old forums, and for whatever reason, I was never able to log onto these new ones with my old account. I tried to do the password reset thing, but the email never made it to me, so I decided to just give up trying and start a new one. Can't wait for .17 to come out. Keep up the good work, Squad!
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