9911MU51C
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Posts posted by 9911MU51C
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Rise of the Triad, Take On Mars. Both coming out this month, too.
I just looked at take on mars, it looks fun!
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Ok, here's where I got to tonight. I didn't do a Mk3 yet. I decided to finish this one. Still needs some tweaking... I still can't steer well.
Still not orbit. That will require good steering. But I still believe I can land this on the Mun. Maybe not without crashing... far far too much engine to feather it.
the only reply I have to that, is Sweet baby Jesus.
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each button is a direction, by the way. Dragging one part just shows the effects of going in that direction
-Green 0 is prograde, or pointing at the direction you're heading. Speeds you up
-Green 0 with X in it is retro-grade, pointing in the opposite direction you're going. Slows you down
-Purple markers are going Perpendicular to the orbit, if the line was your orbit, the ^ would be the direction
----------------------^----------------- for example
-the Blue marks are Vertical to whatever body you are orbiting. Pushes you away from the planet/gravity
my best advice is to just pull each one and see how it effects the orbit. Just think of it as directions of thrust
How to do them is, on the nav-ball (orange and blue ball on bottom of screen) is a blue mark, you point your rocket at this blue mark. Next to the nav-ball, is a timer. That counts down to when you hit your maneuver node, and the est burn time is how long you'll have your engines on.
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what exactly is happening?
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My Steam copy is the second time I have owned it and steam shows 175 hours clocked and I could play more if I didn't have so many other good games as well.
I'll take that as a good review haha. I'll probably start it downloading before bed
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is this game good? It's only $1 on steam for a while and I might buy it
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yupyupyupyupyupyupypupyupyupyup
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You could ask the guys who made the Kethane mod. They have experience with creating fuel from electricity and kethane. I am pretty sure they can tell you how they did it.
Will do
(gotta love dat 10 characters)
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what modules I'd put in the CFG file to have it consume electricity and output fuel/oxidizer
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alright, I want to use the RTG module with some form of consumption module (Like the probe consuming electricity) so I can have it create liquid fuel and oxidizer at the cost of electricity. I want to actually have a reason to put large solar arrays on my space station
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I recognize it. Looks like the shortened 'description' version got copied, not the full length link itself.
It's for my thread on the support forum.
(darn annoying issue to say the least)
Post on the top of page 2, by anarkhon, one bit suggesting to resize pngs down to a max of 512x512, and that 1024x1024 or bigger takes up to much memory.
Lack stated in the LLL thread to resize the pngs down to 256x256, at least for the LLL mod.
Anyway this mod could have a modified download for this?
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I have many Ideas for minmus
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Wow! I can't wait! I've always wanted a mod like this
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1) load save.
2) you should be put on the space centre screen.
3) look at the top left.
4) smash your face against a desk.
I have toggled the settings to load long range, and still it deletes debri.
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I've read that you can even use lucid dreaming to practice skills like playing sports. Anyway, I want to try it and plan to start a dream journal
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Then no, you sure your computer could even handle it?
I don't have many debris even moving, so I bet it could
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Romfarer has a plugin that increases it to 95km
I'm using the romfarer plugin
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is there any way to increase the distance debries can go before they get deleted? Lazor missiles keep getting deleted at 5km away
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Yeah I'll just wait another two years.
The vast majority of the content I am enjoying in this game is the work of unpaid volunteers. If it weren't for them I'd probably have forgotten about this game months ago, back when they were stringing along docking ports for two or three versions straight.
The last major thing we got from Squad was in 0.18. It included docking, maneuver nodes, and the fundamental framework for resourcing. Everything since then might as well have not even have been released for as little as it matters.
If you don't like the game, you don't need to play it. How about instead of saying squad is doing bad and not fast enough, you thank them for what they have done? And .19 & .20 where both performance upgrades and visual.
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Yeah, bitching about not getting content in a free game is bull****.
Oh wait.
you're getting it, just not right now. Patience
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no problem
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I found a pretty fun game, I found it on kong but I'm sure it's on other websites
http://www.kongregate.com/games/limbo_cow/aurora
it's about making planets using gravity and creating life on a planet and controlling orbits and whatnot
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no complaints here, I love that they are making the KSC view an actual view I can see my mobile bases parked around it, and they mentioned it'll really take away from the loading time after hitting launch, which I'm very glad about!
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I had to delete the pack after it crashed my game several times, even with the non-necessities deleted
also, the engine with a large vertical vectoring range seems to... spas when using any form of ASAS or Avionics
What will you do when .21 hits?
in KSP1 Discussion
Posted
sit here sobbing because I don't know how to fix my graphics driver