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tetryds

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Everything posted by tetryds

  1. the GPU doesnt matter that much on KSP as long as it's not onboard i already run all versions since 1.0.0 (server AND game) on my FX-8150 3.9GHz without any issues launched 500 parts space station normally there were lots of sync issues and engine shutdowns, but not lag the server can really run on a potato (did it whilist playng BF4 and didnt even notice), as long as people with mods or wrong versions dont try to get in to crash it
  2. i never did it but its actually a good idea to set them to action groups and use like controlled RCS sometimes you just need to stop spinning around and having to bring an RCS tank just for that is not worth
  3. and i just had the idea that the time it takes to build a rocket inflicts directly on the ship costs if you want a huge monstruosity ready for a duna transfer within 2 days you can have it just pay your engineers enough money if you want to go Mün whenever, just let them work without careing much about deadlines, for a lower cost THIS would really impact the gameplay, because we all expect time to matter in aspecs of money, and you will have to balance how long it will take to make a ship and how well you can keep up on that timelapse, of course, being abble to make missions on that time this would also require a rocket simulation (AKA timeless "fake" launch) to check if it wont explode on the launchpad you would choose either to skip to the frame the ship is ready or be warned by Von Kerman that its ready at the launchpad switch to it whenever you want and you good to go seems pretty smooth to me
  4. what about the phantom forces caused by control surfaces? any movement on the atmosphere can speed up the ship then
  5. people complain about this idea like if building a rocket in KSP CARRER would take months we are just talking about 2, max 3 days here its not like you wont have time to rescue Jeb floating around the Mun with few supplies and its not like you are going to lose lots of windows because of it but you will have to plan ahead if you leave a ship ready to intercept a SOI and want to launch another ship on the meanwhile this is just to add a bit of timelapse and realism to the game, right now its really weird i mean, you launch 10 missions within a day, then skip some months in a row just for a intercept with Jool that clearly doesnt seem right
  6. http://forum.kerbalspaceprogram.com/threads/24560-AAR-The-Grand-Tour-Voyage-To-The-Planets
  7. se nao der nada errado é melhor dar uma olhada pq vc nao deve tar jogando ksp
  8. voce pode encontrar ksp na steam ou nesse link: https://www.kerbalspaceprogram.com/kspstore/index.php?p=22 mas recomendo a steam
  9. Deadweasel's idea solves that issue what i mean is that it feels a lot greater to have to skip a certain ammount of time for a rocket its sick that we can just setup a satellite relay and send whatever ammount of ships to mun within 2 or 3 days
  10. it was mentioned that he "warping" would be instant, and missing an interplanetary mission due to that is bad planning
  11. if the game would just auto timewarp ahead automatically depending on the complexity of my ship im fine with it
  12. the probe deorbited and landed at the moon without any extra stages? what an efficient fuel
  13. few years ago a guy created a way to solve diferential equations involving air drag and variating gravity fields based on a spherical mass (or something like that) he didn't know it was impossible actually he did, but solved it anyway the ksp maths might be what you looking for AFAIK, mechjeb tries to determine that in a way, you should ask the creators of that mod
  14. you know that ksp engines are nerfed if compared to real life ones, right?
  15. that is also a good idea i belive it should be one of the toggle options
  16. i would rather it to show S for surface distance R or RAD is not that logical, since the point of it is tell the newcomers what is going on so i would like to see a green for land and blue for sea and space, assuming the space altimeter shows the distance from sea level
  17. ohh, thats a great idea the ladders and hatch should be round together with the module so it doesnt look weird though a new part with the same function of the hitchhiker but made for that kind of base would be great, as that is the only parts which allow crew storage
  18. i guess you talking about gravitational theory here if what you say happens like you say, answering that would require the graviton theory and the humanity still have no clue of how that works
  19. actually, what is infinite at light speed is the kinectic energy, it doesn't change the rest mass if you lit up a flashlight in any situation, even faster than light, you would measure the light traveling at c its akward to comprehend, but if you theorically traveling faster than light relative to another physical body, you are warping back in time relatively to that object as well as that object is warping back in time relative to you the object would "see" your flashlight light beam traveling at c and you would see it traveling at c as well
  20. the different color is an amazing idea, it would also be very discrete but how to let the first-launch user know which is which?
  21. and you can use WASDQE whilist holding shift for 5 degree increments
  22. it should simply allow you to click the altimeter and toggle between surface and orbit altitudes whenever you want but you shouldnt be afraid of landing from IVA on a dark side of the mun without any lights its just like the normal rocket vision, without the rocket vision... just keep an eye on the navball and another on the altimeter, kill horizontal speed and go down slowly then cross your fingers to land on a flat spot (its not like you would find a flatstpot with 3rd person view of the rocket anyway)
  23. IIRC you can drag the kerbonaults order on the list, and they will remain that way
  24. eu também mato pouco, mas é porque quando da algo errado eu aperto espaço igual um loco até o último estágio
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