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tobjv
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KSP2 Release Notes
Everything posted by tobjv
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Does this mod just have a single dll file in it or is it missing things? Also your dropbox link is not working. (datacap reached maybe?)
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When trying to get to the KSP stream from the forum link (not the drop down one) it sent me to http://www.twitch.tv/ksptv%20target=
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Mass Tool is great to use. The way you have KAS set up does not form a rigid connection. your wheels can bounce around and get ripped off. The clamps are rigid though.
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Place the Mun at an incline?
tobjv replied to nobbers12345's topic in KSP1 Suggestions & Development Discussion
Wouldn't it make better sense to just put your relays on a inclined orbit instead? I don't know the mod your using but I use inclined orbits for my SCANSAT's cause it gives a better scan then at a horizontal scan. -
Was banned on a Minecraft server for using tnt to grief. People would ask me to remove there houses for them (not joking) so I would use TNT to do it. While I was in the middle of a job a admin showed up and banned me for griefing. I contacted the owner and asked for a repeal of the ban stating it was a removal job and I had proof of it. I have people make a book saying they gave me permission to do the job and sign it. I take screen shots of them saying it in chat also. I also got permission from a mod to do it. Owner didn't believe any of the proof so I was never unbanned. There forums got filled with a lot of flame posts for banning me... (not my doing, I was just really liked) We all switched to a different server and we restarted from scratch. (about 40 people, most of them regulars from that server)
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I had trouble with space planes and balancing them. This thread helped me out a lot in how to build them efficiently. http://forum.kerbalspaceprogram.com/threads/52080-Basic-Aircraft-Design-Explained-Simply-With-Pictures
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Lock down docking ports (permanently)
tobjv replied to Capt Snuggler's topic in KSP1 Suggestions & Development Discussion
it has several features, one of them lets you detach and attach non docking port stuff to a ship. Another feature lets you put these little clamps on your ship and then making said clamps become struts. There a few more things but those are what I remember off the top of my head. -
If you want even more structure for those look into using docking ports.
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It's obvious that it came from Minmus. The best UFO encounter I had turned out to be a B2 Stealth bomber practicing low clearance approach for landing at a local military airstrip.
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I got upgrades to my desktop. I5-3570K 3.4GHz 8 GB RAM 1333GHz and some games.
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Question on transmission VS returns
tobjv replied to tobjv's topic in KSP1 Gameplay Questions and Tutorials
Thanks Geschosskopf -
I just searched for the past hour for any info on this and didn't turn up anything regarding .23's science system as far as I could tell... My question is. In .22 you could transmit all the data and never have to return. So whats changed exactly? I know you get only one use now until you get the lab. Besides returning some what getting expensive. Is there any reason to transmit still? Is it just for a temp boost in science till you can recover the craft?
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Career mode Recovery costs
tobjv replied to Capt Snuggler's topic in KSP1 Suggestions & Development Discussion
Great idea! I think it's been brought up in a similar format before but not sure. Still always fun to speak your mind about these ideas then let them rot away . No matter what though It will be troublesome to figure out exactly how much the cost per meter to recover the parts should cost. Go Go gadget trial and error! -
My brother is terrible at KSP. Hilarity Ensues.
tobjv replied to ZenithRising's topic in KSP Fan Works
Personal pet peeves of mine but could you guys not clutter the beginnings of your videos with annotations at the beginning of your videos? I literally have stopped watching channels that did that cause they annoy me a lot. ((And the option to turn them off doesn't exist on forum pages)As far as I can tell) On other things, nice video. Watched a few others on your channel too. I'll come back in about a month and see if you guys made any progress. Good luck and fly safe. -
Docking port stuck ON, can't release lander
tobjv replied to Dave Kerbin's topic in KSP1 Gameplay Questions and Tutorials
I believe this be the not ready bug. Well another version of it anyways -
KSP committed to multiplayer career and sandbox modes
tobjv replied to blizzy78's topic in KSP1 Discussion
I want MP cause I have a lot of friends who play this. Would be fun to have actual races, stations and other things to work with like KMP does. IMO though, will anything get dropped to make this fit? Also minimum requirements for computers would probably need to be raised a bit... -
I read this thread and I find it funny that some of you guys are angry about the people that watch his stream are acting like they do right now.
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I was able to successfully rescue Jeb from Eve using a very similar design too Scott Manley's ship. Nearly trapped bill there in the process lol.
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Post your suggested contracts here!
tobjv replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
Better Idea would be if it was to wire them 50,000 Kerban Space Dollars and they would wire you 1,000,000 KSD -
This times 1000. Also there was a discussion on Reddit a while back about the differences between AMD and Intel CPU's it came down to AMD's performing better on multicore applications and Intel being stronger on things that ran on a single core. (Other things too but the major differences was that.)
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As cool as a airship would be, I wanted to try stock first.
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Yep, and I have yet to go too Jool. I've been doing a jump. After I save Jeb I plan to land on Moho and then goto Jool/Eloo Yeah have to do it like this. Not enough prop count for it all on one launch vehicle. Never noticed this video thanks. Gives me ship ideas. Permadeath is always on for me, so thats out... Plus whats the fun without risking Jebs life every single time? My problem is surviving the landings :/ My problem atm is having the assent vehicle survive its landing. All the parachutes in the world seems to not be enough to save it. (there's a drogue chute on each prop and a radial) When it lands the parachutes will be blown off to reduce weight. it is strutted to hell and back. the landing gear buckle from the shear weight of it all lol...
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I stranded Jeb on Eve while trying to use Eve to aerobrake into a stable orbit! Now because of going to far into the atmosphere Jeb is stranded on Eve. All of my attempts to save him have failed so far, prop count limits can suck... Anyone able to help me out?