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jgjiscool

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Posts posted by jgjiscool

  1. These should become a part on their own I think... to a point. Their performance should be inversely proportional to the current thrust. IE: If you are powering into space at full thrust, you aren\'t going to recover fuel, BUT if you are in an orbit and you aren\'t performing any thrusting, you should regain fuel slowly.

  2. game maker stinks there stuff you want your person to do on it but you cant its better but harder to just learn how to program

    If I can make an SDK for KSP on gamemaker, it\'s probably not too difficult to do something slightly more advanced. I.E. The 3d MMORPG game that I am... semi-actively developing. Ok, it\'s not core GM. It uses U3D for animated model support, a MySQL DLL, an Encryption DLL, a slightly more useful INI wrapper, and a downloader DLL, but it is working!

  3. A lot of parts do have considerable detail on them. Some detail is alright and obviously you want to have some defining features, but most of the lag KSP experiences is based in the VAB and it\'s fairly constant no matter what parts you have. I haven\'t noticed parts to actually influence the frame rate in the latest versions except in the VAB.

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