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jgjiscool
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KSP2 Release Notes
Posts posted by jgjiscool
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EEEEEEXTEEEEERMEEEEEENAAATTTTTE!!!
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Woah... that sounds serious... I need an MMO host at the moment too.
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This could work if it were developed!
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I like Doctor Who.
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Mine is the 1st of march. Every four years an extra day is stuck right infront of it. >
What like... this year?
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game maker stinks there stuff you want your person to do on it but you cant its better but harder to just learn how to program
If I can make an SDK for KSP on gamemaker, it\'s probably not too difficult to do something slightly more advanced. I.E. The 3d MMORPG game that I am... semi-actively developing. Ok, it\'s not core GM. It uses U3D for animated model support, a MySQL DLL, an Encryption DLL, a slightly more useful INI wrapper, and a downloader DLL, but it is working!
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We should put this into the wiki...
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The pictorial version of my ANGER!!!
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Yup and this is why we mods always win 8)
Post, Lock, Win!
Arrr!
Capt\'n Skunky
*Bows down and pleads to become a moderator and... not win this game*
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Around 1000 posts. Normally.
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That\'s a nice craft! I will find something that I can use to (hopefully) come close to this massive beast!
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A lot of parts do have considerable detail on them. Some detail is alright and obviously you want to have some defining features, but most of the lag KSP experiences is based in the VAB and it\'s fairly constant no matter what parts you have. I haven\'t noticed parts to actually influence the frame rate in the latest versions except in the VAB.
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\'splosion = Good
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Sorry my OCD kicked in
-Truncated-
Thankyou! You\'ve just made my job 11.27 times easier!
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Onwards fellow... fellows! To the glorious thousand!
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Well it could have been if you hadn\'t opened the opportunity for me to post in favor of your post.
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I was really disappointed to see that CheatEngine didn\'t really work at slowing the game down. Total buzzkill.
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I leave for a week and I come back to find this thread looking like the cross between a zoo and a prison break.
Same old, same old.
Like... a zoo break?
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im winning?
If it were possible to win this game... you\'d still be wrong! BECAUSE I\'M WINNING!
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Yeah. Other thread got... 1004? Including Skunky\'s I think. It\'s based on a problem that used to happen to the old software that would cause problems around 1000 posts. It was probably 1024 posts that caused the problem.
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Thank you.
Can I see the message?
Something like:
From the Birthday Patrol Team - Have a great day!
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-altair1371- Complete!
(Happy birthday!)
(I did do it yesterday by the way)
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I despise the y-up system. Unfortunately, that\'s how Unity rolls. As long as KSP is awesome, I couldn\'t care less if they want to the the y and z mixed up. Yeah you\'re pretty much correct. And solid rocket vectors are stupid. Unless you want a circle-making rocket.
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AHHH! The Europeans are attacking!!! Oh. I am one. That\'s alright then.
KCST present: The FANTASTIC FuelFactory
in KSP1 Mod Releases
Posted
These should become a part on their own I think... to a point. Their performance should be inversely proportional to the current thrust. IE: If you are powering into space at full thrust, you aren\'t going to recover fuel, BUT if you are in an orbit and you aren\'t performing any thrusting, you should regain fuel slowly.