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Everything posted by Azimech
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Here's my installation guide. https://imgur.com/a/qh6av
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I've seen it with a few LAB cars and others, very high spring/shock settings are the cause of the popped tires. Either lower spring or shock. Edit: ah, LABenterprises already gave the answer.
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Shocks too firm? A lot of people set springs/shocks to 2.0/2.0 thinking that must be best.
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Ah, no, I did not get that. I haven't watched Anime since 1993. If you know this challenge is about racing, than why invest all that time in a "drifting meme"? If there's one thing about racing I do know: drifting is slower than driving straight. Also, more power for acceleration is fine but when you have to brake or go through corners all that extra mass isn't doing any good. That's why I think at some point 18 or 20 Juno's isn't going to prove to be much better than 6, 8 or 12 on a short, low speed circuit like this one. So my intention was not to downplay your effort. And as a drifter it does have qualities. I am also curious to see what else you can build.
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That would take some time, find the right setup with a new car is a lot of work. And even my old Charger can be fast and it was never built as a racer. I stripped 4 of the wheels, lowered ride height, stripped the interiour (still way to heavy), gave the wheels a 5deg. camber and did a 1:15 on the track. With four Juno's.
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I didn't enter them in the race. They are muscle cars aimed at recreating the roadholding of the cars of 50 years ago. You talked about drifting and that it wouldn't be possible without reaction wheels. I've proven you otherwise. And as you will see, we are perfectly capable of racing and setting good times even with the wheels you deem unworthy.
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I have drift cars, all of the muscle cars I've built are capable of drifting, just not like the Japanese like it. It's all about finding a balance and using some tricks like braking or reversing while keeping the jets spinning, using Boost Flaps to suddenly change the balance helps as well. Spring/damper settings, the right CoM and downforce etc. No reaction wheels nor changing grip values while driving are needed. For more info, check these cars. You'll notice they all have their own distinct personalities. https://kerbalx.com/Azimech/77I--1968-Mustang-Fastback-v11 https://kerbalx.com/Azimech/77I--1969-Camaro-SS-v11 https://kerbalx.com/Azimech/77I--1971-Challenger-RT-12 https://kerbalx.com/Azimech/77I--1969-Charger-RT-40 Which is too bad ... look what it did to my Charger! This seriously should be made stock. And I'm willing to help in the future. Those brown wheels don't really do it for me.
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Yes, but accelerating to that speed takes a long time. Maybe good for ovals if it's an endurance race but for a short circuit like this one ... I checked it with my own racer, made two versions. The first using electric only. The other with with a single Juno. Both 4.2 tons. The electric did it in 1:48, didn't have to brake once. With a single Juno I did it in 1:14.
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True, it's all a grey territory. Personally I'm no fan of designs where turbine/propeller blades are not visually connected to the shaft when the engine isn't running. Also floating blowers are an eyesore to me. My record planes didn't use them. However, we never discussed any rules except the need for burning fuel (otherwise someone would install a rocket engine). I'm currently not busy with turboprops except maybe building a fighter for the challenge. If any of you want to discuss and define rules, it's fine by me.
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No encyclopedia yet, I do have a Boost Flap Installation Guide. https://imgur.com/a/qh6av
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The 1969 Dodge Charger In this picture from left to right: versions 1.0, 2.0, 2.1, 3.0, 3.3 and 4.0. Minor revisions are not shown. You'll find the album here with the complete story.
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I see at least three 2.5m reaction wheels. Sorry, try again (see the rules). And drifting is easy with those things ... the trick is to do it without. See @He_162, this is what I'm talking about. If you want a real competition, ban all reaction wheels. They don't improve creativity or skill, quite the opposite.
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Ship: turbo-electric hybrid with marine propeller
Azimech replied to Azimech's topic in KSP1 The Spacecraft Exchange
Oooh, missed it! Second time in a week! -
There's always someone :-P I wonder, would it make sense? Compared with the jet powered cars, you'd only read disappointment in the track results. And maybe hear a nasty giggle somewhere on the planet. KSP electrical vehicles can be compared more with electric wheelchairs than a Tesla.
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Not me, I'm no programmer. I have the logical mind but my brain works primarily through visualization.
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Ugh ... imagine I have to debug my 2000 part Excelsior
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Hmmm ... a reaction wheel is permitted? Strikes me as a bit odd. No real car in existence has them and it doesn't really motivate to learn how to perfectly tune or drive a car. For my challenge I didn't allow them. The only cars I have with reaction wheels are the ones made for low grav worlds. Not even my breakdancing car has it.
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The STOL challenge!
Azimech replied to RoadRunnerAerospace's topic in KSP1 Challenges & Mission ideas
Stock carrier cargo plane. The new version can also take off and land on a 50 deg. downwards slope. I call it a "Short Take Off and Landing, Anywhere, Anytime". -
Modified my STOL carrier cargo plane. Also, here's the first stock turbo-electric hybrid, with variable marine propeller. More info and craft file here: https://kerbalx.com/Azimech/77I--Turbo-Electric-Hybrid-Propulsion