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nothke

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Everything posted by nothke

  1. Can you please make a separate folder for your own mod's files and not mix it with KAS? I spent a fair amount of time looking for a problem in my game, and it was the modulemanager that was buried in the KAS folder.
  2. Hi guys, I am making a robotic arm pack for DR. I want to publish it tonight, but I don't know who to ask for permission concerning the 0.20 plugin. Or maybe I should publish it without the plugin and provide a link beside?
  3. Dear Squad, I want you to add more rocket boosters so that we can smash cars which a kerbal is flying directly into Jool. Also I like to shoot kerbals into the Kraken's maw. You should bring love to Kerbin through donuts shaped like Kerbals. This won't add chaos to the game revenue because donuts are tasty and bacon is evil. This pneumonoultramicroscopicsilicovolcanoconiosis will affect Eeloo in landings because Jeb cannot sleep without rockets falling apart almost every millisecond. So multiplayer can kick Bill's kerbehind out the planet's atmosphere. Besides, Bill gets extreme G-force when
  4. 46 I found it hard to look and rewrite.. and really confusing. Usually I write what I think so it's a completely different technique.
  5. You have to understand that FUEL IS CHEAP... ..comparing to the cost of constructing a new rocket with it's engines and turbopumps. If you can save all that and return to the pad/runway, you've got a major cost reduction, and also, obviously the turnaround time. One of big difficulties of the Space Shuttle was that the external tank was not reusable, so it had to be manufactured each time, while the SRBs were used up to about 10 times (some parts of it much more), heck even SRB recovery was expensive because they had to call the navy each launch to recover them, which is why SpaceX is flying everything back to the pad.
  6. Dear Squad, I want you to add more rocket boosters so that we can smash cars which a kerbal is flying directly into Jool. Also I like to shoot kerbals into the Kraken's maw. You should bring love to Kerbin through donuts shaped like Kerbals. This won't add chaos to the game revenue because donuts are tasty and bacon is evil. This pneumonoultramicroscopicsilicovolcanoconiosis will affect Eeloo in landings because Jeb cannot sleep without rockets falling apart almost every millisecond. So multiplayer can kick
  7. Dear Squad, I want you to add more rocket boosters so that we can smash cars which a kerbal is flying directly into Jool. Also I like to shoot kerbals into the Kraken's maw. You should bring love to Kerbin through donuts shaped like Kerbals. This won't add chaos to the game revenue because donuts are tasty and bacon is evil. This pneumonoultramicroscopicsilicovolcanoconiosis will affect Eeloo in landings because Jeb cannot sleep without rockets falling apart almost every
  8. Dear Squad, I want you to add more rocket boosters so that we can smash cars which a kerbal is flying directly into Jool. Also I like to shoot kerbals into the Kraken's maw. You should bring love to Kerbin through donuts shaped like Kerbals. This won't add chaos to the game revenue
  9. Saying that scientifically accurate films don't sell is like saying "realistic space games are boring and don't offer fun".. And look at KSP! And it sells! I work in the gaming industry too and I hate all the people who say "this sells, copy it because that is what gamers want". No, gamers don't know what they want, they want to be surprised with something new and something that is done WELL. Also there is a big difference between "something that SELLS so you can live out of it", and "something that sells so you can have 10 yachts parked on your own island". And personally, copying other's works make me not appreciate my work and defies my principles. Space Odyssey probably would never exist if Kubrick wasn't an idealist, and we have one of the best films ever made. There is no much sci-fi stuff you can invent.. Most of the things are already in the sci-fi novels, especially those revolving around the point and the message of the film. Personally I'd love to make a film about the future that would involve lots of decadence, not looking it from a technical straight headed side of view, but more in the social/cultural way.. Facebook, laziness, happiness on an electrode, clones made just for sexual pleasure, lack of faith and influence of that on the way we think and what we want.. Then all this contrasted with some idealistic-technological thinking. Something like "just a little thought where could our ethics and principles go in the future". Also INVALIDS in space, why the f* do you need legs in zero g?
  10. Dear Squad, I want you to add more rocket boosters so that we can smash cars which a kerbal is flying directly into Jool. Also I like to shoot kerbals into the Kraken's maw. You should bring love
  11. Dear Squad, I want you to add more rocket boosters so that we can smash cars which a kerbal is flying directly
  12. I have found a line in a part.cfg of the strut cube that says: PhysicsSignificance = 1 What does that do?? Does this perhaps allows reduction of physics calculations for a part so it improves performance for high part ships?? I can't find an explanation anywhere..
  13. Well, when ATV departs it will be one huge trash container.. You won't have that much of a tidy up urge when you see this: Unfortunately, no trash compactors up there so just push as much as you can xD BTW it would be really nice to have a room in the house and then just detach it and blow it up when you fill it up with garbage xD
  14. Dear Squad, I want you to add more rocket boosters so that we can smash cars which
  15. Something strange is happening.. The mod looks like it's not compatible with mechjeb. After I installed this mod, all my ships using mechjeb got erased, and when I enter VAB it says "ship cannot be loaded because mumech.MJ2.AR202 is missing". But it IS there, it's in the gamedata folder and the debug shows that the part is loaded, I also don't see anything weird in it's loaded .cfg... WHAT IS GOING ON??
  16. Yes, I had the same problem myself today. I used the same ship I used in 0.19 and it worked perfectly then, but in the new version I have this problem. Suggestion: It would be really nice to have "update" buttons, especially on the ascent autopilot. If I realize that I got the orbit altitude not the one I wanted, for example at 100, and I want to have it at 120 mid flight.. If I start typing "1.." the ship turns down as if it's taking 1km orbit and rips itself apart! The workaround of course is to select just a single numeral and change it (100), but it's sort of silly to do that. Also there is a problem where the ascent AP will only update if you change altitude, but not if you only change inclination. Therefore it would be better to have an update button so you are completely sure mechjeb has acknowledged your changes. Ascent AP is surely not the only place you could add update button..
  17. Ehm.. What is a clockwise and counterclockwise orbit?? You mean retrograde orbit? retrograde orbit is more than 90 and less than -90 inclination. Type in 180 for a total retrograde. I think that also mechjeb sometimes doesn't update correctly, type in the inclination then try changing the altitude (just write the same one), altitude change should update the whole ascent autopilot. I'd prefer there is a separate update button so you are sure it works, and also this would prevent changing altitude while typing in.
  18. Is there a way to "launch into plane of target" and "Launch to rendezvous" without automatic time warp?? Even if you turn autowarp off it will still auto warp.. I like how it says T-xxx seconds so I'd really like to wait instead of autowarp
  19. I am trying to avoid using Lazor, it's physics extension system is too buggy. Otherwise I'd use Lazor's robootic arms. And the reason why I use KAS as an end effector is cause clampotrons are buggy for this, they stop working sometimes. With KAS you can control when something is docked and when not cause the collisions are problem sometimes. It could all be done much easier with a tug but I need to do the harder way xD It's more fun with self designed arms
  20. Yesterday, I have installed "Fate" module (a pun on "Destiny") on my Horizon-2 station during KTS-19 mission: You could've watched the whole mission on KSP Livefeed yesterday. Tonight I am doing KTS-20 =) Not on Horizon-2 however, next thing on Horizon-2 is Kuest =)
  21. Less so propellant, you could have a much faster dock with almost the same amount of propellant spent. Actually they spend even more than optimal cause they stop all the time. If you look how they dock it's like..100 meters, check data, lidar, systems, give a go, 60 meters, check data, lidar, systems, give a go, 40 meters, stop, check data, lidar, systems, give a go.. and so on until the last milimiter.. They needed half an hour to just turn on the capture mechanism after docking, just to make sure something isn't going wrong inside the drogue. So safety is a primary concern. You know when they'll enter the ATV?? ON TUESDAY! xD It fascinated me they waited for few minutes after contact for the station to dampen the impact waves!!! AND WE ARE ALWAYS COMPLAINING ABOUT WOBBLY DOCKING!?!? Not only we have that problem xD
  22. I think they should use mechjeb autodocking cause this is way to slooow! (just kidding xD)
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