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Rosarium

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Everything posted by Rosarium

  1. the real problem you don't see is not the cut off the resource gathering, but is the multiplayer cancer!!!! squad aim was no waepons, no aliens. That was the amazing and the proud of this game. The multiplayer cancer will bring missiles share bombs, and brainless people to !!!!! this forum will be overlasted by military .crafts with idiotic designs made only to be stupid in space. multiplayer requirements will be too hight for me to be enjoyable. Even in LAN whould result hard to be made. Squad you are shooting yourself in the knee!!! look at the stats... the stats say the major of the people in the world is not so bright, so even in this fantastic community and mostly after the STEAM(****edcancer!) opening you should consider and delete always the first top request! MP will kil the spirit of KSP and this forum. Just add blood and gore and you have satisfied all the community.
  2. wow, no resources, well i belive even no food or oxigen either... but FTL engines. Even no inflatables.... may we know squad plans? multiplayer? are you seriuos?? Squad have hard times coding and facing bugs and think can provide a stable multiplayer???? good luck luck Squad you have my money already but i don't really think you'll be able to magan'e' such a think.777
  3. who have brain do not follow pitypiedie, 17 millions zombie followers. i can't wait him to play KSP to Kick his ass
  4. ok here the reality, multiplayer will give to the 70% of the creations in this forum a reason to exsists, this forum is full of useless junks that have no reason to be played at all because you can have something more efficent with 1/8 less parts and a better look. Multiplayer will give the opportunity to the non suoptid people to show their 1450 parts junk****work battleships with honour and let them think they are cool, that the way the market works. In second for me multiplayer is useless because moving at 2-3 frame per secs with a friend is not fun at all. And the absurd thing they think they can andle multiplayer by internet!!!!!!!!!!! lol! disconetting, out of syncs.... cool can't wait. So resources have a less weight than anything to come ( i repeat the main GOAL of the modern SPACEPROGRAMS is to seek new form of energy and resources). let's see more powerfull weapons, missiles, suicide drones and Aliens because once i killed all my friends i don't know what to do. there are some things to think about resources: 1) without an economic system they are useless. c'on i'm tired to see 400000 billions lauchers i need challege!!!!!! so even if you give to the resource gathering a good weight there is always a way to put that things in space. The game needs limits in that and those limits are the money! 2) once the point one is resolved the space will become easier to be explored. But in positive there will be a reason to place stations and bases around the solar system. 1) i think Squad will move towards resources after science will be fully completed ( ECONOMIC SYSTEM INCLUDED) because is the smartest thing. 2) Squad want a multiplayer fully stock to cut off the KSP dependence from mods. 3) steam has open KPS to a multi zombie players zone. Track them down!!!!!!!!!!!!!!!!!!!
  5. Mmm i like it. ASAAAA.... that will result rude ad arrogant so let's keep your choice that is funny. but Tell me do ASAAAA sounds like "eiiseeee" similiar to "easy"? I'm curious and don't you have anything to shoot at? Go play with your armored tanks, we are discussing business in here ;D!
  6. Wonderful Weegee!!!!!! I'll PM you the details and some stuff to complete the form.
  7. Not many Weegee excluding the basics: flying, intercepting, docking, crushing, rooting... But mainly i'm looking for a good mission report, some pictures, opinions, results, consequences. As i said like a common program to share. Maybe some limitation about publish some tech but nothing more. How do you feel with all this?
  8. today is empty tanks... tomorrow will be fill plane parts with oxidier, i say tweakables is a whole new sector, it will give to a single part a set of customizations, that will bring to different assets to the same craft, and i'm pretty sure tweakables will be amplified in the future. It's a revolutionary tool. I'm happy you had already tried it with the mod... but i remember when HORDA was the only way to dock.... but once the dock gone vanilla... well all another story...
  9. thanks! ASAAAA is HIRING pilots!!!!! here you can find the last craft in the picture SPIRITO k-prized!
  10. hello all! here my tiny SPIRITO: 49 parts- up to 1300d/v once refueled in orbit, enough to another refuel at minmus at least. Try it! SPIRITO ASAAAA concession. report: ok take off.... once in orbit station intercepted! cool IVA docking vision! all done without causalities the reentry is my speciality! just right above the KSC! my cousin lives there K prize! P.S. the craft have a ridiculous electricity charge, i often have to EVA to place the craft's panel to the sun light, fun but can be avoided by just adding a battery.
  11. ASAAAA is looking for brave pilots! by joining you'll gain full access to the ASAAAA tech, SSTO, launchers, rovers, stations. In exchange ASAAAA asks you to test and to perform missions reports. Let's work together to find new solutions! Are you interested? Good, just PM me.
  12. this upgrade will be the most revolutionary one since 0.17. Tweakables feature is something that will change radically the way to build spacecrafts. I have ready on my hangars many SSTO and stations propotypes to be realesed once i get my hands on 0.23. Tweakables guys Tweakables...
  13. Now with your amazing work about the procedural algorithm, the terrain map classes and the suberb science system you shown the door to the resource gatheing, now please let us in.
  14. Mining part is a must, as for every real space program is the main aim. They show us a really cool scheme of a new resources system and the possibilities to gather mine. So official mining-gathering parts should be added asap. Inflatable modules are a must too. Its becoming silly and stupid to not have them in the core. . I think squad is working more in limiting the effects of a new realese than working on the realese itself. I mean you have to broke some eggs, breaking saves should be not a limitation to the game progress.
  15. yeah Alien!!!! I've never thought about it! i have a better idea for KSP aliens with gunz!!!!!
  16. sure there'll be changes, i hope in a saturn like planet with 15- 16 small moons around it. It's silly to say but the solar system has become really little for me.
  17. eham you forget.... ASAAAA! and 0.17 rovers all these rovers has been made with radial decoupler almost 1 year ago. let's teach something more even this one has been made with the same trick ASAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!
  18. this is the real solution and a really cool upgrade to the KSP system. i have just 1 little doubt: taking certain that science will be gained like this (seems like the best way and the coolest one) will be, i won't to say "easy" but more like unfair for the constructors. I want to explain it better with an easy solution to the problem without many words: science parts are too light, like this will be possible with just one launch to have 20 ionic science satellite ready to infest and gain points from everywhere, so if the science parts will have more weight ( and maybe some other cool add as you said like cameras and ground rocks analyzers to make harder ) will be a better challenge. Another way could be implement the radio transmissions ( occluded by planets ) to keep the datas active and effective, forcing a interplanetary net with small satellites or stations or spacecrafts bouncing signals. So in conclusion i think a really good science vessel should weight at minimum 2-3 tons not considering the propulsion. As said adding scanner and mining parts will be as closing the science circle. p.s. antennas with limited range, adding bigger and more powerful antennas ( with and adequate electricity consume ) antennas which can only send signals and antennas that can only receive something like this. would be really cool be able to control satellites (unmanned) only in signal range.
  19. i'm not happy at all because i think the career mode as the last step before the game's release. i still think the mining and gathering resources is the best way to give goals, fun, creativity and evolutions to the game. We really miss goals and objectives at all to think about a tech tree now. i think KSP is becoming too much mod dependent and for the ones who do not want to download mods there are really poor options. Squad, is sad to say but you are adding almost useless stuff without giving it depth and valor or in better words too much meat on the fire before something is already cook. Let's look at the antennas.... they are there you can apply them but they are useless. the parts and what they do are the only way to give depth to the game because the real strength of KSP is the complete customization, not the overall look. there are mods that can give us communication, examination, exploration but it's absurd that all this cannot be done in the main game, without mention the resource gathering. If all those stuff were already implemented and only when all those stuff has been implemented you should add a real cool career, with a tech tree giving to kerbals roles and objectives. But for now the tech tree and the career mode is only a limitation for the game not a plus. building cool stuff is the primary objective of this game, to make it more creative and cool we need parts and goals. the most sad thing is that there are only 2 options to this comment: i'm right and KPS will taste like crude meat or i'm wrong and Squad have better options and priorities to give a greater taste to KPS's hamburger. this is not trolling are just my impressions.
  20. i don't want and i don't need your respect. Your ego it still so hight even when someone present in front of you something better than your construction you still don't recognize it. you don't have a x3m3 cargo bay able to transport winged craft first of all, the almost 116tons of useful fuel once in 120/100 km orbit for second and the absolute absence of glitch while as third, and careful it's still under tests. and after i've build this to proof you were wrong accusing my lack of skill ( you choose the wrong one and you should pay more attention ) i can confirm and subscribe there nothing extraordinary in building those .craft just an abuse for the CPU and for the physic engine. I confirm and subscribe there's an excessive abuse of the physic engine riding the infinite glide bug. that plane can land with the engine turned off and can fly at 40m/s without any problem once the cargo is empty. What you haven't understand is this: i don't care a bug about how your craft fly because they are full stock and the physic engine permit to do so. You just needed a kick in the aSSAs due to your arrogance ego. As you can see i've made that craft in a 1 day and it is superior to any of your craft. if you can't admit that you are really blind, look at the numbers (at the right-top of the screen the green ones). Now you will say you haven't brought nothing around, you cannot say that, well the numbers speak themselves and that craft have a bullet for any your task, i just need time to plan mission around. the real problem of your crafts and why you don't have competitors is NOT because are hard to build and you are better than the other, but is YOUR COMPUTER better than the others ones. Realize it. Personally i had to lower all the settings to have 1/5 frame and it's really boring to play like that. p.s. i can't see no real challenge in those lifters because you can always make a better one by just adding more engines and more wings and more intakes. i find really more harder and interesting and FUN building smaller SSTO craft, the fact is that i can transport a couple of my SSTO in the cargo of that one melting my CPU. ASAAAA
  21. ASAAAA. here take a look to this TEST flight: as you can see from this test it need a better fuel flow, a EVAable cockpit "d'oh" but nothing more. x3m3 cargo space. And i don't anything more to say the screens speak themselves. but if you are blind i can tell you it can for sure do a x2 72t LKO cargo without refuel ( a proof will be posted soon ), can deliver 72t of cargo to the edge of kerbin soi ( where it is really needed), and i have more and more plans for this killer app. thank you very much. and i forget here the mass
  22. This is the infinity glide bug to its maximum expression. my good opinion is: that true, that can be done, thats cool but This is not my battlefield for a challenge so he can keep its primate forever. (800 wings can lift anything) so sorry but i can't see in his creation nothing of that extraordinary but just a physic engine abuse.
  23. Sorry for the time delay... but all the requests has been satisfied. ( new mails have the .21 version one ). Rune you honor me by your work really! and i had to download your craft to test it too. ASAAA worked a lot with the new KSP version and have few new SSTO to share for now i'm proud and honored to show you this one
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