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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
pawulonn1 replied to Ven's topic in KSP1 Mod Development
I checked out now on stock parts ...You're right... i,m sorry ;/ -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
pawulonn1 replied to Ven's topic in KSP1 Mod Development
ignore me and delete this. -
[1.8.x] Contracts Window + [v9.4] [11/1/2019]
pawulonn1 replied to DMagic's topic in KSP1 Mod Releases
Thanks for the quick reply. Unfortunately it does not help . . . or I doing something wrong?! Video below 7.2 and 7.1 but I can live with that cheers. -
[1.8.x] Contracts Window + [v9.4] [11/1/2019]
pawulonn1 replied to DMagic's topic in KSP1 Mod Releases
Hi I have one isssue with money display in 7.2... Version 7.1 works like a charm Video below and a list of my mods. Video Mods list cheers. -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
pawulonn1 replied to ferram4's topic in KSP1 Mod Releases
OK the issue returns if I add RealPlume and SmokeScreen. I made another video that shows this issue. The first part of the video ( 00.00 to o6.1o ) shows the flight of a rocket, Mun lander and Minmus lander . . . everything works fine. The second part of the video ( o6.1o to the end ) shows what happened if I add RealPlume and SmokeScreen... I am doing exactly the same as in the first part of the video. If I delete RealPlume and SmokeScreen issue disappears and everything works fine. I do not know what to think!?- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
pawulonn1 replied to ferram4's topic in KSP1 Mod Releases
So it seems to me that somewhere there is a conflict . . . or there must be some kind of load order mods for ModuleManager. If you have time to reinstall the game and start to install Mods starting from KerbalJointReinforcement . . . I did as I wrote earlier and that helped me.- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
pawulonn1 replied to ferram4's topic in KSP1 Mod Releases
Hello I had the same issue earlier, and I solved this. Step by step what I did. 1- first I installed. KerbalJointReinforcement, ModuleManager.2.7.2, 000_Toolbar, VenStockRevamp 2- I turned the game and built a small Lander - use consol - destination Mun and Minmus - ground. 3- then I installed. DistantObject, EnvironmentalVisualEnhancements, jool_rings, Kopernicus, KSP-AVC, ModularFlightIntegrator, PlanetShine, scatterer, StockVisualEnhancements, SVEKopernicus, TextureReplacer, Firespitter 4- I turned the game and test it. 5- then I installed. Chatterer, img_viewer, KerbalEngineer, MemGraph, PartCommanderContinued, PreciseManeuver, RCSBuildAid, StageRecovery, Trajectories, KerbalAlarmClock, KSPAlternateResourcePanel, TransferWindowPlanner, TweakScale, UbioWeldingLtd, WaypointManager, AmpYear, Docking Port Alignment Indicator 6- I turned the game and test it. 7- then I installed. [x] Science!, DMagicOrbitalScience, FP_DPSoundFX, KIS, NearFutureSolar, FinalFrontier, Olympic1ARPIcons, SCANsat 8- I turned the game and test it. 9- then I installed latest mod,s Asteroid Day for Kerbal Space Program 1.2, AviationLights, Coatl Aerospace, DMagicScienceAnimate, DMagicUtilities, FuelTanksPlus, KOSMOS, NearFutureProps, ReentryParticleEffect, StationPartsExpansion, SurfaceLights 10- I turned the game and test it. I hope that you will know what I mean. Below is the video . . . works very well https://www.youtube.com/watch?v=knDQq90v3_0 cheers- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
pawulonn1 replied to ferram4's topic in KSP1 Mod Releases
I had only two errors. It looks like that they are already fixed ! Correct loading of the probe on the surface of the Mun . . . (no jumps). No accidental rotation of the rocket during flight. Thx- 2,647 replies
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
pawulonn1 replied to Ven's topic in KSP1 Mod Development
https://github.com/Kerbas-ad-astra/Stock-Revamp/tree/KSP_1.2 -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
pawulonn1 replied to Ven's topic in KSP1 Mod Development
Hi I do not know if only I have the BUG with RCS 105-Model works fine but there is no Audio and Particle effects, the rest of the RCS is working well. -
Maybe later ... who knows
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No niestety nie ... ale może jak kiedyś dodadzą przeguby... to kto wie
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Hello Making AT-ST Walker ( stock parts ), it took me about 3.5h . What is interesting is standing on its own feet and the center of gravity is there where it should be
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Widzę że spokój na forum absolutny To dam coś na pobudzenie ... Zajęło mi to dziś jakieś 3.5h i jest zrobiony ze stock-owych części Oczywiście nie obyło się bez improwizowania i wyszło jak wyszło. Co ciekawe stoi o własnych siłach a środek ciężkości jest tam gdzie powinien być ( przypadek ). I na koniec skala do porównania Kerbal/AT-ST Pozdrawiam
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Z nudów Pozdrawiam