-RanZ-
Members-
Posts
425 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by -RanZ-
-
Sorry if this is discussed, forum search is... less than optimal. Are the following features missing or am I just not doing it right in KSP2? can you rename a vessel - no idea where to do this See fuel in attached landers/individual tanks on large spacecraft- right click menus are gone which sucks Transfer fuel between tanks - related to #2 if a lander is strutted to main ship, should struts break when undocking? - they don't on my ship
-
I'm not at home by my computer but I checked the Steam website and it now say in my library, sweet, hopefully I have time to play a little tonight!
-
guess we will find out in a few hours
-
I bought the game way back in .17 from the store, I later transferred to Steam in around 2016. My question is will Steam be smart enough to know I bought it before the cutoff date and download it? thanks
-
thanks for the info, very helpful. I will have to change my vtol up a bit I guess.
-
It works when I am moving, looks like when you move you get more intake air which makes sense. That pretty much makes VTOLs using a jet engine useless then doesn't it? My 1 VTOL engine runs without flameout but only produces about 40kN of thrust which won't list much
-
I haven't played much since 1.0, did air intake requirements change? I had a VTOL jet that had 2 wheesley engines and 2 radial ramp air intakes that used to work, now it won't even power 1 engine with 2 radial intakes. I even did a test w/ just a fuel tank, 2 radial intakes and those 2 radial intakes won't even provide enough intake for 1 wheesley engine... is this normal behavior now or am I bugged?
-
Better than being addicted to meth I suppose? I used to be addicted, been playing since .17, when .18 hit I played non stop. I don't play all that often anymore, getting married and moving kind of takes all your time away lol
-
Kerbal Space Program 1.1 Hype Train Thread.
-RanZ- replied to Whirligig Girl's topic in KSP1 Discussion
Thread slowed down for 1 of 2 reasons... either people are playing the per-release or they are participating in the self-entitled whining thread further down on the general board. GO HYPE TRAIN! -
For those of you just joining this thread, let me sum it up with a single quote that covers about 75% of the posts in it: "whaaa whaaaa whaaaa, I don't like it" 1.1 is not released, it is in beta. You will get the updated when it is completed.
-
well, I was going to avoid transferring my purchase to steam but I bit the bullet and did it... now I wish I didn't have to work all day so I could go home and play/test it!
-
Kerbal Space Program 1.1 Hype Train Thread.
-RanZ- replied to Whirligig Girl's topic in KSP1 Discussion
I will contribute to this thread... yay hype! -
hmmm, I have refrained from transferring my purchase to steam but maybe I should now
-
Jet engines have reverse thrust... that is... win! Is it 100% of the thrust in reverse? According to the right click menu it is
-
congrats edit: I just broke 400... have a ways to go before I catch up
-
http://thechive.com/2015/10/26/as-monday-winds-to-a-close-heres-some-motivation-20-photos/ KCCO
-
Transferring mined fuel?
-RanZ- replied to johnnyhandsome's topic in KSP1 Gameplay Questions and Tutorials
Make KAS Stock! Or at least add fuel pipes... cranes would be nice too but I really want pipes -
How far have you gone in Kerbal Space Program?
-RanZ- replied to Columbia's topic in KSP1 Discussion
I have been everywhere. Many places I have landed on w/ Kerbals and a few with just probes/rovers. I have had kerbals land and return from Moho and Eeloo, those are probably the furthest. -
KME - kerbal mechanical engineering department.
-RanZ- replied to erasmusguy's topic in KSP1 The Spacecraft Exchange
or here... where people actually read threads? these look pretty good, wish we had some stock bearings -
When Fallout 4 comes out in a few months I think KSP will be sidelined for awhile
-
I have everything back to .17
-
I guess I will have to test it this weekend, test a drill rig w/ Bill who we know is 5 star and then take a random hire engineer and see if the extraction is the same
-
are they all 5 star right away? I haven't played in awhile, I thought last time I played my sandbox save they were not 5 star, maybe I'm wrong
-
Leveled engineers allow you to more efficiently mine resources, the thing is in sandbox Bill is the only fully leveled engineer that I am aware of. If I want to have mining on numerous celestial bodies I would like more leveled engineers. Can you level other engineers in any way in sandbox? If not, I am assuming you can edit experience level in the persistence file?