kevlar917
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KSP2 Release Notes
Everything posted by kevlar917
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[1.2.x] Kerbal Crew Manifest v0.6.4.0 (Dec 30th 2016)
kevlar917 replied to sarbian's topic in KSP1 Mod Releases
Thanks for picking up this mod. It really makes things easier not having to do an EVA each time I want to transfer crew members For some reason, I'm not seeing the "Update Portraits" button anymore. IIRC, it was on the crew transfer window in .22, however now even after transferring crew I'm not seeing it. I have to switch back to the Space Center, then to the ship again in order to have the portraits update (trying to do an IVA view results in me being stuck in IVA view, unable to get out). I'm on .23 with the most recent mod update. -
Now-defunct-thread-that-should-not-appear-in-google-search.
kevlar917 replied to Cilph's topic in KSP1 Mod Releases
Awesome, thanks! -
Now-defunct-thread-that-should-not-appear-in-google-search.
kevlar917 replied to Cilph's topic in KSP1 Mod Releases
I can't seem to find that file. I've tried looking in KSP_win/GameDate/RemoteTech2 and all subfolders. I even re-downloaded the mod (v 1.2.7, for the record), checked all those folders. Is there another file I should look at to disable signal delay? -
What do you think about new KSP 0.22 preview viido?
kevlar917 replied to Pawelk198604's topic in KSP1 Discussion
I just hope there's an option to bypass or immediately unlock all the science nodes, as it looks like you have to research parts now before using them (if someone has heard differently, please correct me, this is what I gathered from watching the video). I don't want to be forced to fly smaller/less advanced spacecraft and do a bunch of research just to be able to unlock parts that I've already been using for a while. -
What happened when you first landed on the Mun?
kevlar917 replied to rhj91's topic in KSP1 Discussion
The landing itself was completely successful. However, the landing was pretty much permanent, as I didn't have enough fuel to get back off the Mun...