Actually, if you calculate the rate of geo-sync orbit to the height, you can, effectively, use Kerbtown to have a static object synced with the SOI by default, and have it be realistic. Now, I'm trying to get this done currently with KerbTown, but I'm having a bit of an issue with Unity. Either way, I was almost done by the time I encountered it. For a less visually appealing objective, you could have 2 models, one in orbit with the elevator going up and down to a point, and one on the ground, going up and down to a point. At each of the points, however, it cuts off to preserve computing power, space, and time(for me). I have it animated and all, I just need some help with the manual's instructions. Could anyone help? If so, please tell me so.