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KSP2 Release Notes
Everything posted by Noname117
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(Ninja'd, but I still had the better answer) No, no, not at all... *Quickly contacts hacker friend to pinpoint the location of that bit of your yard, then rushes off to buy a plane ticket and a flamethrower* Nobody is too old for KSP. Unless you are dead, but then I still don't know why you weren't buried with a copy. Unless you died before it was released, but then it would still be worthwhile to dig up your casket to place the copy in it alongside your remains. However, you could've died somewhere unreachable or not had remains found... at that point, you're just missing out... man, this answer got morbid quickly. Is my burning hatred of spiders too much?
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American, but some of my ancestors were German. The user below me has been suffering from spiders in their house.
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You may start to get drowsy and fall asleep at random times in the day. Just make sure you aren't controlling any vehicles at the time! I let my pet parrotlet (AKA Flying Land Piranha) out of his cage. What's the worst that could happen? (Oh gosh I'm screwed...)
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I'm sorry, I think he left you henging... (That's how the pun should be done) Is a face full of fire next?
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Granted. All the fictional Vincents become real, and the evil Vincents quickly kill the good Vincents. The evil Vincents soon take over all of the world and they don't make it that nice of a place to live. I wish that more people from Nextech Enterprises would log onto the Starmade server, I kind of want to know what I should be doing for the group.
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nueA8 sequence of letters at the end of the Imgur album.
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I assume then that it would be impossible to make blender read the current part file names and locations with the old part models and textures then.
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Ye-Ahh-chooooo!-ah... I might be a tiny bit allergic... TUBM is not allergic to any animal. EDIT: The user below me just got Ninja'd
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Overyaw Issues with the Newest NAFA-5 model
Noname117 replied to Noname117's topic in KSP1 Gameplay Questions and Tutorials
If you are excluding the canards and horizontal stabilizers, then there are another 2 wings located at the bottom of the aircraft. Both of these should just be acting as normal lifting surfaces though. -
I wish the above user posted a wish for me to grant.
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Overyaw Issues with the Newest NAFA-5 model
Noname117 replied to Noname117's topic in KSP1 Gameplay Questions and Tutorials
The yaw seems to be working fine in coordinated turns, disabling the rudder actually helped them out (re-enabling it causes the same problem to happen in said turns). I'm still concerned about the aircraft having a defect as bad as this, which could be a major issue on takeoff, landing, or in certain situations in dogfights. I still kind of want to know exactly what is wrong. -
Overyaw Issues with the Newest NAFA-5 model
Noname117 replied to Noname117's topic in KSP1 Gameplay Questions and Tutorials
I think I was trying to be sarcastic with that post. -
Nope. Just waiting for aero advice. TUBM will say something correct about the user below them.
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Overyaw Issues with the Newest NAFA-5 model
Noname117 replied to Noname117's topic in KSP1 Gameplay Questions and Tutorials
To make aerodynamic differences between yawing and overyawing more apparent (which could help fix my problem), I have taken a few screenshots of the NAFA-4 in a full yaw. The blue arrows seem to be far shorter with the NAFA-4's yaw than with the NAFA-5's, which could be the problem. I'll also update the main post with this album. -
Overyaw Issues with the Newest NAFA-5 model
Noname117 replied to Noname117's topic in KSP1 Gameplay Questions and Tutorials
I had less back when I updated the NAFA-5 to 1.0, and it still suffered from the same issue. I did remove a lot of sideways facing wings, which eliminated the problem for awhile, but I think the problem has returned because I moved the center of lift closer to the center of mass in this newest version, making the aircraft overall less stable. I'll still try flying it without reaction wheels on though. EDIT: Here is a picture from the before-mentioned test: Having the reaction wheels off did decrease the amount of yaw the aircraft had, but it still entered a spin. What is worse is that having the reaction wheels off actually gave the aircraft no method of pulling out of said spin, and both pilots were forced to eject. My conclusion: Modern fighter jets should be equipped with reaction wheels in case they stall. -
I am experiencing significant "over-yaw" issues with the newest models of the NAFA-5. If I hold a yaw with the aircraft, it quickly starts naturally and uncontrollably yawing to that side (Even if I have let go of the yaw key.), entering a spin shortly afterwards. The larger the tailfin control surface the quicker it experiences overyaw, but it is still experiencing it with a relatively small tailfin control surface. I honestly have no clue what is going on here, though I think it relates to the aerodynamics of the aircraft in some way over-exaggerating a yaw movement. I have some pictures of a couple overyaw events below. I tried to do a couple full overyaws and then a partial as well, but the first partial didn't last long and the second turned into a full overyaw movement. Downloads for the NAFA-5-F3 and -F4 https://www.dropbox.com/s/nr21wv2z7ylkyl0/NAFA-5-F3%20Wailing%20Banshee.craft?dl=0 https://www.dropbox.com/s/cjfatnq04cmiqji/NAFA-5-F4%20Wailing%20Banshee.craft?dl=0 EDIT: Some pictures of my NAFA-4 (which does not have the problem) in full yaw for comparison:
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Indeed I do! The basement which my computer is at is far less cold in the summer, and less allergies! Though I will give winter credit, there are a lot less spiders in the house in winter. TUBM kills most spiders they see in their house.
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Need recruits for a starmade faction (Nextech Enterprises Recruiting)
Noname117 replied to daniel l.'s topic in The Lounge
Alright. I'm headed off now, but I do want to know what you guys want me to do and what ships you want me to do to complete said tasks. It would be nice if you logged on a bit more often, though. -
Stream ended, but I kind of need to post this announcement. For the next stream I do (Likely tomorrow) I will need someone with good knowledge of KSP's aerodynamics system. The new Banshee variant is suffering from "overyaw," and I want to know if I am using too large of a control surface for yaw or if there is an inherent design flaw causing the issue.
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I guess this is kind of a copy of the thread I have in the space lounge, but I'm making this second one mostly for the announcement of KSP streams (I think I may just use this page for all my stream announcements from now on, and ask for the old thread to be locked. I now have an image link instead which should tell you when I am streaming. This should make things easier.
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Granted. While you are out getting groceries (or something), a group of people invade your house and breakdown your supercomputer for the expensive materials inside of it. I wish the this wish gets granted 3 times.
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Granted. You can't restart time after you stop it. Granted. Now every sentence is presented to you in riddle form, and although you can better figure out said riddles than before, life still becomes much harder. I wish that multiple people stop trying to answer the same wish at the same time.
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Need recruits for a starmade faction (Nextech Enterprises Recruiting)
Noname117 replied to daniel l.'s topic in The Lounge
Somehow your guys' main base moved away from the shop. My game may have loaded wrong, or the server may have done something. IDK what happened. -
Granted. Cows become sentient and try to kill us humans to make burgers. All of humanity bands together to kill all the cows in the world, winning without a single human casualty. Of course, hamburgers cease to exist. I wish I had a better wish than this cruddy wish I came up with.
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False. I didn't breakfast though. The user below me hasn't played a video or computer game in over an hour.