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Everything posted by Noname117
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I'm curious, if I gave you a craft file from the current version of KSP of a craft made in a far previous version of KSP (Back when the nosecone and wings were different), could you replace the modern parts with the old ones?
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Need recruits for a starmade faction (Nextech Enterprises Recruiting)
Noname117 replied to daniel l.'s topic in The Lounge
I'll be online in just a moment EDIT: Made it to your base. I'll try to help you guys construct future ships and such. Also, give your Helios Class destroyer a name! -
Need recruits for a starmade faction (Nextech Enterprises Recruiting)
Noname117 replied to daniel l.'s topic in The Lounge
Can one of the Nextech people post here when they log onto the server? -
Need recruits for a starmade faction (Nextech Enterprises Recruiting)
Noname117 replied to daniel l.'s topic in The Lounge
Seeing as my streams have been going poorly, I think I'll be joining in a couple minutes. -
The Elcano Challenge : Ground-based circumnavigation
Noname117 replied to Fengist's topic in KSP1 Challenges & Mission ideas
Going to be attempting this challenge within the next couple of days. I'm going to be streaming via twitch in a few minutes to modify Jon144's Mega-Truck 2 into an Elcano-challenge capable vehicle. Important links: http://forum.kerbalspaceprogram.com/threads/131384-Noname-s-Elcano-Challenge-Report!?p=2134428#post2134428 http://www.twitch.tv/noname117spore Yes, I will be streaming the entire challenge. Running into several immediate problems: A: It is too laggy B: It is too slow C: Nobody wants to watch this. D: My patience is really low I may just have to not try the challenge or spend forever developing a homebuilt vehicle to get the job done; the conversion is looking like a bad idea right now. I'm thinking making good use of landing gear. -
The Introduction! So I'm going to be attempting the Elcano challenge on Kerbin real quickly, with my goal being to stick to a strict equatorial route. The entire event will be live-streamed over the course of several days (notices will be posted here as well as in other places). The Vehicle! The vehicle used will be a heavily modified version of Jon144's Mega Truck 2. He has approved of the usage of his vehicle for the task and even plans on filming some of the streams to use for his youtube channel. This challenge should be a good test for his wheel and suspension systems. The base version of the truck has been cleared for up to 45 degree slopes, which should make mountains less of a problem for me. Problems have arisen, mainly due to lag issues. I likely will be designing my own home-built vehicle for the challenge instead sadly The Twitch Channel! http://www.twitch.tv/noname117spore Stream Status! Not streaming
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The old Keburan program, back in KSP version 0.21.1. My first orbital space shuttle, and the one I did the most orbital flights with (4). It did launch just like a shuttle, but it turned out to be a terrible glider. I had to land it either using parachutes or using RCS as assistance. The program was put on hiatus and eventually cancelled after it failed to lift a cargo into orbit. One of the launch pictures. I think its first successful orbital launch was on September 15, 2013. The shuttles were named Keburan and Ktechka not because they were attempting to emulate the Russian program but because they were competitors to Jon144's line of shuttles at the time (I think Katlantis was the most recent then). What is significant about the shuttle is that it flew before the massive shuttle boom took place a month or two later. I can legitimately claim to have had a working space shuttle before many of the greats on this forum. Second Vehicle: The Bushmaster class corvettes were my first warships I ever launched into orbit, and the only class which ever received more than 1 warship. They were armed with 6 1.25 SRb missiles and another large group of lighter seperatron missiles. They were designed to work in conjunction with a fleet that was never built for battling in the naval battle club. More advanced construction techniques rendered these ships obsolete pretty quickly. Third Vehicle: NAFA-4-A1 Cobra, built in May 2014. I still consider this old enough to go in the thread, seeing as some people are posting stuff from just a couple versions before the official release of the game. This was my first true fighter (The NAFA-1, 2, and 3 were all terrible aircraft, and only recieved their "NAFA" designations after the NAFA-4 had been developed). NAFA-4-As were the mainstay of my air force throughout most of my summer, before being replaced by the NAFA-7 and then broken by the .25 update... for a little while. The updated NAFA-4s are still in service (Though looking very weak after the 1.0.3 patch), and new versions are still expected to be developed
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How did you know? Sampa
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Going to be streaming some live KSP right now for anyone interested.
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+6 (-)
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9/10 destroying a planet (I assume it is Earth) is always fun!
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9/10 You're pretty famous for your messages being a bit hard to decipher.
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Need recruits for a starmade faction (Nextech Enterprises Recruiting)
Noname117 replied to daniel l.'s topic in The Lounge
Is this faction still active? I need something to do. -
If I am flying you anywhere, it will be on an extremely slow circumnavigation of Kerbin EdusacconBR
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0/10 I haven't seen you around at all.
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4/10 seen you around a bit in the past few months.
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Recently I've been doing a lot of live-streams on twitch. Since most are non-KSP related, I thought I'd just post a thread here telling the fellow members of the community when I am live-streaming (and what games I am live-streaming). I tend to live-stream various games (usually whatever I feel like playing that day). I've streamed X-Com EW Long War, KSP, From The Depths and Rocket League, though I do want to add Xenonauts and Spore to that list in the near future. *Mods, if this is the wrong section please move this. I'm putting this in the space lounge because that is where Starwhip put his starmade stream (which I watched for a brief amount of time). Thanks for stopping by, and I'll be posting regular announcements when streams start.
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Project: Rocketry - Game about Model Rocketry | Sneak peek - Casting
Noname117 replied to PatPL's topic in The Lounge
I'm going to try to suggest several ideas for this, but I have so many right now that this will be hard to type out. I guess I'll try. Idea 1: Give us access to more fuel sources and rocket construction materials at the beginning. I would personally find the game more engaging if I have more choices to how to design the rockets. Maybe give a few options other than PVC pipe, and maybe allow gunpowder-based engines and pre-made model rocket engines. Also, if alternatives to sugar and KNO3 exist, add them in. Don't necessarily make them less expensive than other fuels, for a reason I'll state below. Idea 2: More sources to purchase parts from. Add in a hobby shop and online shopping. Make online shopping take time to deliver the parts or resources (and make them more expensive). Also, give items limited stock in the stores (Not the online store though). This is why having alternatives to sugar and KNO3 would be a good idea, as it may get the player to improvise. Idea 3: Contracts and competitions: Have the player get money through accepting contracts (like attaching a downwards facing camera to a rocket and shooting it past a certain altitude, then recovering it) and by participating in competitions (by winning prize money with following a set of regulations). I feel like this would be a better system than just getting awarded money for either every launch or for every record broken. It may also force the player to test out their rocket designs several times before actually trying to complete their mission. Idea 4: Give the player a job. Make the player gain money through a job they have as well, so there isn't really a way to lose the game. I would think this would also be realistic, and imply that the player is doing model rocketry as a hobby (Gives the player's character more character). Idea 5: Put time limits on contracts and specify dates for competitions. This should make the game have a bit of challenge to it; to put pressure on the player and make them likely not have the perfect rocket for the task. This could make the game quite interesting and maybe a bit challenging, especially when combined with the next idea. Idea 6: Make building rockets, launching rockets, and driving to and from stores take time. This should make the game feel more challenging and realistic, and hopefully immerse the player much more. Also, make sleeping and the job take up time from the day, though allow the player to skip or decrease the amount of time they spend on said activities, at a consequence. For example, skimping out on sleep will decrease your job performance and your rocket building performance for the next day. Skimping out on your job will decrease your pay and may get you fired. Being fired means you have to spend time looking for a new job while not getting a paycheck to spend on your rocket building activities. These ideas should make time a very precious resource to the player, which will hopefully make for more interesting and challenging gameplay. Idea 7: Rather than simply leveling up to unlock new stuff, make your player have to research how to use new, more advanced items. This should make progressing through the game a bit more fluid, and could put the computer in the game to good use. I was thinking the system could work where the player gains experience by launching (or attempting to launch) rockets, and the higher the player's experience is the faster he/she can perform research on his/her computer. This again makes time an important resource, but still forces the player to launch rockets to progress further. Idea 8: Go with a different resource storage system. Rather than having a system where you have a limited amount of inventory slots for each item, maybe just allow yourself to pick up and place items anywhere around your garage (To balance this, make it so the player starts to feel overcrowded the more items he/she puts in the garage, with some negative effect in terms of rocket building (Likely making it take a little more time to build the rockets). Also make rockets stored this way. Idea 9: Custom PVC pipes have to be ordered from online (and thus take time to arrive), but you can by PVC pipes in standard sizes and lengths from one of the stores in the game. Should give the game a little more challenge and force the player to improvise more often. Idea 10: Cutting PVC pipes and cardboard: I assume this will likely be added to the game anyways. Just making sure you'll do this. For now, that is really all I have (I swear I had a couple more ideas in this brain of mine). Yes, this would be a lot of coding, I'm just suggesting this as a developmental path to take. Making time precious I feel would be a good aspect for a game like this, and force a bit more managing and compromising. Anyways, that is what I have for now. Good luck! -
Looks like I'm getting close to the 3 year point (just a couple more months), though I had been playing since March of that year (2012). I remember getting so excited simply when persistence was introduced.
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Discussion thread - BD Armory AI tournaments
Noname117 replied to colmo's topic in KSP1 Challenges & Mission ideas
I'm thinking we just have a points system for weapons (each type of weapon costs a certain amount of points, with countermeasures also costing points.). Engines shouldn't be limited, but total weight should be limited with a minimum required fuel amount per engine. We shouldn't be limiting certain part types (unless they make the competition unfair), but rather making it that adding those parts will bring drawbacks for some other part of the aircraft. Also, I've decided to put the part limit at 100 for the tournament I'm co-hosting, though I may have to bring that down. I'm mainly doing that because I think I'll make all non-gun parts have to be mounted on pylons. -
Discussion thread - BD Armory AI tournaments
Noname117 replied to colmo's topic in KSP1 Challenges & Mission ideas
The thing is that developing a system where each weapon costs a certain amount of points shouldn't be that hard at this point, and the concept has already been concepted with some work going into it to make it viable. I would say we should get the tournament rules to be the best and most fair we can think of on our first try. Consecutive tries should bring place minor fixes to the style and adaptations rather than to be used as an excuse to leave a flawed game mechanic in the game. Also, What are your opinions on the airborne laser? I don't think it should be allowed in the competition, but restricting it to a forward firing weapon could be possible. Just curious what you guys think about this one.