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lemonhands
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Everything posted by lemonhands
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Central Citrus: Mobile Command Rover
lemonhands replied to lemonhands's topic in KSP1 The Spacecraft Exchange
I know what you mean, man, when I was building it I couldn't stop building other things. it'd be awesome to see what people do with it, so if you make something post it here! -
Havn't quick saved once and I don't intend to start, it makes launching rockets and completing missions mean a little more if you ask me.
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This is amazing.
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Semi Amphibious - Armored Personnel Carrier
lemonhands replied to deskjetser's topic in KSP1 The Spacecraft Exchange
whoa man, you really went to town on the detail. looks awesome inside and out -
Central Citrus: Mobile Command Rover
lemonhands replied to lemonhands's topic in KSP1 The Spacecraft Exchange
Whoaly **** man, the rover lags my machine when I drive it around... I couldn't imagine that thing, it's massive! here's the rocket truck for the dude who wanted it, I'll put it on the first page too: http://www./download/u6mhc2nzial42ew/Flying_Rocket_Truck.craft thanks, everybody! You know I honestly had a hard time myself, when I swapped to the on-ground kerbals the HQ would start rolling and it'd be hard to get up. Does anyone know how to position my ladders or something like that to make it easier to board? I was having trouble on top of framerate issues so I just gave up with getting them on it. Honestly I'm not even sure if it works, like if you can get them into all of the seats. -
I made a thread but I figure I should post here, too. Mobile command center with a research rover deployable from the rear cargo bay, seats two up front and eight in the back for a total of 10. Craft File: http://www./view/4brco27j4ox64bb/Citrus_Mobile_HQ.craft Space to pop open the back hatch, 1 to deploy the research rover, 2 to turn on the lights.
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Central Citrus: Mobile Command Rover
lemonhands replied to lemonhands's topic in KSP1 The Spacecraft Exchange
Thanks for all the feedback everybody, I updated the first post with the .craft file. Thanks for the hiddly help, ned. That drop ship is sweet, I like how there's a corridor that stems from where the kerbal exits the pod. Good stuff. -
Central Citrus: Mobile Command Rover
lemonhands replied to lemonhands's topic in KSP1 The Spacecraft Exchange
It has some pretty great clearance, so it should theoretically drive pretty well on the Mun. -
Central Citrus: Mobile Command Rover
lemonhands replied to lemonhands's topic in KSP1 The Spacecraft Exchange
Where is the craft file located, and where should I upload it to? -
I was so psyched when I finished this, first time really going in on a rover design. Craft file: http://www./view/4brco27j4ox64bb/Citrus_Mobile_HQ.craft Space to pop the back hatches open, 1 to drop the research probe, and 2 for lights. enjoy. seats eight in the back and two up front, with a research rover stored in the rear cargo bay. Gifs __________________________________ FLYING ROCKET TRUCK EDITION Craft file: http://www./download/u6mhc2nzial42ew/Flying_Rocket_Truck.craft __________________________________
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Boost graphics levels in KSP?
lemonhands replied to katyjsst's topic in KSP1 Gameplay Questions and Tutorials
Record in 1280×720, since anything lower then 1080P wont' be visible on youtube, it'll automaticall revert to 720p, and by recording in 1280×720 in stead of, say, 1680x1050, you'll get a FPS boost. -
A Less Failed Attempt At a Manual Prop Driven Boat
lemonhands replied to SasquatchM's topic in KSP1 The Spacecraft Exchange
This is pretty awesome, man. We need some boat mods ASAP! -
I posted a new one and I redid the thread
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Mogwai and Bonobo, or anything chill like that. Sometimes some Blockhead, it really sets the mood for the void that is space.
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Your recent problems notwithstanding, this is awesome. Sending recovery crafts out to pick up the landers is a great concept, keeps weight down for the initial rocket and give you more fun missions! Thanks for the bright ideas.
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Posted a second one, it's in the first post.
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Hey I deleted it, I swear!
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Stable rockets and general questions
lemonhands replied to lemonhands's topic in KSP1 Gameplay Questions and Tutorials
With all this talk about a straight flying rocket: I ask because I think it's what's attributing to the erratic behavior of my rocket, I try and launch at a very, very slight incline until I past the first layer of atmo, light blue, and then for each layer curve more into a circular orbit. I've got this down and am now able to nail a near perfect equatorial Kerban orbit every time. Thing is, if I push my rocket too much in terms of angle, it will lost control and lean way too far despite disabling SAS and counter steer, it will lean back the other way and go out of control. I have to cut engines and prematurely eject the stage, and then parachute into the ocean. I can't make up all that delta V. -
I don't see the point of building a rocket if you're not gonna launch it, man.
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I went ahead and redid the original for anyone who didn't want to switch but wanted to clean up the look a little but, and here are the two other ones I've done incase anyone hasn't seen them. If you use normal sized windows icons (atleast in vista) it makes it look very pixelated and generally messed up. Low resolution friendly original I took a screen cap of the from the buy now button on the website and made him my icon. If you wanna use it just right click the KSP shortcut on your desktop and go to properties, and then Change Icon. Then just point it to where you saved the .ico Tiny Jeb Version 3, taken from the wallpaper released by SQUAD Jeb's Face What they look like on dark and light backgrounds. They're all 64x64
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Stable rockets and general questions
lemonhands replied to lemonhands's topic in KSP1 Gameplay Questions and Tutorials
Fantastic information, thanks a bunch. Learned alot about SAS and now I can apply it to my rockets. I usually have a final stage with side mounted fuel tanks, and off of those I would make longer fuel tanks for exiting atmo, but if you have two fuel tanks linked up to a horizontal decoupler it will not stop you fuel flow, so I didn't know what to block it with. I was putting RCS fuel under them to block the flow and keep it for the final stage, now I'll put SAS under it since I know my main ASAS will tap into them to better control my ship. I also strutted the hell out of the thing, I have to have the struts believable and symmetrical. It irks me when I see people on youtube just slap a strut on sideways, even though it's symmetrical because of the symmetry tool it's just like... damnit man, you're ruining it! For some reason I just don't like the idea of an autopilot, I want to do it all myself. And I always use thrust vector capable rockets, I try to stay away from solid boosters all together. In my thanks I give you my flag ship: Wings of the Lemon God -
I pirated KSP when I heard about it, but after finding out there's a demo and seeing all the features in the full game I decided not to intall what I downloaded, and purchase it instead.
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I'm currently still playing the 0.13 demo untill I can get a new debit card to buy the full game, so excuse me if some of these questions seem a little obvious. I've only been playing for two days. What causes a rocket to divert from a path perpendicular to the launch pad? Asymmetry? Unstable parts parts? I always use the symmetry button and last launch noticed my rockets engines had a little wobble in them, and I figured if I could get them stable that would stay straight and I would get a better line into space... however it didn't seem to change much. I always need advanced SAS on my ships, the regular ones don't cut it. Also, how does SAS work? Does on module cover the movement for an entire ship? Will multiple SAS systems do anything? Does the layer order have any effect on SAS? Does layering order have any effect on struts, fuel lines, fuel tanks, wings... anything that isn't an engine or a decoupler? I've watched a few video on youtube on how to time orbital slingshots to mun, and I've gotten out there and gotten an orbit around it, but how do I (theoretically) get to planets past that? I could estimate an average velocity of my craft, but how could I measure distance to make sure my rocket ends up where it's supposed to? Also, what are prograde and retrograde... I'm guessing prograde is pointing the direction you're traveling and retrograde is pointing the opposite?
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That's awesome man, the animation is stellar.