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Mallysh

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Everything posted by Mallysh

  1. Had this Bug too This topic needs to be moved to bug report section
  2. I did not spend a lot of attention to my transfer vessel parked in a save mun-orbit at around 40.000m . I can only assume that it changed it´s orbit even when inactive and crashed into the mun, same as some empty boosters did earlier today. They kept changing orbit as I got rid of them at aprox. 100km above Kerbin instead of moving along the initial predicted orbit. RIP Bob and Val KSP Version 0.1.0.0.20892 Operating System and version Windows 10 CPU and GPU: AMD Ryzen 5 5600X; RTX3080 10gb Description of the bug. Expected Behavior >> stable orbit of decoupled rockets and rocket parts Observed Behavior >> orbits change without added energy >>see above >>>> Found a quicksave and saw the return vessel approaching the mun surface. The orbit did change! Next Bug (within that quicksave file) is that my lander after swiching to returnvessel and back startet to rise in altitude with shut off engines. No relative movement to ground, just straight up!!!
  3. Struds are super buggy for me... If I go back from a launch to the VAB to adjust some issues I allways have to check all struts as many of them can be disconnected or pointing in wrong directions. Also choosing struts from the parts list freeses my game for a couple of seconds. Attacheing them as well.
  4. Had the same issue with Clamp-O-Tron docking ports. Two of them coupled at launch seperating transferstage and lander. When seperating in space. The vehicle is considered destroyed by the game but in fact it stays intact and dockingports are still connected but undocking button has disappeared.
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