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Everything posted by cooltot
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What planet mods do people want?
cooltot replied to Mythical Donuts's topic in KSP1 Mods Discussions
I would really like a planet with a story behind it. Maybe loaded with anomalies, and science descriptions could fill out lore, maybe about a lost civilization. Sorta like nova's original ideas. -
You will have to update KSP from wherever you downloaded it, not through CKAN. If it was steam, it should auto update once you launch steam.
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Causes Glitch Traverse Eon Safe from glitch Dawn Oblivion Wall Ascension So I was writing a list of what visual parts cause the blueness, but i noticed something odd. It seems that with every one I add it gets more blue? I have no idea why this would happen, but this is after adding four. (Dawn, oblivion, wall, ascension) https://imgur.com/a/1MwsBZL: And this is what it looked like with just traverse. https://imgur.com/a/c9bB96t Compared to an image of my original install, which had all 6 installed. https://imgur.com/a/TcojGXO And this is what it is supposed to look like, with 0 visual packs on. https://imgur.com/a/wEbtx04 Very interesting behaviour. And I have no idea what causes it. I'm pretty sure its an eve problem, as removing it makes it go away. Do you have any possible ideas?
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Seems to be traverse visual pack causing the gllitch, but I have only tried dawn and traverse. Will post some more if any others cause it.
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Put all the planet base mods in, no glitch. I'll try adding the visuals one by one to see if i can find a source for you.
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I think I found an incompatibility/glitch with this mod installed and Spectra visual pack. If you have them both enabled Duna ends up being a bright blue. https://imgur.com/a/SzMxqaO I am experimenting further to see too make sure that its not some other mod, but I am pretty sure it is these two. EDIT: Clean install with just the world beyond and spectra confirms this bug is an incompatibility. I do not know what mod needs to be patched though.
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No other visual mods, but I have opened the EVE GUI. Is there a way to fix those lines? EDIT: Installed it on a clean save and no issue, so it looks like its one of my other mods screwing it up. Sorry for bothering you. I'm going to go and try to fix it EDIT 2: Looks its a problem with "The World Beyond." EDIT 3: clean install with both the world beyond and spectra confirms this.
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Getting a blue duna, but it seems different than the one on the previous page of the forum. Its a much brighter blue, and I'm on the latest version of Kopernicus. Here's a screenshot. https://imgur.com/a/SzMxqaO EDIT: I removed EVE from the game and it seemed to make it non blue, so it seems to part of those configs. But also thanks for doing all this work in making a beautiful visual pack.
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Looking for a specific mod about science transmission %
cooltot replied to cooltot's topic in KSP1 Mods Discussions
Found it! It looks like it was science revisited revisited. -
Niot even a big issue, but it still got changed! Thank you squad!
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
cooltot replied to Paul Kingtiger's topic in KSP1 Mod Releases
The experiments for this mod are the reconfigured versions of that mod under a new part, so the contract node's setting would be under this mod, which needs to be set to match. -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
cooltot replied to Paul Kingtiger's topic in KSP1 Mod Releases
I am having a CTT tech tree problem with this mod and DMAGIC orbital science. The universal storage variant's of the tech aren't in the same node, or even branch of the tree. Like the Univ. GOREsat is in actuators, and the Univ. Orbital telescope is in specialized construction, when the normal telescope is in advanced exploration. Is this weird mismatch a bug? And is there a patch or fix? -
It was dying until you bumped it