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Everything posted by Accelerando
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San Jose, USA, born Tokyo, JP
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KMP v0.1.5.1 [0.23] [alpha] [inactive]
Accelerando replied to TehGimp666's topic in KSP1 Mod Releases
Running into an apparent bug: Downloading shared craft from the server doesn't seem to work anymore. !sharecraft Craft Name seems to be functional, but !getcraft Username gives no response from the server, on all servers I have visited. -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
Accelerando replied to TehGimp666's topic in KSP1 Mod Releases
Getting fairly heavy kraken/lag attacks. I was playing on Zone-51 for a while last night, and each time I attempted to land an aircraft I would be intermittently shoved down about a hundred meters, with tens of m/s added to my velocity. The attempt would finally end in being smashed into Kerbin. It didn't usually produce the effect where my camera shoots through Kerbin's center and out its other side into interplanetary space after the crash, but it was accompanied by a fair bit of bubble Kraken that did so. I also encountered a problem where, after experiencing lag (don't know if connection or processor) for a while on multiple attempted liftoffs, I launched one more time and was promptly hurled back into the ground before I had passed 2km from the launchpad. I would like to request an optional graph window of some sort in a future release that charts our network and performance lag... a curve showing frames skipped, perhaps, with a curve above it charting ping times to the server. -
Yes  it also depends on the timing, the effort it will take to manage multiplayer development alongside the new features being added each release  equally as deciding a factor. However, your examples aren't very good. Have you even looked into KMP, or any of the a large number of PC games published since it became possible to connect to players online? Players manage the servers themselves. There is little if any work or money "overhead" involved on the part of the developers, save for maintaining a simple list of servers ex. in various shooters and strategy games. Developers do not, and in most cases do not even pretend to assume the right to moderate peoples' games. Tech support = bugtracker, which we already have. Using it to resolve multiplayer issues is not functionally different from using it to solve singleplayer ones across the myriad of features we already have.
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On which planet did you Aerobrake for your 1st time?
Accelerando replied to LtHeckard's topic in KSP1 Discussion
Jool, I love its moons -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
Accelerando replied to TehGimp666's topic in KSP1 Mod Releases
I'm having an intermittent problem in the latest version wherein sometimes I still get the message "UDP connection established" but sometimes I don't. The problem of being unable to escape the KSC bubble persists, but only... sometimes, and I've been able to fly around with my ship visible from map view despite no UDP connection. The rest of the times, I still have trouble maintaining a connection with the servers, although I am not sure if this is my software or the servers having a hard time keeping me. -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
Accelerando replied to TehGimp666's topic in KSP1 Mod Releases
I second ThatBum, and I'm having a new slew of problems. Now I can see others' ships more often, but: My connection often drops before reaching orbit. This seems to be connected to a problem wherein other players' names will constantly flicker in and out of the name list, until disappearing almost entirely â€â€*they get deleted from the list, to seemingly reappear once in a while, until finally nothing. Then, on kerbalspaceprogram.ch, I experienced a consistent problem wherein I could not escape KSC's 40km sphere. Every time I passed the barrier, my ship immediately began to move extremely fast, and shut off the engines. It seemed to be timewarping, because of the engine shutdowns, and because it followed a path that quickly sent it slamming back into the ground. A fellow user pointed out that this might be because I had not seen the "UDP connection established" message. I don't remember if this was the case, but I don't remember if it wasn't, either. -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
Accelerando replied to TehGimp666's topic in KSP1 Mod Releases
Yeah, derp. It wasn't, I was on a public network. It worked multiple times when I was on my home computer with port 2076 open for UDP, though it still seems not to work sometimes. Cool on the new release. -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
Accelerando replied to TehGimp666's topic in KSP1 Mod Releases
I've been trying to play for hours now with no luck  I can connect to servers just fine. All the building and launching and flight works just fine. However, when I actually try to interact with players (not just docking) I get two problems. First is that, after a time, the list of users on the server will go blank except for myself and my status. This does not seem to be a disconnect, because I can still talk to other players through the chat window just fine. The last times this happened it occurred around when I passed 40km, but this time it happened while I was in orbit, already far from KSC. Second, and most gamebreaking for me, is that once I launch and get 40km away from KSC my status never changes from "Preparing to launch from KSC". Nobody can see my ships, and even when I brake into Mun orbit the problem persists. -
The greatest (engineering) achievement of mankind
Accelerando replied to Camacha's topic in Science & Spaceflight
As both a relative and absolute example  symbolism. Without the ability to generate references to real-life objects and to relate intangible concepts in terms of abstract symbols, we would not have spoken or written language, numbers, literature, poetry, or mathematics, and without those we would not have the ability to organize complex thoughts into philosophy or pass on the blueprints for any sort of complex machine or gargantuan monolith. -
Is it just me, or is research a bit schizophrenic?
Accelerando replied to Tassyr's topic in KSP1 Discussion
It really is. If it's any consolation, I very much doubt it's going to stay that way. A lot of the reason the tech tree is so haphazardly ordered is that there just really aren't that many parts/technologies implemented to make a tech tree with at the moment. In light of that, Squad placed science parts and other parts that provide basic structural and aerodynamic functionality all across the tech tree to keep a playable progression of difficulty in lieu of a suite of parts better suited for making a tech progression with. If we started with struts, probe cores, thermometers, fuel lines etc, we would have a lot of tools for science collection and a lot of flexibility in rocket-building at our disposal, for not a lot of gain. -
I had a very long dream once that started out with me accompanying my parents to San Francisco on some business or other, and then I was in a tennis park or something, and later I was on a police team helping a teammate capture some kind of escaped raptor-looking thing that a mad scientist had unleashed on the city... sort of ineffectually. After we caught it, I was walking on the sidewalk, and I was with a bunch of college friends, one of whom I accompanied into a bar, and we started cuddling  sleepily, on my part... I dreamt I awoke in my dorm room in what I figured was the middle of the night, then went outside to find everybody milling about the halls. There was the bit that I mentioned in the Nightmares thread, and then I went outside and it turned out my university had this giant balcony high in the trees. I walked off to one side, to something like an observation deck, and I began conversing with the man standing there. Suddenly, we were standing on top of a mushroom-shaped baobab tree in the Sahel, and when I looked at him again, I was looking at the tree from a mile away on a one-lane road, as I hung on to a glowing, rubbery symbol of Allah that was floating down the path. The man was following behind me, floating, and as I stared at him or whenever I looked back he would shapeshift, his body and outfit changing. Pressed suit and tie to button-up tee, skinny to fat, and so on. We floated down the road through a deserted Mediterranean village and through lightly forested hills until we stopped in front of the general store in an Old West-style town where Clint Eastwood was sitting on a rocking bench with a laptop. I dismounted from the giant Arabic character and the man behind me walked up to Clint, picked up his laptop, ripped a sticker off of the bottom, and started writing on the sticky side with a Sharpie, loudly proclaiming that "In this country, we have the freedom to believe in the God that we choose!" And then I walked through the door next to the store and into a suburban house where a black teenage supergenius was working on the AI for a little driving robot.
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I haven't had nightmares in years, interestingly enough. My dreams are often either very mundane or acid-trip-weird. But I did have a part in a dream wherein I witnessed creatures called "Despairs" hurling themselves out the door of my dorm hallway... because if they couldn't make it to the sea within the next few seconds, they would flounder on the beach and die wallowing in depressive agony.
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What do you feel like and look like while kerballing?
Accelerando replied to ExplodingRocketShips's topic in The Lounge
I feel like this plus I look more like this -
I drive either one, depending on whom I'm driving around.
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Lifting body aircraft in KSP?
Accelerando replied to WhiteWeasel's topic in KSP1 Gameplay Questions and Tutorials
It is possible if you install Ferram Aerospace, which introduces a more realistic aerodynamics. How one would proceed from there, though, I am not sure. -
BSC: Super-Heavy Lander - The next BSC will.....
Accelerando replied to Xeldrak's topic in KSP1 Challenges & Mission ideas
Ah, thanks. I'll reserve myself until fully prepared next time. -
BSC: Super-Heavy Lander - The next BSC will.....
Accelerando replied to Xeldrak's topic in KSP1 Challenges & Mission ideas
Why hasn't my entry been added? I posted a craft file last night. -
BSC: Super-Heavy Lander - The next BSC will.....
Accelerando replied to Xeldrak's topic in KSP1 Challenges & Mission ideas
I've updated my post with the craft file, to turn it into a full entry. I like "the Heavy", Gus. It's stylish and traditional, easy to see how it all comes together and looks good. -
BSC: Super-Heavy Lander - The next BSC will.....
Accelerando replied to Xeldrak's topic in KSP1 Challenges & Mission ideas
Weighing in at around 60 tonnes and ~90 parts, the Mulefly falls into the "rather heavy" class of landers. It is capable of delivering 32+ tonnes to the Munar surface and 6 Kerbalnauts, including two crew, and comes with a suite of lights for landing guidance, solar power, and a set of (more or less) sturdy landing legs tall enough to accept a payload roughly the height of a large tank. Mulefly uses only a fraction of its total fuel to land on the Mun from orbit, and is capable of Duna and return, if not more. Its twin LV-T45 engines are somewhat weak and a little close to the payload, but this is intended to encourage looking into the engine housing, to learn how the fuel tanks are clipped into one another to keep the design relatively compact. Don't let the somewhat low engine power fool you, though. It's actually capable of landing on Laythe. ...sort of. Stats: • ∆V: 4301m/s vacuum • Mass: 60.50 tonnes • Max thrust: 400kN • Kerbin TWR: .67 Key bindings: • 1: Toggle engines • 2: Release lower docking attachment • 3: Release upper docking attachment • 4: Release side-mounted docking attachments • 9: Toggle ladders • 10: Toggle solar panels Craft file -
LEGOs, you thought they were painful when stepped on?
Accelerando replied to Galacticruler's topic in The Lounge
Haha, wow. Legos are worse than a beanbag. -
The Tech Level 1 Orbital Challenge
Accelerando replied to FacticiusVir's topic in KSP1 Challenges & Mission ideas
And I for mine. I didn't have to be so harsh in characterizing your behavior. -
Throw my friend the keys and tell her to drive the pregnant woman to the hospital, because I have to call poison control about whatever it is I took that's causing me to see women from my dreams.