

Halsfury
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Everything posted by Halsfury
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Yeah, just one Kraken encounter, the kraken was really upset at my I-beam fairings plus there is more freezing and crashing for me, even though I get better frame rates
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Which moon is the most interesting by its looks and scenery?
Halsfury replied to TheScareCake!'s topic in KSP1 Discussion
Minmus is cool but Pol just looks right out of a 60's scifi comic, as you orbit, it's hard to choose the most scenic place to land cause it all looks great -
Modern Soyuz 1-2 & Future Soyuz 2-3
Halsfury replied to Halsfury's topic in KSP1 The Spacecraft Exchange
Well if you want to see more like it, we're doing a community build R-7 rocket now over at OKB-1 in the sig, After coming up with the Soyuz 2-3, I figured out how to get the boosters to work with a classic core stage So far we have built a Volga insertion stage and a Sputnik 1 replica EDIT: I did also cover some of the engines, but not with sheet metal, instead I used a 1/8th orange tank and glued it underneath, so it only cost 4 parts to do -
Modern Soyuz 1-2 & Future Soyuz 2-3
Halsfury replied to Halsfury's topic in KSP1 The Spacecraft Exchange
Things escalate quickly parts wise, for instance each booster is only 98 parts and the rocket is only around 100 parts without it, sounds reasonable when you put it like that but that is 492 parts, likewise by saying 8 parts you really mean 32 parts, which could be used more productively in the actual payload The only untried part of the rocket with a payload is the Mainsail core stage, I have already put together a build of Soyuz TMA but I didn't find that I could make it look right due to the game's limitations -
Modern Soyuz 1-2 & Future Soyuz 2-3
Halsfury replied to Halsfury's topic in KSP1 The Spacecraft Exchange
Well I am always unwilling to increase parts count to add them, even the space shuttle from a while back didn't have any cover on the engine -
OKB-1's first official crafts of 23.5, the Soyuz 2 family. Built to accurately reflect the real thing while being completely payload-able http://www./view/146ahgwu0772txr/Soyuz_1-2.craft http://www./view/nq5vthtd8nbt9mn/Soyuz_2-3.craft
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Planet Ideas And Names For The Future Of Kerbal Space Program
Halsfury replied to Dead Pixel's topic in KSP1 Discussion
I'd just like to see 2 more gas planets with moons and plenty of procedurally generated asteroids, one could even fake a thin Uranus-like belt with enough small rocks, while at a distance they would be replaced with a texture, representing the high quantity of dust in the ring -
why not drill down as far as you can right next to a plume, and then drill over to the side and use the force of the plume to shoot the probe into a sub orbital trajectory and transmit in space. It could be controlled with a gyroscope if you had a base probe which could do some survey work at the surface and determine a course before letting it drill. and you don't have to worry about cables when you have a transmission oppertunity after the thing gets shot back into space
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Orbit direction indicator
Halsfury replied to r4pt0r's topic in KSP1 Suggestions & Development Discussion
Nice idea now that we have asteroids which are always in uncertain orbits But for ease of use just one arrow leading from the object and indicating it's velocity vector (not following the curve of the orbit just telling where it's going and make the arrow longer if it's going faster) -
New command pods/probes?
Halsfury replied to TJPrime's topic in KSP1 Suggestions & Development Discussion
I think rather better than that would be going for fixing all the spaceplane parts and giving them IVA views -
I wouldn't say it's such a big deal with the parts themselves, but more of a problem with the decouplers, adapters and especially the mainsail engine. I understand different styles for different sizes of parts is a useful way to distinguish stuff in the VAB right now, in future though I think that the devs need to put the power to paint rockets differently into our hands Ideally, each tank would have 4 styles (NASA, Original, Shiny and Matte), for texturing and in the two latter cases colour choices could be made which would affect the whole tank. Also I would suggest not giving players a whole colour palette but rather just a few colours (Vostok Green, Titanium White, External Tank Orange, Unpainted steel/Gunmetal Grey) This should also apply to decoupler shrouds so that the rocket looks more orderly The engines however should be made to look more professional to homogenize the style a bit better, right now the poodle and the mainsail look stylized and haven't changed at all with the rest of the game's evolving aesthetic But I'd much rather that the devs finished the cockpits for spaceplanes and rebuilt the stock spaceplane fuselage parts etc.
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Open Source Construction Techniques for Craft Aesthetics
Halsfury replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I don't think any of the engines overlap, but if they do they are certainly in the centre of the cluster where you can't see them Nice rocket by the way, it looks a lot safer than the Ares I -
Open Source Construction Techniques for Craft Aesthetics
Halsfury replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
This is an entry on how to make some neat looking fairings I just came up with this in a failed attempt at a Saturn V, it's the Saturn IB It uses 4 sets of the SLS main engine part in an arrangement that copies the Saturn I with only one hard to spot difference, but I made it look cooler Here's a close up of the engines, notice the bell shaped engine mounts in order to make this you just need 4 of the big 3m tanks and 4 of the SLS engines and 4 1/4 size 2m tanks just clip the 1/4 2m tanks into the bottom of the 3m tanks and then clip the SLS engines onto the top of the smaller fuel tank, then adjust the arrangement of the engine with wasd keys to look however you like NOTE: This thing doesn't need all the fuel in the first stage since it's only lifting a small command module, and 4 engines producing 3200KN of force each should fit most requirements for lifting -
.24 Lets give the Kerbals some love.
Halsfury replied to Motokid600's topic in KSP1 Suggestions & Development Discussion
Wouldn't it be great if they got badges for certain individual achievements, for instance achieving a high velocity or EVA badges Also Kerbals could sew these to their jump suits and flight jackets, and you could perhaps see your selected crew members walking around the VAB inspecting their ride and talking with engineers etc. and at this time their on the ground uniforms with all their badges would be visible. Also suit colour changes depending on veterancy would be neat both on their icons, as they walk about the VAB and special space suit alterations for veterans (like helmet stripes and mission badges on their chest) both for EVA and IVA modes -
Oh I almost forgot, you might find this interesting… I found a repository of old rocketry magazines from around the time of the Apollo missions. I thought that a lot of the experiments which amateurs were performing then are interesting to examine, these guys were doing stuff as diverse as trying passive control with ram-air vents, 2 stage supersonic vehicles (on F motors, the biggest available), and building mouse capsules with breathing and heartbeat sensors (don't do it, pita would have a fit). http://www.ninfinger.org/rockets/ModelRocketry/ModelRocketry.html Some of it is very 70's and ridiculous but other stuff (like the ram-air vents research) generated interest in the air force one of the better publications in terms of interesting stuff was July 1970, this is because MIT had a symposium of sorts on rocketry which was covered extensively, as well as drawings for an R-7 vostok/sputnik missile
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:-/ it looked cool though, did the rocket survive? I had one question which I think you could help me with, I was thinking about what would be required to get a ~25/29mm or slightly larger diameter rocket to hit mach 1 or slightly greater, I've seen this done on youtube with E,F and G motors. I really need to get drag down on the rocket in order to break mach 1 but I have never found a single thing to indicate what will do the best in terms of nosecone shape. But what is really messed up is that for subsonic flight the ogive (a parabola) is the best shape, and apparently an ogive is the best shape for supersonic flight as well! Do they mean that I should have an ogive with a sharp point? wikipedia tells me that this is an ogive (at the top of the bullet) But this is an ogive also? what is the best shape?
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You broke the rules again with your black hole, but here's something to think about the next time you think you won matter-antimatter annihilation
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asbestos
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Bow before the folly that killed Brunel, The SS Great Eastern, the largest ship in the world (as of 1858)
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I've got better engineering solutions than you! a pneumatic poison mixer *This is the best picture on the internet to date, I win!
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What was the new deal again? Was there an old deal?
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not before long a rebellion starts and anarchy reigns the hill, just the same as it always was, a lawless war zone
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Banned because your avatar is disturbing to look at