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KSP2 Release Notes
Posts posted by volkkeslate
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Hello all, I'm one of the maintainers of the Kosmos parts pack and i've hit a bit of a dead end due to a bit of a lack of knowledge in things pertaining to error message syntax and the like.
Anyone that can understand this mumbo jumbo and maybe help me get this part fixed so we can get the mod up to date again? (it's the first error on the list for the 2-1.5_Taper part) -
On 11/16/2016 at 1:48 PM, ArkaelDren said:
Holy crap I'm so happy to see this again. WHERES ALL THE SUPPORT Community??? This is one of the legendary packs from days gone by. Show some love and hope and maybe Raider will get this up to speed for 1.2.1.
Thx Raider
From Oregon, Dren
We're almost there, my branch currently works with the exception of two of the tapered parts not loading. Still poking at them to try and figure out what's wrong with them.
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Bumping as i've confirmed that the pack still works in 1.1.3.
We're still alive here, let us know if you run into any bugs or issues. -
did a little bit of buoyancy testing on a whim, http://imgur.com/a/Z7qt0
only part that visually looks a bit off is the VA command pod, though that's due to the attached heatshield and all it's abalator.
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@Bezzier Now i feel like a numbskull, it's been about a year since i've actively used Github. Where should i submit the suggestions and the like?
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@Bezzier I haven't gotten to do a ton of testing with all of the parts yet but I did build a small ship with about 890Delta-V, after getting it into a circular orbit with 646Dv left i sent it off to the Mun, circularized and then brought it back to kerbin with about 80-90Dv to spare.
So these new monoprop capacities feel about right while still leaving some wiggle room, especially compared to the old capacities. (i probably could have gotten to duna on those!)
I have a few other ideas and suggestions for other things though. Would you prefer that i submit those on the Github? -
2 hours ago, 123nick said:
the pre-release is for 1.1.2 yes?
Yes it is.
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This has always been my favorite parts pack in KSP.
Downloading now and will give feedback once i've toyed around with the parts some. Anything in particular that you'd like looked at? -
hate to necro a thread but i absolutely loved this mod when i was planning a duna mission and the sort of instant functionality of this mod made it the better option over something like hyperedit in my opinion.
I was wondering if there were any plans or such to revive or update this mod?
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Hello everyone
I am having some kind of issues with KSPI. Firstly, 62.5m plasma engines have continuous exhaust FX, even when they aren't receiving nor activated.
Bumping this since i'm having the same issue, the game also spams this error both on the launch pad and in the VAB. http://imgur.com/yo93Rhp
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still here mate, this is the only rocket parts mod i've ever considered essential to an install. other people may use KW or others but this one just always felt "right" to me. not to mention my love of all the solar panels in this pack, sooo freakin huge!
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The null reference exceptions would interesting. The debug output is my fault sorry, I forgot to disable the debug output. In future releases this can be changed using a settings files. Unfortunately I have not created a branch for the 0.5 release and and the current version of the code is quite different. That's why you have to wait for the next release. Sorry.
Good to know that it's at least meant to be there and isn't some mystery error at least, thanks for the expedient reply and i'll be sending you a PM.
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I rather like the smile on his face, died doing what he loved.
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if i were to deorbit any flights with the current parts in place i assume i'd be okay to go ahead and beta test?
I actually initially came here to try and get help squashing a bug since i keep getting spammed with "[NE] Stop Alarm" in the debug menu and it's really dragging performance to a crawl. Though before that when i was in EVA with my kerbal it was throwing several null reference exceptions along with the stop alarms.
included a screenshot with the parts i have on the station if that helps
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What's wrong with the current ones? Anvils, bowling balls, carbon monoxide and flare guns are all vital space equipment!
(It's called Manteka, though. Let us know what you change the labels to!)
also can't forget your mom...
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Oh man did i miss these!
thanks for sharing them again Nazari.
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with all this talk of configs i'm curious if anyone has any alternative configs/modulemanager files for the recently re-released bobcat parts? while the preconfigured ECLSS life support resources work, the quantities they have are imbalanced for TAC. (300 days of oxygen and one day of food and water do not work well.)
Failing an actual file, what's a good rule of thumb for resource amounts so i can tweak the parts myself?
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Also you might give a list of mods you have installed, past that i've never run into such an issue
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I'd like to request the Kosmos pack to be added in, also thank you greatly for this EVA has more meaning and i spend a good portion of time around my station in EVA moving things about.
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I actually have to admit that this is the reason why i don't leave kerbin SOI very often which has proven rather detrimental to me wanting to keep playing as much as i used to (you get sick of rebuilding all of your basic space stations each time you have to reset your save) so a little love to other planets and moons might make me interested in extraplantetary bases and the like
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hah, these are great. Thanks mate.
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-Snip-
Version 2.0 will include all fixes to the KSOS up to this point plus all of this current content. We will do a RasterProp Monitor (HUD and ADI), FAR, and MechJab study once 2.0 is out.
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Thanks for the update!
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Any 'new' news regarding integration with FAR??
thanks for any info, thanks for shuttle...
Bumping this, I'm also wondering if there are any updates?
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Can I just repeat the request for doors that open automatically? I use these on probes rather a lot. (Can this be done with a config edit? If so, how?)
IN the config there is a line in the module area
availableInVessel = FalseChange the line to read:
availableInVessel = Truei've tested this out on my own save file and it opens and closes in eva and in cockpit (also works with probes), just remember to always make backups!
[1.1.2][1.0.5][WIP]KOSMOS updates
in KSP1 Mod Development
Posted
Apologies for not seeing this sooner.
Here's my branch of the mod for download since it's more up to date, i'll try to get the two taper parts functioning sometime this weekend if at all possible. (will also pull this link after main branch is brought up to date)
https://github.com/Volkkeslate/KOSMOS