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About Bezzier

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    Sulphur, LA

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  1. This I my least favorite idea. It removes functionality that was one of the main reasons I used craft history. I have ships that fit into multiple categories, we all do... forcing a single choice makes the mod less versatile. Is there any way to put this sort of feature back?
  2. @Jim Kernan, can you try the latest release, which you can find at https://github.com/raidernick/KOSMOS/releases/tag/v0.15? It sounds like you have a bugged copy of the 0.16-prerelease. You can try the latest version of that at https://github.com/Bezzier/KOSMOS/releases/tag/v0.16-prerelease.3. Either one will fix your problem. It's due to a bug I accidentally introduced while updating for the next release. The bug is fixed now.
  3. Nice! Glad to see it all working out! Speaking of the VA command pod, there is a new pre-release with the CoM adjusted for that pod. You can find it at https://github.com/Bezzier/KOSMOS/releases/tag/v0.16-prerelease.3
  4. @volkkeslate, don't worry. Those sorts of things happen to all. The best place on GitHub to go to make suggestions, place bug notices, share workable ideas, ask questions about features, etc. is https://github.com/raidernick/KOSMOS/issues, where you can use the "New Issue" button to start a new issue for each of those things. Again, that's not to say that I'm not interested in seeing what's on the forums, but Git helps us track each item individually.
  5. We'll be sorry to see you go, @HarvesteR. It's an amazing game.
  6. @volkkeslate, thanks for the feedback and the question. I'm hoping others will feel the balance is ok now too. as far as where to submit ideas and suggestions, probably GitHub is the best way to document them to be sure that there is an easily accessed history of their disposition, including discussion and debate. Mind you, a good idea on the forum won't be rejected just because of where it is posted. I would like discussion of each item, after it is proposed, to be on GitHub though.
  7. Привет товарищам! You might be interested to know that there is a pre-release of KOSMOS SSPP updated and rebalanced for KSP 1.0.5+ available on GitHub, for your testing pleasure. If anyone wants to give some feedback, please do so in the development thread. All the best, Bez
  8. @helcustom, found the problem. It is fixed now. I had a typo in the taper configs. Totally my fault. Link to new pre-release is up. Please re-download and try again.https://github.com/Bezzier/KOSMOS/releases/tag/v0.16-prerelease.2
  9. @volkkeslate, Thanks for the question. The biggest changes in the rebalance were the weight of the parts and the monopropellant supply. Because of that, I'm particularly interested in everyone's feel for the available delta-V on both historical style craft and custom/new build craft. Also, if it feels like anything is missing, this is a good chance to bring it up. @helcustom, I need more information to support you. Does it happen even if KOSMOS is the only mod installed? What other mods do you have? Does it produce an error log? Is it only the dev version, or does release 0.15 have
  10. ...are they ever coming back? It's been nearly 4 weeks.
  11. Hey man, I sent a pull request a while back for Kosmos, which I am helping with. I noticed that the config you had wasn't intended behavior for how some of our parts are meant to fit together. I was a little surprised not to see you take the pull. It's on codepoet's original project, which you see to be releasing things on.  Is there a procedure you'd like me to follow, or how can we get the change made?




  12. Hi there everyone! Raidernick, who is the maintainer of the KOSMOS SSPP mod, was kind enough to give me permission to join the Kosmos Team to help. I'm currently in the middle of rebalancing the SSPP parts for KSP 1.0.5-1.1.2. This will be release 0.16 when complete. To be clear, this pre-release should work with KSP 1.0.5 and is definitely intended to work with KSP 1.1.2, 1.1.1, and 1.1.0. You can find the dev branch of my fork at https://github.com/Bezzier/KOSMOS/tree/dev where I'm looking for people interested in testing the stock balance of some proposed changes. It feels r
  13. Hey, I'm in the middle of revamping a tank pack from a while ago, and have a question regarding an RF config. Specifically, I'm trying to get new configs up for a set of spherical tanks. They ought to have different usable volumes depending on what's being stored in them. If there is a fuel mix, they must be (probably concentric) double spheres, and the inner wall volume must eat into the storage volume, leaving only approximately (according to my calcs) 87-88% available. If, on the other hand, they have a single fuel in them, they don't need the extra pressure barrier, and their storage volu
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