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Bezzier

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Everything posted by Bezzier

  1. This I my least favorite idea. It removes functionality that was one of the main reasons I used craft history. I have ships that fit into multiple categories, we all do... forcing a single choice makes the mod less versatile. Is there any way to put this sort of feature back?
  2. @Jim Kernan, can you try the latest release, which you can find at https://github.com/raidernick/KOSMOS/releases/tag/v0.15? It sounds like you have a bugged copy of the 0.16-prerelease. You can try the latest version of that at https://github.com/Bezzier/KOSMOS/releases/tag/v0.16-prerelease.3. Either one will fix your problem. It's due to a bug I accidentally introduced while updating for the next release. The bug is fixed now.
  3. Nice! Glad to see it all working out! Speaking of the VA command pod, there is a new pre-release with the CoM adjusted for that pod. You can find it at https://github.com/Bezzier/KOSMOS/releases/tag/v0.16-prerelease.3
  4. @volkkeslate, don't worry. Those sorts of things happen to all. The best place on GitHub to go to make suggestions, place bug notices, share workable ideas, ask questions about features, etc. is https://github.com/raidernick/KOSMOS/issues, where you can use the "New Issue" button to start a new issue for each of those things. Again, that's not to say that I'm not interested in seeing what's on the forums, but Git helps us track each item individually.
  5. We'll be sorry to see you go, @HarvesteR. It's an amazing game.
  6. @volkkeslate, thanks for the feedback and the question. I'm hoping others will feel the balance is ok now too. as far as where to submit ideas and suggestions, probably GitHub is the best way to document them to be sure that there is an easily accessed history of their disposition, including discussion and debate. Mind you, a good idea on the forum won't be rejected just because of where it is posted. I would like discussion of each item, after it is proposed, to be on GitHub though.
  7. Привет товарищам! You might be interested to know that there is a pre-release of KOSMOS SSPP updated and rebalanced for KSP 1.0.5+ available on GitHub, for your testing pleasure. If anyone wants to give some feedback, please do so in the development thread. All the best, Bez
  8. @helcustom, found the problem. It is fixed now. I had a typo in the taper configs. Totally my fault. Link to new pre-release is up. Please re-download and try again.https://github.com/Bezzier/KOSMOS/releases/tag/v0.16-prerelease.2
  9. @volkkeslate, Thanks for the question. The biggest changes in the rebalance were the weight of the parts and the monopropellant supply. Because of that, I'm particularly interested in everyone's feel for the available delta-V on both historical style craft and custom/new build craft. Also, if it feels like anything is missing, this is a good chance to bring it up. @helcustom, I need more information to support you. Does it happen even if KOSMOS is the only mod installed? What other mods do you have? Does it produce an error log? Is it only the dev version, or does release 0.15 have the same problem? I'm happy to try to figure it out, but I need to know more than just that it doesn't load. Can you please send me more information?
  10. ...are they ever coming back? It's been nearly 4 weeks.
  11. Hey man, I sent a pull request a while back for Kosmos, which I am helping with. I noticed that the config you had wasn't intended behavior for how some of our parts are meant to fit together. I was a little surprised not to see you take the pull. It's on codepoet's original project, which you see to be releasing things on.  Is there a procedure you'd like me to follow, or how can we get the change made?

    Regards,

     

    Bezzier

  12. Hi there everyone! Raidernick, who is the maintainer of the KOSMOS SSPP mod, was kind enough to give me permission to join the Kosmos Team to help. I'm currently in the middle of rebalancing the SSPP parts for KSP 1.0.5-1.1.2. This will be release 0.16 when complete. To be clear, this pre-release should work with KSP 1.0.5 and is definitely intended to work with KSP 1.1.2, 1.1.1, and 1.1.0. You can find the dev branch of my fork at https://github.com/Bezzier/KOSMOS/tree/dev where I'm looking for people interested in testing the stock balance of some proposed changes. It feels right to me, but now I'm at the point I would like to see some people using Kosmos SSPP with stock to look at it and see if they're happy or not, before we proceed with another release. The direct link to the pre-release is at: https://github.com/Bezzier/KOSMOS/releases/tag/v0.16-prerelease.3 The official released version (currently 0.15) of the KOSMOS SSPP mod is and will continue for the foreseeable future to be released at https://github.com/raidernick/KOSMOS, but there is no new release thread in the forums as of now. Changes are: Added tags to parts for editor searching gave APAS-69 the size apasSize1 instead of size1, so it won't try to dock with the stock CoT removed animation from APAS-69. This results in the fins constantly being deployed ready to dock, and also in fixing the docking axis problem that has plagued the part since the mod was released. Hope to re-integrate this animation and add a soft-dock animation in the future, but at least now there is a working docking port Added a functional radiator to the TKS monopropellant tanks adjusted drag/strength values for parts to be inline with stock adjusted entryCosts, and techNodes to more closely match stock adjusted maxTemp, cost, mass to keep maxTemp about 200K above stock Brought monopropellant engines slightly closer in Isp to stock monopropellant engine Adjusted monopropellant quantities in tanks to match volume of tanks ***** THIS IS A MAJOR NERF OF MP CAPACITY Added MP tanks internally to FGB and TKS Command Section to attempt to claw back some capacity for TKS/VA and TKS-derived ships (MIR/Zarya analogues) Changed FGB's always-on-generator to a switchable monopropellant fuel cell Adjusted center of mass for VA Command Pod downward Please give me some feedback if you think the balance needs work, or if you think you can suggest a fix for the animations on the APAS-69. KOSMOS SSPP and KOSMOS URM and their derivatives remain the property of the KOSMOS Team, and are, as always, distributed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported license. You are permitted to redistribute the parts in their original form, so long as this disclaimer is bundled with them. You may not modify Kosmos parts without verified permission from Kosmos Team, and you will not be permitted to sell Kosmos-derived work. For more information on this license, please visit this page: http://creativecommons.org/licenses/by-nc-nd/3.0/ Thank you all in advance for the help. I'm looking forward to a bright future for Kosmos.
  13. Hey, I'm in the middle of revamping a tank pack from a while ago, and have a question regarding an RF config. Specifically, I'm trying to get new configs up for a set of spherical tanks. They ought to have different usable volumes depending on what's being stored in them. If there is a fuel mix, they must be (probably concentric) double spheres, and the inner wall volume must eat into the storage volume, leaving only approximately (according to my calcs) 87-88% available. If, on the other hand, they have a single fuel in them, they don't need the extra pressure barrier, and their storage volume should rise to approximately 94-95% of total volume (spheres are efficient that way). Incidentally, there is also a small difference between a cryogenic double sphere and an ambient or low temp double sphere, and the fuel mix ratio plays a part as well. There is a difference yet again if the sphere is highly pressurized or left with only a small pressure. Is there a mechanism to simulate this at least crudely, by changing the volume available with the tank type or contents?
  14. @DaMichel,thanks for the permission. @Stone Blue, let's talk. I'm also still down for it. I'll get the latest version up on github today.
  15. confirmed. Blender doesn't read it with the version number off GitHub, but does read it if you remove the periods.
  16. @NathanKell I am trying to limit an APAS-style docking port to its three acceptable docking orientations, at 60, 180, and 300 degrees. I can't seem to make it work in that if I use 120, the game would let me dock at 0, 120, and 240 degrees, and if I use 60, the game tries to give me six acceptable docking orientations. Is there a way to tell it to give me three orientations, but offset the first one by 60 degrees? Edit: Corrected my degrees.
  17. @MOARdV, your reading of the license is very good and generally I would agree with you. However, CBBP's post quoted here and his subsequent actions before leaving the forum of helping to find files and give them to people, seem to constitute verified permission from the Kosmos Team to modify the assets. It could even be argued to be abandonment of the work or release of copyright. This is from my experience as a contract development manager, contract administrator, claims manager, and commercial manager. I wouldn't like to try to defend the license in court or arbitration against someone's modifying the assets. Mind you, some cases are easier than others, and module manager files (which could be argued to constitute transformation, or a separate work of art) would be the easiest to defend. Cheers, Bez
  18. DaMichel, are you around? All your activity seems to have tapered off. I'd be interested in maintaining the aerodynamic RTG and the spherical tanks in your absence. I've tried to send a message but haven't seen a response.
  19. Hey, I realize I'm mostly a lurker... but this has always been one of my favorite mods. CBBP, if you're offering to let us muck about with fixes, I'd like to take a look at the APAS to see if I can't try to sort out the docking angle issue.
  20. I too have been holding off on KSP waiting for this mod to come online (remember we're waiting for this to get the next version of Fustek also). This is probably the most anticipated mod out there, so Nothke, if I can add any sort of encouragement without upping the pressure too high, please please work on this. Regards, Bez
  21. Nothke, thanks for reuploading as a .zip. I know there are many people (myself included) who never want to download WinRAR or 7zip just to open a few files. Those formats make things inaccessible to me and those like me. That's probably why spaceport expects .zip as well.
  22. @MacTheOldFox: I would have said it qualified. You did not plan for the eventuality that happened, and you safely returned your kerbal to KSP through your wits and resolve. Seems like a rescue to me.
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