Center of lift and center of drag are the same in KSP. Add fins to the base of your launch vehicle to keep it flying straight and true o7 - - - Updated - - - I've been playing since 0.16 when the terminal velocity of any object at sea level was ~160m/s, so I'll start by saying that I love how far it's come. However, I think the re-entry heating behaves very strangely at high altitudes. While I was trying to use Eve to aerobrake, I found it near impossible not to burn up, even in the 60km altitude range. The reduction in speed I was seeing was almost nothing, and yet I was already seeing huge Visual FX and parts were beginning to explode. I realize that Eve's atm is ~4x denser than Kerbin's at sea level. It just seems like shock-heating and drag are not using the same parameters. - - - Updated - - - Another issue I encountered several weeks ago: I, for the fun of it, made a craft meant to go very close to the sun. I gave it tons of radiators to keep it from asploding, but when I would go into time-warp, it would sometimes randomly asplode but it was thermodynamically stable at normal time.