greg12
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Everything posted by greg12
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Welcome!! Background info: My name is Gergely Daku and my account name usual is Greg12. I`m Hungarian and I live in the UK. I bought KSP on the 18th November 2012. After playing KSP a while now, I decided to share my creation with you guys. A really good helicopter. Works perfectly. Mothership, Aircraft carrier. I was testing UbioZur Welding Tool mod. An Airship. I used propellers because KSP doesn`t have wind simulation yet. My biggest space station yet. It was around 700 part. It was built for orbital construction and fuel base but the Lagg killed the purpose. Some screenshots from my career mode save. First time in 0.22. Star Wars spaceship re-creation. A really well flying "paper plane". It was fun! A prototype of a Laythe floating base. 0.23 will have some promising features. Hydroplane. One of my best! KAS Parachute test Minmus Base(s) Almost free Duna capture orbit. SSTO Designs Shuttle Design Curiosity Re-creation A nice little train in KSP. I tried to dock in mid flight. Well, it`s hard! My KSS design Navy Rescue Helicopter UFO above KSC A nice trip on Kerbin A relly well looking plane. The Beechcraft king The VAB KAS climber challenge More images will be added soon!!
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I think this is the best helicopter I ever made in KSP. (yet) Its fly really nice, Have 800 unit of liquid fuel. Its lift up around 40% of thrust. 5 Kerbals can fit in it. Top speed yet is 120m/s. (mods: Procedural wings, firespitter, aviation lights) I really enjoyed playing around with this beauty.
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I think this is the best helicopter I ever made in KSP. (yet) Its fly really nice, Have 800 unit of liquid fuel. Its lift up around 40% of thrust. 5 Kerbals can fit in it. Top speed yet is 120m/s. (mods: Procedural wings, firespitter, aviation lights) I really enjoyed playing around with this beauty.
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Yesterday, I just played with the welding tool mod. From 800 part, I reduced the part count to about 50. It was pretty fun to build and play with it.
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Mod support request: -Kethane -Extraplanetary Launchpads please
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Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
greg12 replied to Majiir's topic in KSP1 Mod Releases
Sorry for that. -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
greg12 replied to Majiir's topic in KSP1 Mod Releases
I managed to do some changes to some parts. It need to have Extraplanetary Launchpads and Kethane. It basically: -use the Kethane_radialdrill to mine Ore -both scanners now scan Kethane and Ore at the same time -both converter convert the original Kethane resources and now convert Ore to Metal, Metal to Rocket Parts -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
greg12 replied to Majiir's topic in KSP1 Mod Releases
I found a mistake the part "kethane_radialDrill" does not show up in the game. the problem is with the "category = -1" its need to be change to "category = Utility" I just wanted to report that -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
greg12 replied to Majiir's topic in KSP1 Mod Releases
I have a problem I want to use the Kethane scanners and drills to use them for the Extraplanetary Launchpads mod too. So I don`t need to use those over-sized animation-less ugly parts. So, I thinking about to use the scanners to detect Kethane or Ores. Once at each time. and the drills to drill ores or Kethane also once at the same time. And finally to use the converter to convert ores to metal and metal to rocket part. How can I use the parts for EL too? Thanks -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
greg12 replied to Majiir's topic in KSP1 Mod Releases
I got it now. Thanks for the help. -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
greg12 replied to Majiir's topic in KSP1 Mod Releases
I just created a new career mode and cheated a tons of science point to unlock all the nodes to see where are the kethane parts. But my biggest disappointment was that there was no kethane parts at all. Do I miss something or Kethane parts not added yet to the Tech Tree? -
Now-defunct-thread-that-should-not-appear-in-google-search.
greg12 replied to Cilph's topic in KSP1 Mod Releases
I don`t like delay but I like the signal path system. The delay being optional will be really useful for me. -
I have some problems with my server http://imgur.com/wEYhd4H so what I missed? What I need to do?
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Now-defunct-thread-that-should-not-appear-in-google-search.
greg12 replied to Cilph's topic in KSP1 Mod Releases
so to make it clear. in this version of RT -0.22 compatible -no delay -working new ASAS if this is true than I going to use it soo much -
I try to create a server. I tried to change the ip but I don`t know the command. /set [key] [value] is what I think it is. so what I need to write to [key]? please help
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I miss the comments under the Daily Kerbal.
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I played multiplayer on KSP. I used KMP mod - Kerbal Mult Player.
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yes, but outside of KSC of a 40km radius.
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So now with this mod we can play real time multiplayer where I can see others crafts too and not only in map view? And I can see if my friend want to dock with my space station? please make this clear for me. If this is true than this will be my number one mod
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[1.8.x] In game notes / notepad / checklist v0.16 2019/10/23
greg12 replied to agises's topic in KSP1 Mod Releases
really nice mod. I love it. In the last 2 hours, I copied all the planet and moon details from the wiki and a DeltaV map. Just an idea, can you make some options to view images from a specific folder? thanks Also I realized that if your list get too long, you can`t scroll down to the bottom with the side scroll-er. I managed to scroll down if click somewhere in the text and pressing down arrow until I reached the bottom. -
[0.22] Extraplanetary Launchpads Legacy Thread
greg12 replied to skykooler's topic in KSP1 Mod Releases
So, I found a problem. I built a base on Minmus with Kethane and EL. I get all the resources to able to spawn my rocket on the launchpad. After I built the rocket all the resources stayed in the tanks. nothing get removed to fill up the spawned rocket. So now, I can spawn anything and I don`t need to go mining because the resources not going to be taken from the tanks. What should I do to fix this?